| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkRecords_DEFINED | 8 #ifndef SkRecords_DEFINED |
| 9 #define SkRecords_DEFINED | 9 #define SkRecords_DEFINED |
| 10 | 10 |
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| 209 SkBitmap fBitmap; | 209 SkBitmap fBitmap; |
| 210 }; | 210 }; |
| 211 | 211 |
| 212 // SkPath::getBounds() isn't thread safe unless we precache the bounds in a sing
lethreaded context. | 212 // SkPath::getBounds() isn't thread safe unless we precache the bounds in a sing
lethreaded context. |
| 213 // SkPath::cheapComputeDirection() is similar. | 213 // SkPath::cheapComputeDirection() is similar. |
| 214 // Recording is a convenient time to cache these, or we can delay it to between
record and playback. | 214 // Recording is a convenient time to cache these, or we can delay it to between
record and playback. |
| 215 struct PreCachedPath : public SkPath { | 215 struct PreCachedPath : public SkPath { |
| 216 PreCachedPath() {} | 216 PreCachedPath() {} |
| 217 explicit PreCachedPath(const SkPath& path) : SkPath(path) { | 217 explicit PreCachedPath(const SkPath& path) : SkPath(path) { |
| 218 this->updateBoundsCache(); | 218 this->updateBoundsCache(); |
| 219 #if 0 // Disabled to see if we ever really race on this. It costs time, chromi
um:496982. |
| 219 SkPathPriv::FirstDirection junk; | 220 SkPathPriv::FirstDirection junk; |
| 220 (void)SkPathPriv::CheapComputeFirstDirection(*this, &junk); | 221 (void)SkPathPriv::CheapComputeFirstDirection(*this, &junk); |
| 222 #endif |
| 221 } | 223 } |
| 222 }; | 224 }; |
| 223 | 225 |
| 224 // Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we pre
cache it. | 226 // Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we pre
cache it. |
| 225 // This may not cover all SkMatrices used by the picture (e.g. some could be hid
ing in a shader). | 227 // This may not cover all SkMatrices used by the picture (e.g. some could be hid
ing in a shader). |
| 226 struct TypedMatrix : public SkMatrix { | 228 struct TypedMatrix : public SkMatrix { |
| 227 TypedMatrix() {} | 229 TypedMatrix() {} |
| 228 explicit TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) { | 230 explicit TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) { |
| 229 (void)this->getType(); | 231 (void)this->getType(); |
| 230 } | 232 } |
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| 359 #undef RECORD0 | 361 #undef RECORD0 |
| 360 #undef RECORD1 | 362 #undef RECORD1 |
| 361 #undef RECORD2 | 363 #undef RECORD2 |
| 362 #undef RECORD3 | 364 #undef RECORD3 |
| 363 #undef RECORD4 | 365 #undef RECORD4 |
| 364 #undef RECORD5 | 366 #undef RECORD5 |
| 365 | 367 |
| 366 } // namespace SkRecords | 368 } // namespace SkRecords |
| 367 | 369 |
| 368 #endif//SkRecords_DEFINED | 370 #endif//SkRecords_DEFINED |
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