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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if defined(OS_WIN) | 5 #if defined(OS_WIN) |
6 #include <windows.h> | 6 #include <windows.h> |
7 #endif | 7 #endif |
8 | 8 |
9 #include "content/gpu/gpu_watchdog_thread.h" | 9 #include "content/gpu/gpu_watchdog_thread.h" |
10 | 10 |
11 #include "base/bind.h" | 11 #include "base/bind.h" |
12 #include "base/bind_helpers.h" | 12 #include "base/bind_helpers.h" |
13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
14 #include "base/compiler_specific.h" | 14 #include "base/compiler_specific.h" |
15 #include "base/files/file_util.h" | 15 #include "base/files/file_util.h" |
16 #include "base/location.h" | |
17 #include "base/power_monitor/power_monitor.h" | 16 #include "base/power_monitor/power_monitor.h" |
18 #include "base/process/process.h" | 17 #include "base/process/process.h" |
19 #include "base/single_thread_task_runner.h" | |
20 #include "build/build_config.h" | 18 #include "build/build_config.h" |
21 #include "content/public/common/content_switches.h" | 19 #include "content/public/common/content_switches.h" |
22 #include "content/public/common/result_codes.h" | 20 #include "content/public/common/result_codes.h" |
23 | 21 |
24 namespace content { | 22 namespace content { |
25 namespace { | 23 namespace { |
26 #if defined(OS_CHROMEOS) | 24 #if defined(OS_CHROMEOS) |
27 const base::FilePath::CharType | 25 const base::FilePath::CharType |
28 kTtyFilePath[] = FILE_PATH_LITERAL("/sys/class/tty/tty0/active"); | 26 kTtyFilePath[] = FILE_PATH_LITERAL("/sys/class/tty/tty0/active"); |
29 #endif | 27 #endif |
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70 #endif | 68 #endif |
71 #if defined(USE_X11) | 69 #if defined(USE_X11) |
72 SetupXServer(); | 70 SetupXServer(); |
73 #endif | 71 #endif |
74 watched_message_loop_->AddTaskObserver(&task_observer_); | 72 watched_message_loop_->AddTaskObserver(&task_observer_); |
75 } | 73 } |
76 | 74 |
77 void GpuWatchdogThread::PostAcknowledge() { | 75 void GpuWatchdogThread::PostAcknowledge() { |
78 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use | 76 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use |
79 // the method factory. Rely on reference counting instead. | 77 // the method factory. Rely on reference counting instead. |
80 task_runner()->PostTask(FROM_HERE, | 78 message_loop()->PostTask( |
81 base::Bind(&GpuWatchdogThread::OnAcknowledge, this)); | 79 FROM_HERE, |
| 80 base::Bind(&GpuWatchdogThread::OnAcknowledge, this)); |
82 } | 81 } |
83 | 82 |
84 void GpuWatchdogThread::CheckArmed() { | 83 void GpuWatchdogThread::CheckArmed() { |
85 // Acknowledge the watchdog if it has armed itself. The watchdog will not | 84 // Acknowledge the watchdog if it has armed itself. The watchdog will not |
86 // change its armed state until it is acknowledged. | 85 // change its armed state until it is acknowledged. |
87 if (armed()) { | 86 if (armed()) { |
88 PostAcknowledge(); | 87 PostAcknowledge(); |
89 } | 88 } |
90 } | 89 } |
91 | 90 |
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156 armed_ = false; | 155 armed_ = false; |
157 | 156 |
158 if (suspended_) | 157 if (suspended_) |
159 return; | 158 return; |
160 | 159 |
161 // If it took a long time for the acknowledgement, assume the computer was | 160 // If it took a long time for the acknowledgement, assume the computer was |
162 // recently suspended. | 161 // recently suspended. |
163 bool was_suspended = (base::Time::Now() > suspension_timeout_); | 162 bool was_suspended = (base::Time::Now() > suspension_timeout_); |
164 | 163 |
165 // The monitored thread has responded. Post a task to check it again. | 164 // The monitored thread has responded. Post a task to check it again. |
166 task_runner()->PostDelayedTask( | 165 message_loop()->PostDelayedTask( |
167 FROM_HERE, base::Bind(&GpuWatchdogThread::OnCheck, | 166 FROM_HERE, |
168 weak_factory_.GetWeakPtr(), was_suspended), | 167 base::Bind(&GpuWatchdogThread::OnCheck, weak_factory_.GetWeakPtr(), |
| 168 was_suspended), |
169 0.5 * timeout_); | 169 0.5 * timeout_); |
170 } | 170 } |
171 | 171 |
172 void GpuWatchdogThread::OnCheck(bool after_suspend) { | 172 void GpuWatchdogThread::OnCheck(bool after_suspend) { |
173 CHECK(base::PlatformThread::CurrentId() == thread_id()); | 173 CHECK(base::PlatformThread::CurrentId() == thread_id()); |
174 | 174 |
175 // Do not create any new termination tasks if one has already been created | 175 // Do not create any new termination tasks if one has already been created |
176 // or the system is suspended. | 176 // or the system is suspended. |
177 if (armed_ || suspended_) | 177 if (armed_ || suspended_) |
178 return; | 178 return; |
179 | 179 |
180 // Must set armed before posting the task. This task might be the only task | 180 // Must set armed before posting the task. This task might be the only task |
181 // that will activate the TaskObserver on the watched thread and it must not | 181 // that will activate the TaskObserver on the watched thread and it must not |
182 // miss the false -> true transition. | 182 // miss the false -> true transition. |
