| Index: sdk/lib/html/scripts/go.sh
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| diff --git a/sdk/lib/html/scripts/go.sh b/sdk/lib/html/scripts/go.sh
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| deleted file mode 100755
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| index deda00c299d4a16bfd79fe4e31737c3f9b8e2504..0000000000000000000000000000000000000000
|
| --- a/sdk/lib/html/scripts/go.sh
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| +++ /dev/null
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| @@ -1,52 +0,0 @@
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| -#!/bin/bash -x
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| -#
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| -# go.sh [--cached] [systems]
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| -#
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| -# Convenience script to generate systems. Do not call from build steps or tests
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| -# - call fremontcutbuilder and dartdomgenerator instead. Do not add 'real'
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| -# functionality here - change the python code instead.
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| -#
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| -# I find it essential to generate all the systems so I know if I am breaking
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| -# other systems. My habit is to run:
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| -#
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| -# ./go.sh | tee Q
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| -#
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| -# I can inspect file Q if needed.
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| -#
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| -# If I know the IDL has not changed since the last run, it is faster to run
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| -#
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| -# ./go.sh --cached
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| -#
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| -# To generate a subset of systems:
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| -#
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| -# ./go.sh dart2js,htmldart2js
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| -#
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| -# The following gives a picture of the changes due to 'work'
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| -#
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| -# git checkout master # select client without changes
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| -# ./go.sh
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| -# mv ../generated ../generated0 # save generated files
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| -# git checkout work # select client with changes
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| -# ./go.sh
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| -# meld ../generated0 ../generated # compare directories with too
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| -
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| -CACHED=
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| -if [[ "$1" == "--cached" ]] ; then
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| - CACHED=1
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| - shift
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| -fi
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| -
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| -ALLSYSTEMS="htmldart2js,htmldartium"
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| -SYSTEMS="$ALLSYSTEMS"
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| -
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| -if [[ "$1" != "" ]] ; then
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| - SYSTEMS="$1"
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| -fi
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| -
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| -if [[ $CACHED ]] ; then
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| - reset &&
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| - ./dartdomgenerator.py --use-database-cache --systems="$SYSTEMS"
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| -else
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| - reset &&
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| - ./dartdomgenerator.py --rebuild --parallel --systems="$SYSTEMS"
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| -fi
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|
|