Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index f2db39fce59d224f5c1faeabb9306f7eec10f827..859bf2d3030d5a779ea3a6e9c49b724bb2e1b30e 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -5696,9 +5696,10 @@ void GLES2DecoderImpl::RestoreClearState() { |
state_.color_clear_alpha); |
glClearStencil(state_.stencil_clear); |
glClearDepth(state_.depth_clear); |
- if (state_.enable_flags.scissor_test) { |
- state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, true); |
- } |
+ state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, |
+ state_.enable_flags.scissor_test); |
+ glScissor(state_.scissor_x, state_.scissor_y, state_.scissor_width, |
+ state_.scissor_height); |
} |
GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) { |
@@ -8935,7 +8936,6 @@ bool GLES2DecoderImpl::ClearLevel(Texture* texture, |
glScissor(xoffset, yoffset, width, height); |
glClear(GL_DEPTH_BUFFER_BIT | (have_stencil ? GL_STENCIL_BUFFER_BIT : 0)); |
- state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false); |
RestoreClearState(); |
glDeleteFramebuffersEXT(1, &fb); |