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Side by Side Diff: sky/sdk/lib/framework/components2/scaffold.dart

Issue 1173683003: [DO NOT CHECK IN] my debugging state for the assert when the drawer opens and closes prematurely (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 import '../fn2.dart'; 5 import '../fn2.dart';
6 import '../rendering/box.dart'; 6 import '../rendering/box.dart';
7 import '../rendering/object.dart'; 7 import '../rendering/object.dart';
8 8
9 enum ScaffoldSlots { 9 enum ScaffoldSlots {
10 toolbar, 10 toolbar,
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
151 } 151 }
152 152
153 class Scaffold extends RenderObjectWrapper { 153 class Scaffold extends RenderObjectWrapper {
154 154
155 // static final Style _style = new Style(''' 155 // static final Style _style = new Style('''
156 // ${typography.typeface}; 156 // ${typography.typeface};
157 // ${typography.black.body1};'''); 157 // ${typography.black.body1};''');
158 158
159 Scaffold({ 159 Scaffold({
160 Object key, 160 Object key,
161 this.toolbar, 161 UINode toolbar,
162 this.body, 162 UINode body,
163 this.statusbar, 163 UINode statusbar,
164 this.drawer, 164 UINode drawer,
165 this.floatingActionButton 165 UINode floatingActionButton
166 }) : super( 166 }) : _toolbar = toolbar,
167 key: key 167 _body = body,
168 ); 168 _statusbar = statusbar,
169 _drawer = drawer,
170 _floatingActionButton = floatingActionButton,
171 super(key: key);
169 172
170 final UINode toolbar; 173 UINode _toolbar;
171 final UINode body; 174 UINode _body;
172 final UINode statusbar; 175 UINode _statusbar;
173 final UINode drawer; 176 UINode _drawer;
174 final UINode floatingActionButton; 177 UINode _floatingActionButton;
175 178
176 RenderScaffold root; 179 RenderScaffold root;
177 RenderScaffold createNode() => new RenderScaffold(); 180 RenderScaffold createNode() => new RenderScaffold();
178 181
179 void insert(RenderObjectWrapper child, ScaffoldSlots slot) { 182 void insert(RenderObjectWrapper child, ScaffoldSlots slot) {
180 root[slot] = child != null ? child.root : null; 183 root[slot] = child != null ? child.root : null;
181 } 184 }
182 185
183 void removeChild(UINode node) { 186 void removeChild(UINode node) {
184 assert(node != null); 187 assert(node != null);
185 root.remove(node.root); 188 root.remove(node.root);
186 super.removeChild(node); 189 super.removeChild(node);
187 } 190 }
188 191
189 void remove() { 192 void remove() {
190 if (toolbar != null) 193 if (_toolbar != null)
191 removeChild(toolbar); 194 removeChild(_toolbar);
192 if (body != null) 195 if (_body != null)
193 removeChild(body); 196 removeChild(_body);
194 if (statusbar != null) 197 if (_statusbar != null)
195 removeChild(statusbar); 198 removeChild(_statusbar);
196 if (drawer != null) 199 if (_drawer != null)
197 removeChild(drawer); 200 removeChild(_drawer);
198 if (floatingActionButton != null) 201 if (_floatingActionButton != null)
199 removeChild(floatingActionButton); 202 removeChild(_floatingActionButton);
200 super.remove(); 203 super.remove();
201 } 204 }
202 205
203 void syncRenderObject(UINode old) { 206 void syncRenderObject(UINode old) {
204 super.syncRenderObject(old); 207 super.syncRenderObject(old);
205 syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.toolb ar); 208 _toolbar = syncChild(_toolbar, old is Scaffold ? old._toolbar : null, Scaffo ldSlots.toolbar);
206 syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.body); 209 _body = syncChild(_body, old is Scaffold ? old._body : null, ScaffoldSlots.b ody);
207 syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.s tatusBar); 210 _statusbar = syncChild(_statusbar, old is Scaffold ? old._statusbar : null, ScaffoldSlots.statusBar);
208 syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.drawer) ; 211 _drawer = syncChild(_drawer, old is Scaffold ? old._drawer : null, ScaffoldS lots.drawer);
209 syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton : null, ScaffoldSlots.floatingActionButton); 212 _floatingActionButton = syncChild(_floatingActionButton, old is Scaffold ? o ld._floatingActionButton : null, ScaffoldSlots.floatingActionButton);
210 } 213 }
211 214
212 } 215 }
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