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Side by Side Diff: sdk/lib/html/src/KeyboardEventController.dart

Issue 11691009: Moved most of html lib generating scripts into tools. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 12 months ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 part of html;
6
7 /**
8 * Works with KeyboardEvent and KeyEvent to determine how to expose information
9 * about Key(board)Events. This class functions like an EventListenerList, and
10 * provides a consistent interface for the Dart
11 * user, despite the fact that a multitude of browsers that have varying
12 * keyboard default behavior.
13 *
14 * This class is very much a work in progress, and we'd love to get information
15 * on how we can make this class work with as many international keyboards as
16 * possible. Bugs welcome!
17 */
18 class KeyboardEventController {
19 // This code inspired by Closure's KeyHandling library.
20 // http://closure-library.googlecode.com/svn/docs/closure_goog_events_keyhandl er.js.source.html
21
22 /**
23 * The set of keys that have been pressed down without seeing their
24 * corresponding keyup event.
25 */
26 List<KeyboardEvent> _keyDownList;
27
28 /** The set of functions that wish to be notified when a KeyEvent happens. */
29 List<Function> _callbacks;
30
31 /** The type of KeyEvent we are tracking (keyup, keydown, keypress). */
32 String _type;
33
34 /** The element we are watching for events to happen on. */
35 EventTarget _target;
36
37 // The distance to shift from upper case alphabet Roman letters to lower case.
38 final int _ROMAN_ALPHABET_OFFSET = "a".charCodes[0] - "A".charCodes[0];
39
40 // Instance members referring to the internal event handlers because closures
41 // are not hashable.
42 var _keyUp, _keyDown, _keyPress;
43
44 /**
45 * An enumeration of key identifiers currently part of the W3C draft for DOM3
46 * and their mappings to keyCodes.
47 * http://www.w3.org/TR/DOM-Level-3-Events/keyset.html#KeySet-Set
48 */
49 static Map<String, int> _keyIdentifier = {
50 'Up': KeyCode.UP,
51 'Down': KeyCode.DOWN,
52 'Left': KeyCode.LEFT,
53 'Right': KeyCode.RIGHT,
54 'Enter': KeyCode.ENTER,
55 'F1': KeyCode.F1,
56 'F2': KeyCode.F2,
57 'F3': KeyCode.F3,
58 'F4': KeyCode.F4,
59 'F5': KeyCode.F5,
60 'F6': KeyCode.F6,
61 'F7': KeyCode.F7,
62 'F8': KeyCode.F8,
63 'F9': KeyCode.F9,
64 'F10': KeyCode.F10,
65 'F11': KeyCode.F11,
66 'F12': KeyCode.F12,
67 'U+007F': KeyCode.DELETE,
68 'Home': KeyCode.HOME,
69 'End': KeyCode.END,
70 'PageUp': KeyCode.PAGE_UP,
71 'PageDown': KeyCode.PAGE_DOWN,
72 'Insert': KeyCode.INSERT
73 };
74
75 /** Named constructor to add an onKeyPress event listener to our handler. */
76 KeyboardEventController.keypress(EventTarget target) {
77 _KeyboardEventController(target, 'keypress');
78 }
79
80 /** Named constructor to add an onKeyUp event listener to our handler. */
81 KeyboardEventController.keyup(EventTarget target) {
82 _KeyboardEventController(target, 'keyup');
83 }
84
85 /** Named constructor to add an onKeyDown event listener to our handler. */
86 KeyboardEventController.keydown(EventTarget target) {
87 _KeyboardEventController(target, 'keydown');
88 }
89
90 /**
91 * General constructor, performs basic initialization for our improved
92 * KeyboardEvent controller.
93 */
94 _KeyboardEventController(EventTarget target, String type) {
95 _callbacks = [];
96 _type = type;
97 _target = target;
98 _keyDown = processKeyDown;
99 _keyUp = processKeyUp;
100 _keyPress = processKeyPress;
101 }
102
103 /**
104 * Hook up all event listeners under the covers so we can estimate keycodes
105 * and charcodes when they are not provided.
