OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/test/layer_test_common.h" | 5 #include "cc/test/layer_test_common.h" |
6 | 6 |
7 #include "cc/base/math_util.h" | 7 #include "cc/base/math_util.h" |
8 #include "cc/base/region.h" | 8 #include "cc/base/region.h" |
9 #include "cc/layers/append_quads_data.h" | 9 #include "cc/layers/append_quads_data.h" |
10 #include "cc/quads/draw_quad.h" | 10 #include "cc/quads/draw_quad.h" |
(...skipping 24 matching lines...) Expand all Loading... |
35 | 35 |
36 return false; | 36 return false; |
37 } | 37 } |
38 | 38 |
39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads, | 39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads, |
40 const gfx::Rect& rect) { | 40 const gfx::Rect& rect) { |
41 Region remaining = rect; | 41 Region remaining = rect; |
42 | 42 |
43 for (auto iter = quads.cbegin(); iter != quads.cend(); ++iter) { | 43 for (auto iter = quads.cbegin(); iter != quads.cend(); ++iter) { |
44 gfx::RectF quad_rectf = MathUtil::MapClippedRect( | 44 gfx::RectF quad_rectf = MathUtil::MapClippedRect( |
45 iter->shared_quad_state->content_to_target_transform, | 45 iter->shared_quad_state->quad_to_target_transform, |
46 gfx::RectF(iter->rect)); | 46 gfx::RectF(iter->rect)); |
47 | 47 |
48 // Before testing for exact coverage in the integer world, assert that | 48 // Before testing for exact coverage in the integer world, assert that |
49 // rounding will not round the rect incorrectly. | 49 // rounding will not round the rect incorrectly. |
50 ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf)); | 50 ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf)); |
51 | 51 |
52 gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf); | 52 gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf); |
53 | 53 |
54 EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << iter.index() | 54 EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << iter.index() |
55 << " rect: " << rect.ToString() | 55 << " rect: " << rect.ToString() |
56 << " quad: " << quad_rect.ToString(); | 56 << " quad: " << quad_rect.ToString(); |
57 EXPECT_TRUE(remaining.Contains(quad_rect)) | 57 EXPECT_TRUE(remaining.Contains(quad_rect)) |
58 << quad_string << iter.index() << " remaining: " << remaining.ToString() | 58 << quad_string << iter.index() << " remaining: " << remaining.ToString() |
59 << " quad: " << quad_rect.ToString(); | 59 << " quad: " << quad_rect.ToString(); |
60 remaining.Subtract(quad_rect); | 60 remaining.Subtract(quad_rect); |
61 } | 61 } |
62 | 62 |
63 EXPECT_TRUE(remaining.IsEmpty()); | 63 EXPECT_TRUE(remaining.IsEmpty()); |
64 } | 64 } |
65 | 65 |
66 // static | 66 // static |
67 void LayerTestCommon::VerifyQuadsAreOccluded(const QuadList& quads, | 67 void LayerTestCommon::VerifyQuadsAreOccluded(const QuadList& quads, |
68 const gfx::Rect& occluded, | 68 const gfx::Rect& occluded, |
69 size_t* partially_occluded_count) { | 69 size_t* partially_occluded_count) { |
70 // No quad should exist if it's fully occluded. | 70 // No quad should exist if it's fully occluded. |
71 for (const auto& quad : quads) { | 71 for (const auto& quad : quads) { |
72 gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect( | 72 gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect( |
73 quad->shared_quad_state->content_to_target_transform, | 73 quad->shared_quad_state->quad_to_target_transform, quad->visible_rect); |
74 quad->visible_rect); | |
75 EXPECT_FALSE(occluded.Contains(target_visible_rect)); | 74 EXPECT_FALSE(occluded.Contains(target_visible_rect)); |
76 } | 75 } |
77 | 76 |
78 // Quads that are fully occluded on one axis only should be shrunken. | 77 // Quads that are fully occluded on one axis only should be shrunken. |
