| Index: cc/quads/draw_polygon.cc
|
| diff --git a/cc/quads/draw_polygon.cc b/cc/quads/draw_polygon.cc
|
| index 6544b641acb237d07d6525015df5ae3abc93b369..cdb94d0e33b364b6f0818a8f5c6d2f534109ac61 100644
|
| --- a/cc/quads/draw_polygon.cc
|
| +++ b/cc/quads/draw_polygon.cc
|
| @@ -52,7 +52,7 @@ DrawPolygon::DrawPolygon(const DrawQuad* original,
|
| // a visible content rect to make the 4 corner points from, and a transformation
|
| // to move it and its normal into screen space.
|
| DrawPolygon::DrawPolygon(const DrawQuad* original_ref,
|
| - const gfx::RectF& visible_content_rect,
|
| + const gfx::RectF& visible_layer_rect,
|
| const gfx::Transform& transform,
|
| int draw_order_index)
|
| : normal_(0.0f, 0.0f, 1.0f),
|
| @@ -61,7 +61,7 @@ DrawPolygon::DrawPolygon(const DrawQuad* original_ref,
|
| is_split_(false) {
|
| gfx::Point3F points[8];
|
| int num_vertices_in_clipped_quad;
|
| - gfx::QuadF send_quad(visible_content_rect);
|
| + gfx::QuadF send_quad(visible_layer_rect);
|
|
|
| // Doing this mapping here is very important, since we can't just transform
|
| // the points without clipping and not run into strange geometry issues when
|
|
|