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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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226 GR_GL_CALL(fGpu->glInterface(), | 226 GR_GL_CALL(fGpu->glInterface(), |
227 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices
)); | 227 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices
)); |
228 } | 228 } |
229 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 229 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
230 GR_GL_CALL(fGpu->glInterface(), | 230 GR_GL_CALL(fGpu->glInterface(), |
231 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices
)); | 231 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices
)); |
232 } | 232 } |
233 } | 233 } |
234 | 234 |
235 void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) co
nst { | 235 void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) co
nst { |
236 // GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); | |
237 GrGLfloat mt[] = { | 236 GrGLfloat mt[] = { |
238 matrix.get(SkMatrix::kMScaleX), | 237 matrix.get(SkMatrix::kMScaleX), |
239 matrix.get(SkMatrix::kMSkewY), | 238 matrix.get(SkMatrix::kMSkewY), |
240 matrix.get(SkMatrix::kMPersp0), | 239 matrix.get(SkMatrix::kMPersp0), |
241 matrix.get(SkMatrix::kMSkewX), | 240 matrix.get(SkMatrix::kMSkewX), |
242 matrix.get(SkMatrix::kMScaleY), | 241 matrix.get(SkMatrix::kMScaleY), |
243 matrix.get(SkMatrix::kMPersp1), | 242 matrix.get(SkMatrix::kMPersp1), |
244 matrix.get(SkMatrix::kMTransX), | 243 matrix.get(SkMatrix::kMTransX), |
245 matrix.get(SkMatrix::kMTransY), | 244 matrix.get(SkMatrix::kMTransY), |
246 matrix.get(SkMatrix::kMPersp2), | 245 matrix.get(SkMatrix::kMPersp2), |
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271 if (GrGLShaderBuilder::kFragment_Visibility & uniforms[i].fVisibility) { | 270 if (GrGLShaderBuilder::kFragment_Visibility & uniforms[i].fVisibility) { |
272 fUniforms[i].fFSLocation = location; | 271 fUniforms[i].fFSLocation = location; |
273 } | 272 } |
274 } | 273 } |
275 } | 274 } |
276 | 275 |
277 const GrGLUniformManager::BuilderUniform& | 276 const GrGLUniformManager::BuilderUniform& |
278 GrGLUniformManager::getBuilderUniform(const BuilderUniformArray& array, UniformH
andle handle) const { | 277 GrGLUniformManager::getBuilderUniform(const BuilderUniformArray& array, UniformH
andle handle) const { |
279 return array[handle.toUniformIndex()]; | 278 return array[handle.toUniformIndex()]; |
280 } | 279 } |
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