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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/async_pixel_transfer_manager_share_group.h" | 5 #include "gpu/command_buffer/service/async_pixel_transfer_manager_share_group.h" |
| 6 | 6 |
| 7 #include <list> | 7 #include <list> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/lazy_instance.h" | 10 #include "base/lazy_instance.h" |
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| 85 void InitializeOnTransferThread(gfx::GLContext* parent_context, | 85 void InitializeOnTransferThread(gfx::GLContext* parent_context, |
| 86 base::WaitableEvent* caller_wait) { | 86 base::WaitableEvent* caller_wait) { |
| 87 TRACE_EVENT0("gpu", "InitializeOnTransferThread"); | 87 TRACE_EVENT0("gpu", "InitializeOnTransferThread"); |
| 88 | 88 |
| 89 if (!parent_context) { | 89 if (!parent_context) { |
| 90 LOG(ERROR) << "No parent context provided."; | 90 LOG(ERROR) << "No parent context provided."; |
| 91 caller_wait->Signal(); | 91 caller_wait->Signal(); |
| 92 return; | 92 return; |
| 93 } | 93 } |
| 94 | 94 |
| 95 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1)); | 95 surface_ = gfx::GLSurface::CreateOffscreenGLSurface( |
| 96 gfx::Size(1, 1), gfx::SurfaceConfiguration()); |
| 96 if (!surface_.get()) { | 97 if (!surface_.get()) { |
| 97 LOG(ERROR) << "Unable to create GLSurface"; | 98 LOG(ERROR) << "Unable to create GLSurface"; |
| 98 caller_wait->Signal(); | 99 caller_wait->Signal(); |
| 99 return; | 100 return; |
| 100 } | 101 } |
| 101 | 102 |
| 102 // TODO(backer): This is coded for integrated GPUs. For discrete GPUs | 103 // TODO(backer): This is coded for integrated GPUs. For discrete GPUs |
| 103 // we would probably want to use a PBO texture upload for a true async | 104 // we would probably want to use a PBO texture upload for a true async |
| 104 // upload (that would hopefully be optimized as a DMA transfer by the | 105 // upload (that would hopefully be optimized as a DMA transfer by the |
| 105 // driver). | 106 // driver). |
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| 542 | 543 |
| 543 AsyncPixelTransferDelegate* | 544 AsyncPixelTransferDelegate* |
| 544 AsyncPixelTransferManagerShareGroup::CreatePixelTransferDelegateImpl( | 545 AsyncPixelTransferManagerShareGroup::CreatePixelTransferDelegateImpl( |
| 545 gles2::TextureRef* ref, | 546 gles2::TextureRef* ref, |
| 546 const AsyncTexImage2DParams& define_params) { | 547 const AsyncTexImage2DParams& define_params) { |
| 547 return new AsyncPixelTransferDelegateShareGroup( | 548 return new AsyncPixelTransferDelegateShareGroup( |
| 548 &shared_state_, ref->service_id(), define_params); | 549 &shared_state_, ref->service_id(), define_params); |
| 549 } | 550 } |
| 550 | 551 |
| 551 } // namespace gpu | 552 } // namespace gpu |
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