106 */
107 void _initializeAllEventListeners() {
108 _keyDownList = [];
109 _target.on.keyDown.add(_keyDown, true);
110 _target.on.keyPress.add(_keyPress, true);
111 _target.on.keyUp.add(_keyUp, true);
112 }
113
114 /** Add a callback that wishes to be notified when a KeyEvent occurs. */
115 void add(void callback(KeyEvent)) {
116 if (_callbacks.length == 0) {
117 _initializeAllEventListeners();
118 }
119 _callbacks.add(callback);
120 }
121
122 /**
123 * Notify all callback listeners that a KeyEvent of the relevant type has
124 * occurred.
125 */
126 bool _dispatch(KeyEvent event) {
127 if (event.type == _type) {
128 // Make a copy of the listeners in case a callback gets removed while
129 // dispatching from the list.
130 List callbacksCopy = new List.from(_callbacks);
131 for(var callback in callbacksCopy) {
132 callback(event);
133 }
134 }
135 }
136
137 /** Remove the given callback from the listeners list. */
138 void remove(void callback(KeyEvent)) {
139 var index = _callbacks.indexOf(callback);
140 if (index != -1) {
141 _callbacks.removeAt(index);
142 }
143 if (_callbacks.length == 0) {
144 // If we have no listeners, don't bother keeping track of keypresses.
145 _target.on.keyDown.remove(_keyDown);
146 _target.on.keyPress.remove(_keyPress);
147 _target.on.keyUp.remove(_keyUp);
148 }
149 }
150
151 /** Determine if caps lock is one of the currently depressed keys. */
152 bool get _capsLockOn =>
153 _keyDownList.some((var element) => element.keyCode == KeyCode.CAPS_LOCK);
154
155 /**
156 * Given the previously recorded keydown key codes, see if we can determine
157 * the keycode of this keypress [event]. (Generally browsers only provide
158 * charCode information for keypress events, but with a little
159 * reverse-engineering, we can also determine the keyCode.) Returns
160 * KeyCode.UNKNOWN if the keycode could not be determined.
161 */
162 int _determineKeyCodeForKeypress(KeyboardEvent event) {
163 // Note: This function is a work in progress. We'll expand this function
164 // once we get more information about other keyboards.
165 for (var prevEvent in _keyDownList) {
166 if (prevEvent._shadowCharCode == event.charCode) {
167 return prevEvent.keyCode;
168 }
169 if ((event.shiftKey || _capsLockOn) && event.charCode >= "A".charCodes[0]
170 && event.charCode <= "Z".charCodes[0] && event.charCode +
171 _ROMAN_ALPHABET_OFFSET == prevEvent._shadowCharCode) {
172 return prevEvent.keyCode;
173 }
174 }
175 return KeyCode.UNKNOWN;
176 }
177
178 /**
179 * Given the charater code returned from a keyDown [event], try to ascertain
180 * and return the corresponding charCode for the character that was pressed.
181 * This information is not shown to the user, but used to help polyfill
182 * keypress events.
183 */
184 int _findCharCodeKeyDown(KeyboardEvent event) {
185 if (event.keyLocation == 3) { // Numpad keys.
186 switch (event.keyCode) {
187 case KeyCode.NUM_ZERO:
188 // Even though this function returns _charCodes_, for some cases the
189 // KeyCode == the charCode we want, in which case we use the keycode
190 // constant for readability.
191 return KeyCode.ZERO;
192 case KeyCode.NUM_ONE:
193 return KeyCode.ONE;
194 case KeyCode.NUM_TWO:
195 return KeyCode.TWO;
196 case KeyCode.NUM_THREE:
197 return KeyCode.THREE;
198 case KeyCode.NUM_FOUR:
199 return KeyCode.FOUR;
200 case KeyCode.NUM_FIVE:
201 return KeyCode.FIVE;
202 case KeyCode.NUM_SIX:
203 return KeyCode.SIX;
204 case KeyCode.NUM_SEVEN:
205 return KeyCode.SEVEN;
206 case KeyCode.NUM_EIGHT:
207 return KeyCode.EIGHT;
208 case KeyCode.NUM_NINE:
209 return KeyCode.NINE;
210 case KeyCode.NUM_MULTIPLY:
211 return 42; // Char code for *
212 case KeyCode.NUM_PLUS:
213 return 43; // +
214 case KeyCode.NUM_MINUS:
215 return 45; // -
216 case KeyCode.NUM_PERIOD:
217 return 46; // .
