| Index: cc/output/overlay_strategy_single_on_top.cc
|
| diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc
|
| index e18891636234aac30938007f5cba72be94c7e773..956aa547e7c72a1ff0670458aa7f98127ed2ccfe 100644
|
| --- a/cc/output/overlay_strategy_single_on_top.cc
|
| +++ b/cc/output/overlay_strategy_single_on_top.cc
|
| @@ -35,13 +35,13 @@ bool OverlayStrategySingleOnTop::Attempt(
|
| // Check that no prior quads overlap it.
|
| bool intersects = false;
|
| gfx::RectF rect = draw_quad->rect;
|
| - draw_quad->shared_quad_state->content_to_target_transform.TransformRect(
|
| + draw_quad->shared_quad_state->quad_to_target_transform.TransformRect(
|
| &rect);
|
| for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it;
|
| ++overlap_iter) {
|
| gfx::RectF overlap_rect = overlap_iter->rect;
|
| - overlap_iter->shared_quad_state->content_to_target_transform
|
| - .TransformRect(&overlap_rect);
|
| + overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect(
|
| + &overlap_rect);
|
| if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) {
|
| intersects = true;
|
| break;
|
|
|