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Issue 1175113010: cc: Rename visible_content_rect and content stuff on quads. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rename-visible-content-rect: moreandroid Created 5 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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454 454
455 if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) { 455 if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
456 last_sorting_context_id = quad.shared_quad_state->sorting_context_id; 456 last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
457 FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space, 457 FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
458 render_pass_is_clipped); 458 render_pass_is_clipped);
459 } 459 }
460 460
461 // This layer is in a 3D sorting context so we add it to the list of 461 // This layer is in a 3D sorting context so we add it to the list of
462 // polygons to go into the BSP tree. 462 // polygons to go into the BSP tree.
463 if (quad.shared_quad_state->sorting_context_id != 0) { 463 if (quad.shared_quad_state->sorting_context_id != 0) {
464 scoped_ptr<DrawPolygon> new_polygon( 464 scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
465 new DrawPolygon(*it, quad.visible_rect, 465 *it, quad.visible_rect,
466 quad.shared_quad_state->content_to_target_transform, 466 quad.shared_quad_state->quad_to_target_transform, next_polygon_id++));
467 next_polygon_id++));
468 if (new_polygon->points().size() > 2u) { 467 if (new_polygon->points().size() > 2u) {
469 poly_list.push_back(new_polygon.Pass()); 468 poly_list.push_back(new_polygon.Pass());
470 } 469 }
471 continue; 470 continue;
472 } 471 }
473 472
474 // We are not in a 3d sorting context, so we should draw the quad normally. 473 // We are not in a 3d sorting context, so we should draw the quad normally.
475 SetScissorStateForQuad(frame, quad, render_pass_scissor_in_draw_space, 474 SetScissorStateForQuad(frame, quad, render_pass_scissor_in_draw_space,
476 render_pass_is_clipped); 475 render_pass_is_clipped);
477 476
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521 ScopedResource* texture = render_pass_textures_.get(id); 520 ScopedResource* texture = render_pass_textures_.get(id);
522 return texture && texture->id(); 521 return texture && texture->id();
523 } 522 }
524 523
525 // static 524 // static
526 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 525 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
527 return render_pass->output_rect.size(); 526 return render_pass->output_rect.size();
528 } 527 }
529 528
530 } // namespace cc 529 } // namespace cc
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