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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Helper functions that Direct3D 9Ex code a little easier to work with for | |
| 6 // the ui/surface code. | |
| 7 | |
| 8 #ifndef UI_SURFACE_D3D9_UTILS_WIN_H_ | |
| 9 #define UI_SURFACE_D3D9_UTILS_WIN_H_ | |
| 10 | |
| 11 #include <d3d9.h> | |
| 12 | |
| 13 #include "base/basictypes.h" | |
| 14 #include "ui/surface/surface_export.h" | |
| 15 | |
| 16 namespace base { | |
| 17 class ScopedNativeLibrary; | |
| 18 } | |
| 19 | |
| 20 namespace gfx { | |
| 21 class Size; | |
| 22 } | |
| 23 | |
| 24 namespace ui_surface_d3d9_utils { | |
| 25 | |
| 26 // Visible for testing. Loads the Direct3D9 library. Returns true on success. | |
| 27 SURFACE_EXPORT | |
| 28 bool LoadD3D9(base::ScopedNativeLibrary* storage); | |
| 29 | |
| 30 // Visible for testing. Creates a Direct3D9 device suitable for use with the | |
| 31 // accelerated surface code. Returns true on success. | |
| 32 SURFACE_EXPORT | |
| 33 bool CreateDevice(const base::ScopedNativeLibrary& d3d_module, | |
| 34 D3DDEVTYPE device_type, | |
| 35 uint32 presentation_interval, | |
| 36 IDirect3DDevice9Ex** device); | |
| 37 | |
| 38 // Calls the Vista+ (WDDM1.0) variant of CreateTexture that semantically | |
| 39 // opens a texture allocated (possibly in another process) as shared. The | |
| 40 // shared texture is identified by its surface handle. The resulting texture | |
| 41 // is written into |opened_texture|. | |
| 42 // | |
| 43 // Returns true on success. | |
| 44 SURFACE_EXPORT | |
| 45 bool OpenSharedTexture(IDirect3DDevice9* device, | |
| 46 int64 surface_handle, | |
| 47 const gfx::Size& size, | |
| 48 IDirect3DTexture9** opened_texture); | |
| 49 | |
| 50 // Create a one-off lockable surface of a specified size. | |
| 51 // | |
| 52 // Returns true on success. | |
| 53 SURFACE_EXPORT | |
| 54 bool CreateTemporaryLockableSurface(IDirect3DDevice9* device, | |
| 55 const gfx::Size& size, | |
| 56 IDirect3DSurface9** surface); | |
| 57 | |
| 58 // Create a one-off renderable texture of a specified size. The texture object | |
| 59 // as well as the surface object for the texture's level 0 is returned (callers | |
| 60 // almost always need to use both). | |
| 61 // | |
| 62 // Returns true on success. | |
| 63 SURFACE_EXPORT | |
| 64 bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device, | |
| 65 const gfx::Size& size, | |
| 66 IDirect3DTexture9** texture, | |
| 67 IDirect3DSurface9** render_target); | |
| 68 | |
| 69 } // namespace ui_surface_d3d9_utils | |
| 70 | |
| 71 #endif // UI_SURFACE_D3D9_UTILS_WIN_H_ | |
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