Index: cc/output/overlay_strategy_single_on_top.cc |
diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc |
index e18891636234aac30938007f5cba72be94c7e773..956aa547e7c72a1ff0670458aa7f98127ed2ccfe 100644 |
--- a/cc/output/overlay_strategy_single_on_top.cc |
+++ b/cc/output/overlay_strategy_single_on_top.cc |
@@ -35,13 +35,13 @@ bool OverlayStrategySingleOnTop::Attempt( |
// Check that no prior quads overlap it. |
bool intersects = false; |
gfx::RectF rect = draw_quad->rect; |
- draw_quad->shared_quad_state->content_to_target_transform.TransformRect( |
+ draw_quad->shared_quad_state->quad_to_target_transform.TransformRect( |
&rect); |
for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; |
++overlap_iter) { |
gfx::RectF overlap_rect = overlap_iter->rect; |
- overlap_iter->shared_quad_state->content_to_target_transform |
- .TransformRect(&overlap_rect); |
+ overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( |
+ &overlap_rect); |
if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) { |
intersects = true; |
break; |