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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "barcode.h" | 7 #include "barcode.h" |
8 #include "BC_UtilCodingConvert.h" | 8 #include "BC_UtilCodingConvert.h" |
9 CBC_UtilCodingConvert::CBC_UtilCodingConvert() | 9 CBC_UtilCodingConvert::CBC_UtilCodingConvert() |
10 { | 10 { |
11 } | 11 } |
12 CBC_UtilCodingConvert::~CBC_UtilCodingConvert() | 12 CBC_UtilCodingConvert::~CBC_UtilCodingConvert() |
13 { | 13 { |
14 } | 14 } |
15 void CBC_UtilCodingConvert::UnicodeToLocale(const CFX_WideString &src, CFX_ByteS
tring &dst) | 15 void CBC_UtilCodingConvert::UnicodeToLocale(const CFX_WideString &src, CFX_ByteS
tring &dst) |
16 { | 16 { |
17 dst.ConvertFrom(src); | 17 dst.ConvertFrom(src); |
18 } | 18 } |
19 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString &src, CFX_ByteStri
ng &dst) | 19 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString &src, CFX_ByteStri
ng &dst) |
20 { | 20 { |
21 CFX_WideString unicode = CFX_WideString::FromLocal(src, src.GetLength()); | 21 CFX_WideString unicode = CFX_WideString::FromLocal(src, src.GetLength()); |
22 dst = unicode.UTF8Encode(); | 22 dst = unicode.UTF8Encode(); |
23 } | 23 } |
24 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString &src, CFX_ByteArra
y &dst) | 24 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString &src, CFX_ByteArra
y &dst) |
25 { | 25 { |
26 CFX_WideString unicode = CFX_WideString::FromLocal(src, src.GetLength()); | 26 CFX_WideString unicode = CFX_WideString::FromLocal(src, src.GetLength()); |
27 CFX_ByteString utf8 = unicode.UTF8Encode(); | 27 CFX_ByteString utf8 = unicode.UTF8Encode(); |
28 for (FX_INT32 i = 0; i < utf8.GetLength(); i ++) { | 28 for (int32_t i = 0; i < utf8.GetLength(); i ++) { |
29 dst.Add(utf8[i]); | 29 dst.Add(utf8[i]); |
30 } | 30 } |
31 } | 31 } |
32 void CBC_UtilCodingConvert::Utf8ToLocale(const CFX_ByteArray &src, CFX_ByteStrin
g &dst) | 32 void CBC_UtilCodingConvert::Utf8ToLocale(const CFX_ByteArray &src, CFX_ByteStrin
g &dst) |
33 { | 33 { |
34 CFX_ByteString utf8; | 34 CFX_ByteString utf8; |
35 for (FX_INT32 i = 0; i < src.GetSize(); i ++) { | 35 for (int32_t i = 0; i < src.GetSize(); i ++) { |
36 utf8 += src[i]; | 36 utf8 += src[i]; |
37 } | 37 } |
38 CFX_WideString unicode = CFX_WideString::FromUTF8(utf8, utf8.GetLength()); | 38 CFX_WideString unicode = CFX_WideString::FromUTF8(utf8, utf8.GetLength()); |
39 dst.ConvertFrom(unicode); | 39 dst.ConvertFrom(unicode); |
40 } | 40 } |
41 void CBC_UtilCodingConvert::Utf8ToLocale(const FX_BYTE *src, FX_INT32 count, CFX
_ByteString &dst) | 41 void CBC_UtilCodingConvert::Utf8ToLocale(const uint8_t *src, int32_t count, CFX_
ByteString &dst) |
42 { | 42 { |
43 CFX_WideString unicode = CFX_WideString::FromUTF8((const char*)src, count); | 43 CFX_WideString unicode = CFX_WideString::FromUTF8((const char*)src, count); |
44 dst.ConvertFrom(unicode); | 44 dst.ConvertFrom(unicode); |
45 } | 45 } |
46 void CBC_UtilCodingConvert::UnicodeToUTF8(const CFX_WideString &src, CFX_ByteStr
ing &dst) | 46 void CBC_UtilCodingConvert::UnicodeToUTF8(const CFX_WideString &src, CFX_ByteStr
ing &dst) |
47 { | 47 { |
48 dst = src.UTF8Encode(); | 48 dst = src.UTF8Encode(); |
49 } | 49 } |
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