183 armed_ = true; | 183 armed_ = true; |
184 | 184 |
185 #if defined(OS_WIN) | 185 #if defined(OS_WIN) |
186 arm_cpu_time_ = GetWatchedThreadTime(); | 186 arm_cpu_time_ = GetWatchedThreadTime(); |
187 #endif | 187 #endif |
188 | 188 |
189 // Immediately after the computer is woken up from being suspended it might | 189 // Immediately after the computer is woken up from being suspended it might |
190 // be pretty sluggish, so allow some extra time before the next timeout. | 190 // be pretty sluggish, so allow some extra time before the next timeout. |
191 base::TimeDelta timeout = timeout_ * (after_suspend ? 3 : 1); | 191 base::TimeDelta timeout = timeout_ * (after_suspend ? 3 : 1); |
192 suspension_timeout_ = base::Time::Now() + timeout * 2; | 192 suspension_timeout_ = base::Time::Now() + timeout * 2; |
193 | 193 |
194 // Post a task to the monitored thread that does nothing but wake up the | 194 // Post a task to the monitored thread that does nothing but wake up the |
195 // TaskObserver. Any other tasks that are pending on the watched thread will | 195 // TaskObserver. Any other tasks that are pending on the watched thread will |
196 // also wake up the observer. This simply ensures there is at least one. | 196 // also wake up the observer. This simply ensures there is at least one. |
197 watched_message_loop_->task_runner()->PostTask(FROM_HERE, | 197 watched_message_loop_->PostTask( |
198 base::Bind(&base::DoNothing)); | 198 FROM_HERE, |
| 199 base::Bind(&base::DoNothing)); |
199 | 200 |
200 // Post a task to the watchdog thread to exit if the monitored thread does | 201 // Post a task to the watchdog thread to exit if the monitored thread does |
201 // not respond in time. | 202 // not respond in time. |
202 task_runner()->PostDelayedTask( | 203 message_loop()->PostDelayedTask( |
203 FROM_HERE, | 204 FROM_HERE, |
204 base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang, | 205 base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang, |
205 weak_factory_.GetWeakPtr()), | 206 weak_factory_.GetWeakPtr()), |
206 timeout); | 207 timeout); |
207 } | 208 } |
208 | 209 |
209 // Use the --disable-gpu-watchdog command line switch to disable this. | 210 // Use the --disable-gpu-watchdog command line switch to disable this. |
210 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() { | 211 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() { |
211 // Should not get here while the system is suspended. | 212 // Should not get here while the system is suspended. |
212 DCHECK(!suspended_); | 213 DCHECK(!suspended_); |
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333 bool GpuWatchdogThread::MatchXEventAtom(XEvent* event) { | 334 bool GpuWatchdogThread::MatchXEventAtom(XEvent* event) { |
334 if (event->xproperty.window == window_ && event->type == PropertyNotify && | 335 if (event->xproperty.window == window_ && event->type == PropertyNotify && |
335 event->xproperty.atom == atom_) | 336 event->xproperty.atom == atom_) |
336 return true; | 337 return true; |
337 | 338 |
338 return false; | 339 return false; |
339 } | 340 } |
340 | 341 |
341 #endif | 342 #endif |
342 void GpuWatchdogThread::AddPowerObserver() { | 343 void GpuWatchdogThread::AddPowerObserver() { |
343 task_runner()->PostTask( | 344 message_loop()->PostTask( |
344 FROM_HERE, base::Bind(&GpuWatchdogThread::OnAddPowerObserver, this)); | 345 FROM_HERE, |
| 346 base::Bind(&GpuWatchdogThread::OnAddPowerObserver, this)); |
345 } | 347 } |
346 | 348 |
347 void GpuWatchdogThread::OnAddPowerObserver() { | 349 void GpuWatchdogThread::OnAddPowerObserver() { |
348 base::PowerMonitor* power_monitor = base::PowerMonitor::Get(); | 350 base::PowerMonitor* power_monitor = base::PowerMonitor::Get(); |
349 DCHECK(power_monitor); | 351 DCHECK(power_monitor); |
350 power_monitor->AddObserver(this); | 352 power_monitor->AddObserver(this); |
351 } | 353 } |
352 | 354 |
353 void GpuWatchdogThread::OnSuspend() { | 355 void GpuWatchdogThread::OnSuspend() { |
354 suspended_ = true; | 356 suspended_ = true; |
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393 // not increasing. The other is where either the kernel hangs and never | 395 // not increasing. The other is where either the kernel hangs and never |
394 // returns to user level or where user level code | 396 // returns to user level or where user level code |
395 // calls into kernel level repeatedly, giving up its quanta before it is | 397 // calls into kernel level repeatedly, giving up its quanta before it is |
396 // tracked, for example a loop that repeatedly Sleeps. | 398 // tracked, for example a loop that repeatedly Sleeps. |
397 return base::TimeDelta::FromMilliseconds(static_cast<int64>( | 399 return base::TimeDelta::FromMilliseconds(static_cast<int64>( |
398 (user_time64.QuadPart + kernel_time64.QuadPart) / 10000)); | 400 (user_time64.QuadPart + kernel_time64.QuadPart) / 10000)); |
399 } | 401 } |
400 #endif | 402 #endif |
401 | 403 |
402 } // namespace content | 404 } // namespace content |
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