79 for (const auto& quad : quads) { | 78 for (const auto& quad : quads) { |
80 gfx::Rect target_rect = MathUtil::MapEnclosingClippedRect( | 79 gfx::Rect target_rect = MathUtil::MapEnclosingClippedRect( |
81 quad->shared_quad_state->content_to_target_transform, quad->rect); | 80 quad->shared_quad_state->quad_to_target_transform, quad->rect); |
82 if (!quad->shared_quad_state->content_to_target_transform | 81 if (!quad->shared_quad_state->quad_to_target_transform |
83 .IsIdentityOrIntegerTranslation()) { | 82 .IsIdentityOrIntegerTranslation()) { |
84 DCHECK(quad->shared_quad_state->content_to_target_transform | 83 DCHECK(quad->shared_quad_state->quad_to_target_transform |
85 .IsPositiveScaleOrTranslation()) | 84 .IsPositiveScaleOrTranslation()) |
86 << quad->shared_quad_state->content_to_target_transform.ToString(); | 85 << quad->shared_quad_state->quad_to_target_transform.ToString(); |
87 gfx::RectF target_rectf = MathUtil::MapClippedRect( | 86 gfx::RectF target_rectf = MathUtil::MapClippedRect( |
88 quad->shared_quad_state->content_to_target_transform, quad->rect); | 87 quad->shared_quad_state->quad_to_target_transform, quad->rect); |
89 // Scale transforms allowed, as long as the final transformed rect | 88 // Scale transforms allowed, as long as the final transformed rect |
90 // ends up on integer boundaries for ease of testing. | 89 // ends up on integer boundaries for ease of testing. |
91 DCHECK_EQ(target_rectf.ToString(), gfx::RectF(target_rect).ToString()); | 90 DCHECK_EQ(target_rectf.ToString(), gfx::RectF(target_rect).ToString()); |
92 } | 91 } |
93 gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect( | 92 gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect( |
94 quad->shared_quad_state->content_to_target_transform, | 93 quad->shared_quad_state->quad_to_target_transform, quad->visible_rect); |
95 quad->visible_rect); | |
96 | 94 |
97 bool fully_occluded_horizontal = target_rect.x() >= occluded.x() && | 95 bool fully_occluded_horizontal = target_rect.x() >= occluded.x() && |
98 target_rect.right() <= occluded.right(); | 96 target_rect.right() <= occluded.right(); |
99 bool fully_occluded_vertical = target_rect.y() >= occluded.y() && | 97 bool fully_occluded_vertical = target_rect.y() >= occluded.y() && |
100 target_rect.bottom() <= occluded.bottom(); | 98 target_rect.bottom() <= occluded.bottom(); |
101 bool should_be_occluded = | 99 bool should_be_occluded = |
102 target_rect.Intersects(occluded) && | 100 target_rect.Intersects(occluded) && |
103 (fully_occluded_vertical || fully_occluded_horizontal); | 101 (fully_occluded_vertical || fully_occluded_horizontal); |
104 if (!should_be_occluded) { | 102 if (!should_be_occluded) { |
105 EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString()); | 103 EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString()); |
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
177 render_pass_->shared_quad_state_list.clear(); | 175 render_pass_->shared_quad_state_list.clear(); |
178 | 176 |
179 surface_impl->AppendQuads( | 177 surface_impl->AppendQuads( |
180 render_pass_.get(), gfx::Transform(), | 178 render_pass_.get(), gfx::Transform(), |
181 Occlusion(gfx::Transform(), SimpleEnclosedRegion(occluded), | 179 Occlusion(gfx::Transform(), SimpleEnclosedRegion(occluded), |
182 SimpleEnclosedRegion()), | 180 SimpleEnclosedRegion()), |
183 SK_ColorBLACK, 1.f, nullptr, &data, RenderPassId(1, 1)); | 181 SK_ColorBLACK, 1.f, nullptr, &data, RenderPassId(1, 1)); |
184 } | 182 } |
185 | 183 |
186 } // namespace cc | 184 } // namespace cc |
OLD | NEW |