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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLXferProcessor.h" | 8 #include "gl/GrGLXferProcessor.h" |
9 | 9 |
10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
11 #include "gl/builders/GrGLFragmentShaderBuilder.h" | 11 #include "gl/builders/GrGLFragmentShaderBuilder.h" |
12 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "gl/builders/GrGLProgramBuilder.h" |
13 | 13 |
14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { | 14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { |
| 15 if (!args.fXP.willReadDstColor()) { |
| 16 this->emitOutputsForBlendState(args); |
| 17 return; |
| 18 } |
| 19 |
| 20 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 21 const char* dstColor = fsBuilder->dstColor(); |
| 22 |
15 if (args.fXP.getDstTexture()) { | 23 if (args.fXP.getDstTexture()) { |
16 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori
gin(); | 24 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori
gin(); |
17 | 25 |
18 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | |
19 | |
20 if (args.fXP.readsCoverage()) { | 26 if (args.fXP.readsCoverage()) { |
21 // We don't think any shaders actually output negative coverage, but
just as a safety | 27 // We don't think any shaders actually output negative coverage, but
just as a safety |
22 // check for floating point precision errors we compare with <= here | 28 // check for floating point precision errors we compare with <= here |
23 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" | 29 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" |
24 " discard;" | 30 " discard;" |
25 "}", args.fInputCoverage); | 31 "}", args.fInputCoverage); |
26 } | 32 } |
27 | 33 |
28 const char* dstColor = fsBuilder->dstColor(); | |
29 | |
30 const char* dstTopLeftName; | 34 const char* dstTopLeftName; |
31 const char* dstCoordScaleName; | 35 const char* dstCoordScaleName; |
32 | 36 |
33 fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, | 37 fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visi
bility, |
34 kVec2f_GrSLType, | 38 kVec2f_GrSLType, |
35 kDefault_GrSLPrecision, | 39 kDefault_GrSLPrecision, |
36 "DstTextureUpperLeft", | 40 "DstTextureUpperLeft", |
37 &dstTopLeftName); | 41 &dstTopLeftName); |
38 fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, | 42 fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, |
39 kVec2f_GrSLType, | 43 kVec2f_GrSLType, |
40 kDefault_GrSLPrecision, | 44 kDefault_GrSLPrecision, |
41 "DstTextureCoordScale", | 45 "DstTextureCoordScale", |
42 &dstCoordScaleName); | 46 &dstCoordScaleName); |
43 const char* fragPos = fsBuilder->fragmentPosition(); | 47 const char* fragPos = fsBuilder->fragmentPosition(); |
44 | 48 |
45 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); | 49 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); |
46 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", | 50 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
47 fragPos, dstTopLeftName, dstCoordScaleName); | 51 fragPos, dstTopLeftName, dstCoordScaleName); |
48 | 52 |
49 if (!topDown) { | 53 if (!topDown) { |
50 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); | 54 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
51 } | 55 } |
52 | 56 |
53 fsBuilder->codeAppendf("vec4 %s = ", dstColor); | 57 fsBuilder->codeAppendf("vec4 %s = ", dstColor); |
54 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f
_GrSLType); | 58 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f
_GrSLType); |
55 fsBuilder->codeAppend(";"); | 59 fsBuilder->codeAppend(";"); |
56 } | 60 } |
57 | 61 |
58 this->onEmitCode(args); | 62 this->emitBlendCodeForDstRead(args.fPB, args.fInputColor, dstColor, args.fOu
tputPrimary, |
| 63 args.fXP); |
| 64 |
| 65 // Apply coverage. |
| 66 if (args.fXP.readsCoverage()) { |
| 67 fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", |
| 68 args.fOutputPrimary, args.fInputCoverage, |
| 69 args.fOutputPrimary, args.fInputCoverage, dstColo
r); |
| 70 } |
59 } | 71 } |
60 | 72 |
61 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP
rocessor& xp) { | 73 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP
rocessor& xp) { |
62 if (xp.getDstTexture()) { | 74 if (xp.getDstTexture()) { |
63 if (fDstTopLeftUni.isValid()) { | 75 if (fDstTopLeftUni.isValid()) { |
64 pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset
().fX), | 76 pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset
().fX), |
65 static_cast<GrGLfloat>(xp.dstTextureOffset().fY)); | 77 static_cast<GrGLfloat>(xp.dstTextureOffset().fY)); |
66 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), | 78 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), |
67 1.f / xp.getDstTexture()->height()); | 79 1.f / xp.getDstTexture()->height()); |
68 } else { | 80 } else { |
69 SkASSERT(!fDstScaleUni.isValid()); | 81 SkASSERT(!fDstScaleUni.isValid()); |
70 } | 82 } |
71 } else { | 83 } else { |
72 SkASSERT(!fDstTopLeftUni.isValid()); | 84 SkASSERT(!fDstTopLeftUni.isValid()); |
73 SkASSERT(!fDstScaleUni.isValid()); | 85 SkASSERT(!fDstScaleUni.isValid()); |
74 } | 86 } |
75 this->onSetData(pdm, xp); | 87 this->onSetData(pdm, xp); |
76 } | 88 } |
77 | 89 |
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