218 case KeyCode.NUM_DIVISION:
219 return 47; // /
220 }
221 } else if (event.keyCode >= 65 && event.keyCode <= 90) {
222 // Set the "char code" for key down as the lower case letter. Again, this
223 // will not show up for the user, but will be helpful in estimating
224 // keyCode locations and other information during the keyPress event.
225 return event.keyCode + _ROMAN_ALPHABET_OFFSET;
226 }
227 switch(event.keyCode) {
228 case KeyCode.SEMICOLON:
229 return KeyCode.FF_SEMICOLON;
230 case KeyCode.EQUALS:
231 return KeyCode.FF_EQUALS;
232 case KeyCode.COMMA:
233 return 44; // Ascii value for ,
234 case KeyCode.DASH:
235 return 45; // -
236 case KeyCode.PERIOD:
237 return 46; // .
238 case KeyCode.SLASH:
239 return 47; // /
240 case KeyCode.APOSTROPHE:
241 return 96; // `
242 case KeyCode.OPEN_SQUARE_BRACKET:
243 return 91; // [
244 case KeyCode.BACKSLASH:
245 return 92; // \
246 case KeyCode.CLOSE_SQUARE_BRACKET:
247 return 93; // ]
248 case KeyCode.SINGLE_QUOTE:
249 return 39; // '
250 }
251 return event.keyCode;
252 }
253
254 /**
255 * Returns true if the key fires a keypress event in the current browser.
256 */
257 bool _firesKeyPressEvent(KeyEvent event) {
258 if (!_Device.isIE && !_Device.isWebKit) {
259 return true;
260 }
261
262 if (_Device.userAgent.contains('Mac') && event.altKey) {
263 return KeyCode.isCharacterKey(event.keyCode);
264 }
265
266 // Alt but not AltGr which is represented as Alt+Ctrl.
267 if (event.altKey && !event.ctrlKey) {
268 return false;
269 }
270
271 // Saves Ctrl or Alt + key for IE and WebKit, which won't fire keypress.
272 if (!event.shiftKey &&
273 (_keyDownList.last.keyCode == KeyCode.CTRL ||
274 _keyDownList.last.keyCode == KeyCode.ALT ||
275 _Device.userAgent.contains('Mac') &&
276 _keyDownList.last.keyCode == KeyCode.META)) {
277 return false;
278 }
279
280 // Some keys with Ctrl/Shift do not issue keypress in WebKit.
281 if (_Device.isWebKit && event.ctrlKey && event.shiftKey && (
282 event.keyCode == KeyCode.BACKSLASH ||
283 event.keyCode == KeyCode.OPEN_SQUARE_BRACKET ||
284 event.keyCode == KeyCode.CLOSE_SQUARE_BRACKET ||
285 event.keyCode == KeyCode.TILDE ||
286 event.keyCode == KeyCode.SEMICOLON || event.keyCode == KeyCode.DASH ||
287 event.keyCode == KeyCode.EQUALS || event.keyCode == KeyCode.COMMA ||
288 event.keyCode == KeyCode.PERIOD || event.keyCode == KeyCode.SLASH ||
289 event.keyCode == KeyCode.APOSTROPHE ||
290 event.keyCode == KeyCode.SINGLE_QUOTE)) {
291 return false;
292 }
293
294 switch (event.keyCode) {
295 case KeyCode.ENTER:
296 // IE9 does not fire keypress on ENTER.
297 return !_Device.isIE;
298 case KeyCode.ESC:
299 return !_Device.isWebKit;
300 }
301
302 return KeyCode.isCharacterKey(event.keyCode);
303 }
304
305 /**
306 * Normalize the keycodes to the IE KeyCodes (this is what Chrome, IE, and
307 * Opera all use).
308 */
309 int _normalizeKeyCodes(KeyboardEvent event) {
310 // Note: This may change once we get input about non-US keyboards.
