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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAAHairLinePathRenderer.h" | 8 #include "GrAAHairLinePathRenderer.h" |
| 9 | 9 |
| 10 #include "GrContext.h" | 10 #include "GrContext.h" |
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| 293 static const SkScalar gSubdivTol = 175 * SK_Scalar1; | 293 static const SkScalar gSubdivTol = 175 * SK_Scalar1; |
| 294 | 294 |
| 295 if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { | 295 if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { |
| 296 return 0; | 296 return 0; |
| 297 } else { | 297 } else { |
| 298 static const int kMaxSub = 4; | 298 static const int kMaxSub = 4; |
| 299 // subdividing the quad reduces d by 4. so we want x = log4(d/tol) | 299 // subdividing the quad reduces d by 4. so we want x = log4(d/tol) |
| 300 // = log4(d*d/tol*tol)/2 | 300 // = log4(d*d/tol*tol)/2 |
| 301 // = log2(d*d/tol*tol) | 301 // = log2(d*d/tol*tol) |
| 302 | 302 |
| 303 #ifdef SK_SCALAR_IS_FLOAT | |
| 304 // +1 since we're ignoring the mantissa contribution. | 303 // +1 since we're ignoring the mantissa contribution. |
| 305 int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; | 304 int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; |
| 306 log = GrMin(GrMax(0, log), kMaxSub); | 305 log = GrMin(GrMax(0, log), kMaxSub); |
| 307 return log; | 306 return log; |
| 308 #else | |
| 309 SkScalar log = SkScalarLog( | |
| 310 SkScalarDiv(dsqd, | |
| 311 SkScalarMul(gSubdivTol, gSubdivTol))); | |
| 312 static const SkScalar conv = SkScalarInvert(SkScalarLog(2)); | |
| 313 log = SkScalarMul(log, conv); | |
| 314 return GrMin(GrMax(0, SkScalarCeilToInt(log)),kMaxSub); | |
| 315 #endif | |
| 316 } | 307 } |
| 317 } | 308 } |
| 318 | 309 |
| 319 /** | 310 /** |
| 320 * Generates the lines and quads to be rendered. Lines are always recorded in | 311 * Generates the lines and quads to be rendered. Lines are always recorded in |
| 321 * device space. We will do a device space bloat to account for the 1pixel | 312 * device space. We will do a device space bloat to account for the 1pixel |
| 322 * thickness. | 313 * thickness. |
| 323 * Quads are recorded in device space unless m contains | 314 * Quads are recorded in device space unless m contains |
| 324 * perspective, then in they are in src space. We do this because we will | 315 * perspective, then in they are in src space. We do this because we will |
| 325 * subdivide large quads to reduce over-fill. This subdivision has to be | 316 * subdivide large quads to reduce over-fill. This subdivision has to be |
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| 1042 &devBounds); | 1033 &devBounds); |
| 1043 conics += n; | 1034 conics += n; |
| 1044 } | 1035 } |
| 1045 } | 1036 } |
| 1046 } | 1037 } |
| 1047 | 1038 |
| 1048 target->resetIndexSource(); | 1039 target->resetIndexSource(); |
| 1049 | 1040 |
| 1050 return true; | 1041 return true; |
| 1051 } | 1042 } |
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