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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkTextureCompressor_Blitter_DEFINED | 8 #ifndef SkTextureCompressor_Blitter_DEFINED |
9 #define SkTextureCompressor_Blitter_DEFINED | 9 #define SkTextureCompressor_Blitter_DEFINED |
10 | 10 |
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361 } | 361 } |
362 | 362 |
363 dst += EncodedBlockSize; | 363 dst += EncodedBlockSize; |
364 } | 364 } |
365 } | 365 } |
366 } | 366 } |
367 | 367 |
368 // If the blitter just sets a single value for each pixel, return the | 368 // If the blitter just sets a single value for each pixel, return the |
369 // bitmap it draws into, and assign value. If not, return NULL and ignore | 369 // bitmap it draws into, and assign value. If not, return NULL and ignore |
370 // the value parameter. | 370 // the value parameter. |
371 const SkBitmap* justAnOpaqueColor(uint32_t* value) override { | 371 const SkPixmap* justAnOpaqueColor(uint32_t* value) override { |
372 return NULL; | 372 return NULL; |
373 } | 373 } |
374 | 374 |
375 /** | 375 /** |
376 * Compressed texture blitters only really work correctly if they get | 376 * Compressed texture blitters only really work correctly if they get |
377 * BlockDim rows at a time. That being said, this blitter tries it's best | 377 * BlockDim rows at a time. That being said, this blitter tries it's best |
378 * to preserve semantics if blitAntiH doesn't get called in too many | 378 * to preserve semantics if blitAntiH doesn't get called in too many |
379 * weird ways... | 379 * weird ways... |
380 */ | 380 */ |
381 int requestRowsPreserved() const override { return BlockDim; } | 381 int requestRowsPreserved() const override { return BlockDim; } |
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724 mask, BlockDim, mask); | 724 mask, BlockDim, mask); |
725 } | 725 } |
726 } | 726 } |
727 #endif // PEDANTIC_BLIT_RECT | 727 #endif // PEDANTIC_BLIT_RECT |
728 | 728 |
729 }; | 729 }; |
730 | 730 |
731 } // namespace SkTextureCompressor | 731 } // namespace SkTextureCompressor |
732 | 732 |
733 #endif // SkTextureCompressor_Blitter_DEFINED | 733 #endif // SkTextureCompressor_Blitter_DEFINED |
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