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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/bsp_walk_action.h" | 5 #include "cc/output/bsp_walk_action.h" |
| 6 | 6 |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "cc/output/direct_renderer.h" | 10 #include "cc/output/direct_renderer.h" |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 : renderer_(renderer), | 21 : renderer_(renderer), |
| 22 frame_(frame), | 22 frame_(frame), |
| 23 render_pass_scissor_(render_pass_scissor), | 23 render_pass_scissor_(render_pass_scissor), |
| 24 using_scissor_as_optimization_(using_scissor_as_optimization) { | 24 using_scissor_as_optimization_(using_scissor_as_optimization) { |
| 25 } | 25 } |
| 26 | 26 |
| 27 void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) { | 27 void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) { |
| 28 gfx::Transform inverse_transform; | 28 gfx::Transform inverse_transform; |
| 29 bool invertible = | 29 bool invertible = |
| 30 item->original_ref() | 30 item->original_ref() |
| 31 ->shared_quad_state->content_to_target_transform.GetInverse( | 31 ->shared_quad_state->quad_to_target_transform.GetInverse( |
| 32 &inverse_transform); | 32 &inverse_transform); |
| 33 DCHECK(invertible); | 33 DCHECK(invertible); |
| 34 item->TransformToLayerSpace(inverse_transform); | 34 item->TransformToLayerSpace(inverse_transform); |
| 35 renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_, | 35 renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_, |
| 36 using_scissor_as_optimization_); | 36 using_scissor_as_optimization_); |
| 37 } | 37 } |
| 38 | 38 |
| 39 BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list) | 39 BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list) |
| 40 : list_(in_list) { | 40 : list_(in_list) { |
| 41 } | 41 } |
| 42 | 42 |
| 43 void BspWalkActionToVector::operator()(DrawPolygon* item) { | 43 void BspWalkActionToVector::operator()(DrawPolygon* item) { |
| 44 list_->push_back(item); | 44 list_->push_back(item); |
| 45 } | 45 } |
| 46 | 46 |
| 47 } // namespace cc | 47 } // namespace cc |
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