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Side by Side Diff: src/core/SkRect.cpp

Issue 117053002: remove SK_SCALAR_IS_[FLOAT,FIXED] and assume floats (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkRect.h" 10 #include "SkRect.h"
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48 48
49 void SkRect::toQuad(SkPoint quad[4]) const { 49 void SkRect::toQuad(SkPoint quad[4]) const {
50 SkASSERT(quad); 50 SkASSERT(quad);
51 51
52 quad[0].set(fLeft, fTop); 52 quad[0].set(fLeft, fTop);
53 quad[1].set(fRight, fTop); 53 quad[1].set(fRight, fTop);
54 quad[2].set(fRight, fBottom); 54 quad[2].set(fRight, fBottom);
55 quad[3].set(fLeft, fBottom); 55 quad[3].set(fLeft, fBottom);
56 } 56 }
57 57
58 #ifdef SK_SCALAR_IS_FLOAT
59 #define SkFLOATCODE(code) code
60 #else
61 #define SkFLOATCODE(code)
62 #endif
63
64 // For float compares (at least on x86, by removing the else from the min/max
65 // computation, we get MAXSS and MINSS instructions, and no branches.
66 // Fixed point has no such opportunity (afaik), so we leave the else in that cas e
67 #ifdef SK_SCALAR_IS_FLOAT
68 #define MINMAX_ELSE
69 #else
70 #define MINMAX_ELSE else
71 #endif
72
73 bool SkRect::setBoundsCheck(const SkPoint pts[], int count) { 58 bool SkRect::setBoundsCheck(const SkPoint pts[], int count) {
74 SkASSERT((pts && count > 0) || count == 0); 59 SkASSERT((pts && count > 0) || count == 0);
75 60
76 bool isFinite = true; 61 bool isFinite = true;
77 62
78 if (count <= 0) { 63 if (count <= 0) {
79 sk_bzero(this, sizeof(SkRect)); 64 sk_bzero(this, sizeof(SkRect));
80 } else { 65 } else {
81 SkScalar l, t, r, b; 66 SkScalar l, t, r, b;
82 67
83 l = r = pts[0].fX; 68 l = r = pts[0].fX;
84 t = b = pts[0].fY; 69 t = b = pts[0].fY;
85 70
86 // If all of the points are finite, accum should stay 0. If we encounter 71 // If all of the points are finite, accum should stay 0. If we encounter
87 // a NaN or infinity, then accum should become NaN. 72 // a NaN or infinity, then accum should become NaN.
88 SkFLOATCODE(float accum = 0;) 73 float accum = 0;
89 SkFLOATCODE(accum *= l; accum *= t;) 74 accum *= l; accum *= t;
90 75
91 for (int i = 1; i < count; i++) { 76 for (int i = 1; i < count; i++) {
92 SkScalar x = pts[i].fX; 77 SkScalar x = pts[i].fX;
93 SkScalar y = pts[i].fY; 78 SkScalar y = pts[i].fY;
94 79
95 SkFLOATCODE(accum *= x; accum *= y;) 80 accum *= x; accum *= y;
96 81
97 if (x < l) l = x; MINMAX_ELSE if (x > r) r = x; 82 // we use if instead of if/else, so we can generate min/max
98 if (y < t) t = y; MINMAX_ELSE if (y > b) b = y; 83 // float instructions (at least on SSE)
84 if (x < l) l = x;
85 if (x > r) r = x;
86
87 if (y < t) t = y;
88 if (y > b) b = y;
99 } 89 }
100 90
101 SkASSERT(!accum || !SkScalarIsFinite(accum)); 91 SkASSERT(!accum || !SkScalarIsFinite(accum));
102 if (accum) { 92 if (accum) {
103 l = t = r = b = 0; 93 l = t = r = b = 0;
104 isFinite = false; 94 isFinite = false;
105 } 95 }
106 this->set(l, t, r, b); 96 this->set(l, t, r, b);
107 } 97 }
108 98
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153 // if we are empty, just assign 143 // if we are empty, just assign
154 if (fLeft >= fRight || fTop >= fBottom) { 144 if (fLeft >= fRight || fTop >= fBottom) {
155 this->set(left, top, right, bottom); 145 this->set(left, top, right, bottom);
156 } else { 146 } else {
157 if (left < fLeft) fLeft = left; 147 if (left < fLeft) fLeft = left;
158 if (top < fTop) fTop = top; 148 if (top < fTop) fTop = top;
159 if (right > fRight) fRight = right; 149 if (right > fRight) fRight = right;
160 if (bottom > fBottom) fBottom = bottom; 150 if (bottom > fBottom) fBottom = bottom;
161 } 151 }
162 } 152 }
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