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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/scoped_ptr_vector.h" | 5 #include "cc/base/scoped_ptr_vector.h" |
6 #include "cc/layers/append_quads_data.h" | 6 #include "cc/layers/append_quads_data.h" |
7 #include "cc/layers/layer_impl.h" | 7 #include "cc/layers/layer_impl.h" |
8 #include "cc/layers/render_pass_sink.h" | 8 #include "cc/layers/render_pass_sink.h" |
9 #include "cc/layers/render_surface_impl.h" | 9 #include "cc/layers/render_surface_impl.h" |
10 #include "cc/quads/shared_quad_state.h" | 10 #include "cc/quads/shared_quad_state.h" |
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119 render_surface->AppendQuads(render_pass.get(), origin, Occlusion(), | 119 render_surface->AppendQuads(render_pass.get(), origin, Occlusion(), |
120 SK_ColorBLACK, 1.f, nullptr, &append_quads_data, | 120 SK_ColorBLACK, 1.f, nullptr, &append_quads_data, |
121 RenderPassId(2, 0)); | 121 RenderPassId(2, 0)); |
122 | 122 |
123 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); | 123 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); |
124 SharedQuadState* shared_quad_state = | 124 SharedQuadState* shared_quad_state = |
125 render_pass->shared_quad_state_list.front(); | 125 render_pass->shared_quad_state_list.front(); |
126 | 126 |
127 EXPECT_EQ( | 127 EXPECT_EQ( |
128 30.0, | 128 30.0, |
129 shared_quad_state->content_to_target_transform.matrix().getDouble(0, 3)); | 129 shared_quad_state->quad_to_target_transform.matrix().getDouble(0, 3)); |
130 EXPECT_EQ( | 130 EXPECT_EQ( |
131 40.0, | 131 40.0, |
132 shared_quad_state->content_to_target_transform.matrix().getDouble(1, 3)); | 132 shared_quad_state->quad_to_target_transform.matrix().getDouble(1, 3)); |
133 EXPECT_EQ(content_rect, gfx::Rect(shared_quad_state->visible_content_rect)); | 133 EXPECT_EQ(content_rect, |
| 134 gfx::Rect(shared_quad_state->visible_quad_layer_rect)); |
134 EXPECT_EQ(1.f, shared_quad_state->opacity); | 135 EXPECT_EQ(1.f, shared_quad_state->opacity); |
135 EXPECT_EQ(blend_mode, shared_quad_state->blend_mode); | 136 EXPECT_EQ(blend_mode, shared_quad_state->blend_mode); |
136 } | 137 } |
137 | 138 |
138 class TestRenderPassSink : public RenderPassSink { | 139 class TestRenderPassSink : public RenderPassSink { |
139 public: | 140 public: |
140 void AppendRenderPass(scoped_ptr<RenderPass> render_pass) override { | 141 void AppendRenderPass(scoped_ptr<RenderPass> render_pass) override { |
141 render_passes_.push_back(render_pass.Pass()); | 142 render_passes_.push_back(render_pass.Pass()); |
142 } | 143 } |
143 | 144 |
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181 ASSERT_EQ(1u, pass_sink.RenderPasses().size()); | 182 ASSERT_EQ(1u, pass_sink.RenderPasses().size()); |
182 RenderPass* pass = pass_sink.RenderPasses()[0]; | 183 RenderPass* pass = pass_sink.RenderPasses()[0]; |
183 | 184 |
184 EXPECT_EQ(RenderPassId(2, 0), pass->id); | 185 EXPECT_EQ(RenderPassId(2, 0), pass->id); |
185 EXPECT_EQ(content_rect, pass->output_rect); | 186 EXPECT_EQ(content_rect, pass->output_rect); |
186 EXPECT_EQ(origin, pass->transform_to_root_target); | 187 EXPECT_EQ(origin, pass->transform_to_root_target); |
187 } | 188 } |
188 | 189 |
189 } // namespace | 190 } // namespace |
190 } // namespace cc | 191 } // namespace cc |
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