Index: xfa/src/fdp/src/fde/fde_geobject.cpp |
diff --git a/xfa/src/fdp/src/fde/fde_geobject.cpp b/xfa/src/fdp/src/fde/fde_geobject.cpp |
index 9f34cf3051a99e96aa6ba6607bf257a08e58aa0b..819563619eac778657fa7c20f537f007b4243278 100644 |
--- a/xfa/src/fdp/src/fde/fde_geobject.cpp |
+++ b/xfa/src/fdp/src/fde/fde_geobject.cpp |
@@ -24,12 +24,12 @@ FX_BOOL CFDE_Path::CloseFigure() |
} |
return TRUE; |
} |
-FX_PATHPOINT* CFDE_Path::GetLastPoint(FX_INT32 iCount ) const |
+FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount ) const |
{ |
if (iCount < 1) { |
return NULL; |
} |
- FX_INT32 iPoints = m_Path.GetPointCount(); |
+ int32_t iPoints = m_Path.GetPointCount(); |
if (iCount > iPoints) { |
return NULL; |
} |
@@ -40,12 +40,12 @@ FX_BOOL CFDE_Path::FigureClosed() const |
FX_PATHPOINT *pPoint = GetLastPoint(); |
return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE; |
} |
-FX_PATHPOINT* CFDE_Path::AddPoints(FX_INT32 iCount) |
+FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) |
{ |
if (iCount < 1) { |
return NULL; |
} |
- FX_INT32 iPoints = m_Path.GetPointCount(); |
+ int32_t iPoints = m_Path.GetPointCount(); |
m_Path.AddPointCount(iCount); |
return m_Path.GetPoints() + iPoints; |
} |
@@ -121,7 +121,7 @@ void CFDE_Path::AddBezier(const CFX_PointsF &points) |
} |
void CFDE_Path::AddBeziers(const CFX_PointsF &points) |
{ |
- FX_INT32 iCount = points.GetSize(); |
+ int32_t iCount = points.GetSize(); |
if (iCount < 4) { |
return; |
} |
@@ -134,7 +134,7 @@ void CFDE_Path::AddBeziers(const CFX_PointsF &points) |
} |
void CFDE_Path::GetCurveTangents(const CFX_PointsF &points, CFX_PointsF &tangents, FX_BOOL bClosed, FX_FLOAT fTension) const |
{ |
- FX_INT32 iCount = points.GetSize(); |
+ int32_t iCount = points.GetSize(); |
tangents.SetSize(iCount); |
if (iCount < 3) { |
return; |
@@ -142,9 +142,9 @@ void CFDE_Path::GetCurveTangents(const CFX_PointsF &points, CFX_PointsF &tangent |
FX_FLOAT fCoefficient = fTension / 3.0f; |
FX_LPCPOINTF pPoints = points.GetData(); |
FX_LPPOINTF pTangents = tangents.GetData(); |
- for (FX_INT32 i = 0; i < iCount; ++i) { |
- FX_INT32 r = i + 1; |
- FX_INT32 s = i - 1; |
+ for (int32_t i = 0; i < iCount; ++i) { |
+ int32_t r = i + 1; |
+ int32_t s = i - 1; |
if (r >= iCount) { |
r = bClosed ? (r - iCount) : (iCount - 1); |
} |
@@ -157,7 +157,7 @@ void CFDE_Path::GetCurveTangents(const CFX_PointsF &points, CFX_PointsF &tangent |
} |
void CFDE_Path::AddCurve(const CFX_PointsF &points, FX_BOOL bClosed, FX_FLOAT fTension) |
{ |
- FX_INT32 iLast = points.GetUpperBound(); |
+ int32_t iLast = points.GetUpperBound(); |
if (iLast < 1) { |
return; |
} |
@@ -166,8 +166,8 @@ void CFDE_Path::AddCurve(const CFX_PointsF &points, FX_BOOL bClosed, FX_FLOAT fT |
FX_LPCPOINTF pPoints = points.GetData(); |
FX_LPPOINTF pTangents = tangents.GetData(); |
MoveTo(pPoints[0]); |
- for (FX_INT32 i = 0; i < iLast; ++i) { |
- FX_INT32 j = i + 1; |
+ for (int32_t i = 0; i < iLast; ++i) { |
+ int32_t j = i + 1; |
CFX_PointF p1; |
p1.Set(pPoints[i].x + pTangents[i].x, pPoints[i].y + pTangents[i].y); |
CFX_PointF p2; |
@@ -191,7 +191,7 @@ void CFDE_Path::AddEllipse(const CFX_RectF &rect) |
{ |
FX_FLOAT fStartAngle = 0; |
FX_FLOAT fEndAngle = FX_PI / 2; |
- for (FX_INT32 i = 0; i < 4; ++i) { |
+ for (int32_t i = 0; i < 4; ++i) { |
ArcTo(i == 0, rect, fStartAngle, fEndAngle); |
fStartAngle += FX_PI / 2; |
fEndAngle += FX_PI / 2; |
@@ -212,7 +212,7 @@ void CFDE_Path::AddPath(const IFDE_Path *pSrc, FX_BOOL bConnect) |
if (pPath == NULL) { |
return; |
} |
- FX_INT32 iCount = pPath->m_Path.GetPointCount(); |
+ int32_t iCount = pPath->m_Path.GetPointCount(); |
if (iCount < 1) { |
return; |
} |
@@ -223,7 +223,7 @@ void CFDE_Path::AddPath(const IFDE_Path *pSrc, FX_BOOL bConnect) |
} |
void CFDE_Path::AddPolygon(const CFX_PointsF &points) |
{ |
- FX_INT32 iCount = points.GetSize(); |
+ int32_t iCount = points.GetSize(); |
if (iCount < 2) { |
return; |
} |
@@ -236,7 +236,7 @@ void CFDE_Path::AddPolygon(const CFX_PointsF &points) |
} |
void CFDE_Path::AddLines(const CFX_PointsF &points) |
{ |
- FX_INT32 iCount = points.GetSize(); |
+ int32_t iCount = points.GetSize(); |
if (iCount < 2) { |
return; |
} |