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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAAHairLinePathRenderer.h" | 8 #include "GrAAHairLinePathRenderer.h" |
9 | 9 |
10 #include "GrContext.h" | 10 #include "GrContext.h" |
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293 static const SkScalar gSubdivTol = 175 * SK_Scalar1; | 293 static const SkScalar gSubdivTol = 175 * SK_Scalar1; |
294 | 294 |
295 if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { | 295 if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { |
296 return 0; | 296 return 0; |
297 } else { | 297 } else { |
298 static const int kMaxSub = 4; | 298 static const int kMaxSub = 4; |
299 // subdividing the quad reduces d by 4. so we want x = log4(d/tol) | 299 // subdividing the quad reduces d by 4. so we want x = log4(d/tol) |
300 // = log4(d*d/tol*tol)/2 | 300 // = log4(d*d/tol*tol)/2 |
301 // = log2(d*d/tol*tol) | 301 // = log2(d*d/tol*tol) |
302 | 302 |
303 #ifdef SK_SCALAR_IS_FLOAT | |
304 // +1 since we're ignoring the mantissa contribution. | 303 // +1 since we're ignoring the mantissa contribution. |
305 int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; | 304 int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; |
306 log = GrMin(GrMax(0, log), kMaxSub); | 305 log = GrMin(GrMax(0, log), kMaxSub); |
307 return log; | 306 return log; |
308 #else | |
309 SkScalar log = SkScalarLog( | |
310 SkScalarDiv(dsqd, | |
311 SkScalarMul(gSubdivTol, gSubdivTol))); | |
312 static const SkScalar conv = SkScalarInvert(SkScalarLog(2)); | |
313 log = SkScalarMul(log, conv); | |
314 return GrMin(GrMax(0, SkScalarCeilToInt(log)),kMaxSub); | |
315 #endif | |
316 } | 307 } |
317 } | 308 } |
318 | 309 |
319 /** | 310 /** |
320 * Generates the lines and quads to be rendered. Lines are always recorded in | 311 * Generates the lines and quads to be rendered. Lines are always recorded in |
321 * device space. We will do a device space bloat to account for the 1pixel | 312 * device space. We will do a device space bloat to account for the 1pixel |
322 * thickness. | 313 * thickness. |
323 * Quads are recorded in device space unless m contains | 314 * Quads are recorded in device space unless m contains |
324 * perspective, then in they are in src space. We do this because we will | 315 * perspective, then in they are in src space. We do this because we will |
325 * subdivide large quads to reduce over-fill. This subdivision has to be | 316 * subdivide large quads to reduce over-fill. This subdivision has to be |
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1042 &devBounds); | 1033 &devBounds); |
1043 conics += n; | 1034 conics += n; |
1044 } | 1035 } |
1045 } | 1036 } |
1046 } | 1037 } |
1047 | 1038 |
1048 target->resetIndexSource(); | 1039 target->resetIndexSource(); |
1049 | 1040 |
1050 return true; | 1041 return true; |
1051 } | 1042 } |
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