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Issue 1175113010: cc: Rename visible_content_rect and content stuff on quads. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rename-visible-content-rect: moreandroid Created 5 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/quads/draw_polygon.h" 5 #include "cc/quads/draw_polygon.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "cc/output/bsp_compare_result.h" 9 #include "cc/output/bsp_compare_result.h"
10 #include "cc/quads/draw_quad.h" 10 #include "cc/quads/draw_quad.h"
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45 for (size_t i = 0; i < in_points.size(); i++) { 45 for (size_t i = 0; i < in_points.size(); i++) {
46 points_.push_back(in_points[i]); 46 points_.push_back(in_points[i]);
47 } 47 }
48 normal_ = normal; 48 normal_ = normal;
49 } 49 }
50 50
51 // This takes the original DrawQuad that this polygon should be based on, 51 // This takes the original DrawQuad that this polygon should be based on,
52 // a visible content rect to make the 4 corner points from, and a transformation 52 // a visible content rect to make the 4 corner points from, and a transformation
53 // to move it and its normal into screen space. 53 // to move it and its normal into screen space.
54 DrawPolygon::DrawPolygon(const DrawQuad* original_ref, 54 DrawPolygon::DrawPolygon(const DrawQuad* original_ref,
55 const gfx::RectF& visible_content_rect, 55 const gfx::RectF& visible_layer_rect,
56 const gfx::Transform& transform, 56 const gfx::Transform& transform,
57 int draw_order_index) 57 int draw_order_index)
58 : normal_(0.0f, 0.0f, 1.0f), 58 : normal_(0.0f, 0.0f, 1.0f),
59 order_index_(draw_order_index), 59 order_index_(draw_order_index),
60 original_ref_(original_ref), 60 original_ref_(original_ref),
61 is_split_(false) { 61 is_split_(false) {
62 gfx::Point3F points[8]; 62 gfx::Point3F points[8];
63 int num_vertices_in_clipped_quad; 63 int num_vertices_in_clipped_quad;
64 gfx::QuadF send_quad(visible_content_rect); 64 gfx::QuadF send_quad(visible_layer_rect);
65 65
66 // Doing this mapping here is very important, since we can't just transform 66 // Doing this mapping here is very important, since we can't just transform
67 // the points without clipping and not run into strange geometry issues when 67 // the points without clipping and not run into strange geometry issues when
68 // crossing w = 0. At this point, in the constructor, we know that we're 68 // crossing w = 0. At this point, in the constructor, we know that we're
69 // working with a quad, so we can reuse the MathUtil::MapClippedQuad3d 69 // working with a quad, so we can reuse the MathUtil::MapClippedQuad3d
70 // function instead of writing a generic polygon version of it. 70 // function instead of writing a generic polygon version of it.
71 MathUtil::MapClippedQuad3d( 71 MathUtil::MapClippedQuad3d(
72 transform, send_quad, points, &num_vertices_in_clipped_quad); 72 transform, send_quad, points, &num_vertices_in_clipped_quad);
73 for (int i = 0; i < num_vertices_in_clipped_quad; i++) { 73 for (int i = 0; i < num_vertices_in_clipped_quad; i++) {
74 points_.push_back(points[i]); 74 points_.push_back(points[i]);
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354 quads->push_back( 354 quads->push_back(
355 gfx::QuadF(first, 355 gfx::QuadF(first,
356 gfx::PointF(points_[offset].x(), points_[offset].y()), 356 gfx::PointF(points_[offset].x(), points_[offset].y()),
357 gfx::PointF(points_[op1].x(), points_[op1].y()), 357 gfx::PointF(points_[op1].x(), points_[op1].y()),
358 gfx::PointF(points_[op2].x(), points_[op2].y()))); 358 gfx::PointF(points_[op2].x(), points_[op2].y())));
359 offset = op2; 359 offset = op2;
360 } 360 }
361 } 361 }
362 362
363 } // namespace cc 363 } // namespace cc
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