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1 { | 1 { |
2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], |
| 3 'SEARCH': [ |
| 4 '.', |
| 5 '..', |
| 6 '../../tools', |
| 7 ], |
3 'TARGETS': [ | 8 'TARGETS': [ |
4 { | 9 { |
5 'NAME' : 'hello_world_gles', | 10 'NAME' : 'hello_world_gles', |
6 'TYPE' : 'main', | 11 'TYPE' : 'main', |
7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], | 12 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], |
8 'CXXFLAGS': [ | 13 'CXXFLAGS': [ |
9 '-I../../src', | 14 '-I../../src', |
10 '-I../../src/ppapi/lib/gl' | 15 '-I../../src/ppapi/lib/gl' |
11 ], | 16 ], |
12 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] | 17 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] |
13 } | 18 } |
14 ], | 19 ], |
15 'DATA': [ | 20 'DATA': [ |
| 21 'Makefile', |
| 22 'common.mk', |
16 'fragment_shader_es2.frag', | 23 'fragment_shader_es2.frag', |
17 'hello.raw', | 24 'hello.raw', |
18 'vertex_shader_es2.vert' | 25 'vertex_shader_es2.vert' |
19 ], | 26 ], |
20 'DEST': 'examples', | 27 'DEST': 'examples', |
21 'NAME': 'hello_world_gles', | 28 'NAME': 'hello_world_gles', |
22 'TITLE': 'Hello World GLES 2.0', | 29 'TITLE': 'Hello World GLES 2.0', |
23 'DESC': """ | 30 'DESC': """ |
24 The Hello World GLES 2.0 example demonstrates how to create a 3D cube | 31 The Hello World GLES 2.0 example demonstrates how to create a 3D cube |
25 that rotates. This is a simpler example than the tumbler example, and | 32 that rotates. This is a simpler example than the tumbler example, and |
26 written in C. It loads the assets using URLLoader.""", | 33 written in C. It loads the assets using URLLoader.""", |
27 'FOCUS': '3D graphics, URL Loader.', | 34 'FOCUS': '3D graphics, URL Loader.', |
28 'GROUP': 'API' | 35 'GROUP': 'API' |
29 } | 36 } |
30 | 37 |
31 | 38 |
32 | 39 |
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