311 if (_Device.isFirefox) {
312 switch(event.keyCode) {
313 case KeyCode.FF_EQUALS:
314 return KeyCode.EQUALS;
315 case KeyCode.FF_SEMICOLON:
316 return KeyCode.SEMICOLON;
317 case KeyCode.MAC_FF_META:
318 return KeyCode.META;
319 case KeyCode.WIN_KEY_FF_LINUX:
320 return KeyCode.WIN_KEY;
321 }
322 }
323 return event.keyCode;
324 }
325
326 /** Handle keydown events. */
327 void processKeyDown(KeyboardEvent e) {
328 // Ctrl-Tab and Alt-Tab can cause the focus to be moved to another window
329 // before we've caught a key-up event. If the last-key was one of these
330 // we reset the state.
331 if (_keyDownList.length > 0 &&
332 (_keyDownList.last.keyCode == KeyCode.CTRL && !e.ctrlKey ||
333 _keyDownList.last.keyCode == KeyCode.ALT && !e.altKey ||
334 _Device.userAgent.contains('Mac') &&
335 _keyDownList.last.keyCode == KeyCode.META && !e.metaKey)) {
336 _keyDownList = [];
337 }
338
339 var event = new KeyEvent(e);
340 event._shadowKeyCode = _normalizeKeyCodes(event);
341 // Technically a "keydown" event doesn't have a charCode. This is
342 // calculated nonetheless to provide us with more information in giving
343 // as much information as possible on keypress about keycode and also
344 // charCode.
345 event._shadowCharCode = _findCharCodeKeyDown(event);
346 if (_keyDownList.length > 0 && event.keyCode != _keyDownList.last.keyCode &&
347 !_firesKeyPressEvent(event)) {
348 // Some browsers have quirks not firing keypress events where all other
349 // browsers do. This makes them more consistent.
350 processKeyPress(event);
351 }
352 _keyDownList.add(event);
353 _dispatch(event);
354 }
355
356 /** Handle keypress events. */
357 void processKeyPress(KeyboardEvent event) {
358 var e = new KeyEvent(event);
359 // IE reports the character code in the keyCode field for keypress events.
360 // There are two exceptions however, Enter and Escape.
361 if (_Device.isIE) {
362 if (e.keyCode == KeyCode.ENTER || e.keyCode == KeyCode.ESC) {
363 e._shadowCharCode = 0;
364 } else {
365 e._shadowCharCode = e.keyCode;
366 }
367 } else if (_Device.isOpera) {
368 // Opera reports the character code in the keyCode field.
369 e._shadowCharCode = KeyCode.isCharacterKey(e.keyCode) ? e.keyCode : 0;
370 }
371 // Now we guestimate about what the keycode is that was actually
372 // pressed, given previous keydown information.
373 e._shadowKeyCode = _determineKeyCodeForKeypress(e);
374
375 // Correct the key value for certain browser-specific quirks.
376 if (e._shadowKeyIdentifier != null &&
377 _keyIdentifier.containsKey(e._shadowKeyIdentifier)) {
378 // This is needed for Safari Windows because it currently doesn't give a
379 // keyCode/which for non printable keys.
380 e._shadowKeyCode = _keyIdentifier[e._shadowKeyIdentifier];
381 }
382 e._shadowAltKey = _keyDownList.some((var element) => element.altKey);
383 _dispatch(e);
384 }
385
386 /** Handle keyup events. */
387 void processKeyUp(KeyboardEvent event) {
388 var e = new KeyEvent(event);
389 KeyboardEvent toRemove = null;
390 for (var key in _keyDownList) {
391 if (key.keyCode == e.keyCode) {
392 toRemove = key;
393 }
394 }
395 if (toRemove != null) {
396 _keyDownList = _keyDownList.filter((element) => element != toRemove);
397 } else if (_keyDownList.length > 0) {
398 // This happens when we've reached some international keyboard case we
399 // haven't accounted for or we haven't correctly eliminated all browser
400 // inconsistencies. Filing bugs on when this is reached is welcome!
401 _keyDownList.removeLast();
402 }
403 _dispatch(e);
404 }
405 }
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