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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #include "src/allocation-site-scopes.h" | 7 #include "src/allocation-site-scopes.h" |
8 #include "src/arguments.h" | 8 #include "src/arguments.h" |
9 #include "src/ast.h" | 9 #include "src/ast.h" |
10 #include "src/parser.h" | 10 #include "src/parser.h" |
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87 isolate, value, | 87 isolate, value, |
88 CreateLiteralBoilerplate(isolate, literals, array, is_strong), | 88 CreateLiteralBoilerplate(isolate, literals, array, is_strong), |
89 Object); | 89 Object); |
90 } | 90 } |
91 MaybeHandle<Object> maybe_result; | 91 MaybeHandle<Object> maybe_result; |
92 uint32_t element_index = 0; | 92 uint32_t element_index = 0; |
93 if (key->IsInternalizedString()) { | 93 if (key->IsInternalizedString()) { |
94 if (Handle<String>::cast(key)->AsArrayIndex(&element_index)) { | 94 if (Handle<String>::cast(key)->AsArrayIndex(&element_index)) { |
95 // Array index as string (uint32). | 95 // Array index as string (uint32). |
96 if (value->IsUninitialized()) value = handle(Smi::FromInt(0), isolate); | 96 if (value->IsUninitialized()) value = handle(Smi::FromInt(0), isolate); |
97 maybe_result = | 97 maybe_result = JSObject::SetOwnElementIgnoreAttributes( |
98 JSObject::SetOwnElement(boilerplate, element_index, value, SLOPPY); | 98 boilerplate, element_index, value, NONE); |
99 } else { | 99 } else { |
100 Handle<String> name(String::cast(*key)); | 100 Handle<String> name(String::cast(*key)); |
101 DCHECK(!name->AsArrayIndex(&element_index)); | 101 DCHECK(!name->AsArrayIndex(&element_index)); |
102 maybe_result = JSObject::SetOwnPropertyIgnoreAttributes( | 102 maybe_result = JSObject::SetOwnPropertyIgnoreAttributes( |
103 boilerplate, name, value, NONE); | 103 boilerplate, name, value, NONE); |
104 } | 104 } |
105 } else if (key->ToArrayIndex(&element_index)) { | 105 } else if (key->ToArrayIndex(&element_index)) { |
106 // Array index (uint32). | 106 // Array index (uint32). |
107 if (value->IsUninitialized()) value = handle(Smi::FromInt(0), isolate); | 107 if (value->IsUninitialized()) value = handle(Smi::FromInt(0), isolate); |
108 maybe_result = | 108 maybe_result = JSObject::SetOwnElementIgnoreAttributes( |
109 JSObject::SetOwnElement(boilerplate, element_index, value, SLOPPY); | 109 boilerplate, element_index, value, NONE); |
110 } else { | 110 } else { |
111 // Non-uint32 number. | 111 // Non-uint32 number. |
112 DCHECK(key->IsNumber()); | 112 DCHECK(key->IsNumber()); |
113 double num = key->Number(); | 113 double num = key->Number(); |
114 char arr[100]; | 114 char arr[100]; |
115 Vector<char> buffer(arr, arraysize(arr)); | 115 Vector<char> buffer(arr, arraysize(arr)); |
116 const char* str = DoubleToCString(num, buffer); | 116 const char* str = DoubleToCString(num, buffer); |
117 Handle<String> name = isolate->factory()->NewStringFromAsciiChecked(str); | 117 Handle<String> name = isolate->factory()->NewStringFromAsciiChecked(str); |
118 maybe_result = JSObject::SetOwnPropertyIgnoreAttributes(boilerplate, name, | 118 maybe_result = JSObject::SetOwnPropertyIgnoreAttributes(boilerplate, name, |
119 value, NONE); | 119 value, NONE); |
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430 JSObject::TransitionElementsKind(boilerplate_object, transitioned_kind); | 430 JSObject::TransitionElementsKind(boilerplate_object, transitioned_kind); |
431 } | 431 } |
432 } | 432 } |
433 FixedArray* object_array = FixedArray::cast(object->elements()); | 433 FixedArray* object_array = FixedArray::cast(object->elements()); |
434 object_array->set(store_index, *value); | 434 object_array->set(store_index, *value); |
435 } | 435 } |
436 return *object; | 436 return *object; |
437 } | 437 } |
438 } // namespace internal | 438 } // namespace internal |
439 } // namespace v8 | 439 } // namespace v8 |
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