| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| index dfcccf5910e252c87ab3551730db301e727ae895..579e84b81e0774962c699af6ed4fbbc2e851914f 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| @@ -1912,19 +1912,20 @@ TEST_P(GLES2DecoderWithShaderTest, DrawClearsAfterTexImage2DNULLInFBO) {
|
| kFBOServiceTextureId,
|
| 0,
|
| GL_NO_ERROR);
|
| + DoEnableDisable(GL_SCISSOR_TEST, false);
|
| + DoScissor(0, 0, 1, 1);
|
|
|
| // Setup "render from" texture.
|
| SetupTexture();
|
|
|
| SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
|
| GL_COLOR_BUFFER_BIT, // clear bits
|
| - 0,
|
| - 0,
|
| - 0,
|
| - 0, // color
|
| - 0, // stencil
|
| - 1.0f, // depth
|
| - false); // scissor test
|
| + 0, 0, 0,
|
| + 0, // color
|
| + 0, // stencil
|
| + 1.0f, // depth
|
| + false, // scissor test
|
| + 0, 0, 1, 1);
|
|
|
| SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
|
| false, // Framebuffer has depth
|
| @@ -2003,16 +2004,17 @@ TEST_P(GLES2DecoderWithShaderTest, DrawClearsAfterRenderbufferStorageInFBO) {
|
| client_renderbuffer_id_,
|
| kServiceRenderbufferId,
|
| GL_NO_ERROR);
|
| + DoEnableDisable(GL_SCISSOR_TEST, false);
|
| + DoScissor(0, 0, 1, 1);
|
|
|
| SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
|
| GL_COLOR_BUFFER_BIT, // clear bits
|
| - 0,
|
| - 0,
|
| - 0,
|
| - 0, // color
|
| - 0, // stencil
|
| - 1.0f, // depth
|
| - false); // scissor test
|
| + 0, 0, 0,
|
| + 0, // color
|
| + 0, // stencil
|
| + 1.0f, // depth
|
| + false, // scissor test
|
| + 0, 0, 1, 1);
|
|
|
| AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
|
| SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
|
| @@ -2138,18 +2140,18 @@ TEST_P(GLES2DecoderWithShaderTest,
|
| client_renderbuffer_id_,
|
| kServiceRenderbufferId,
|
| GL_NO_ERROR);
|
| -
|
| + DoEnableDisable(GL_SCISSOR_TEST, false);
|
| + DoScissor(0, 0, 1, 1);
|
| SetupTexture();
|
| SetupExpectationsForFramebufferClearing(
|
| GL_FRAMEBUFFER, // target
|
| GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, // clear bits
|
| - 0,
|
| - 0,
|
| - 0,
|
| - 0, // color
|
| - 0, // stencil
|
| - 1.0f, // depth
|
| - false); // scissor test
|
| + 0, 0, 0,
|
| + 0, // color
|
| + 0, // stencil
|
| + 1.0f, // depth
|
| + false, // scissor test
|
| + 0, 0, 1, 1);
|
|
|
| AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
|
| SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
|
| @@ -2270,8 +2272,9 @@ TEST_P(GLES2DecoderManualInitTest, DrawClearsDepthTexture) {
|
| 0,
|
| 0);
|
|
|
| - // Disable GL_SCISSOR_TEST to make sure we enable it in the clear,
|
| - // then disable it again.
|
| + // Set scissor rect and disable GL_SCISSOR_TEST to make sure we enable it in
|
| + // the clear, then disable it and restore the rect again.
|
| + DoScissor(0, 0, 32, 32);
|
| DoEnableDisable(GL_SCISSOR_TEST, false);
|
|
|
| EXPECT_CALL(*gl_, GenFramebuffersEXT(1, _)).Times(1).RetiresOnSaturation();
|
| @@ -2296,14 +2299,13 @@ TEST_P(GLES2DecoderManualInitTest, DrawClearsDepthTexture) {
|
| GLES2Decoder::kDefaultStencilMask);
|
| EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation();
|
| SetupExpectationsForDepthMask(true);
|
| - EXPECT_CALL(*gl_, Scissor(0.0f, 0.0f, 1.0f, 1.0f))
|
| - .Times(1)
|
| - .RetiresOnSaturation();
|
| + SetupExpectationsForEnableDisable(GL_SCISSOR_TEST, true);
|
| + EXPECT_CALL(*gl_, Scissor(0, 0, 1, 1)).Times(1).RetiresOnSaturation();
|
|
|
| EXPECT_CALL(*gl_, Clear(GL_DEPTH_BUFFER_BIT)).Times(1).RetiresOnSaturation();
|
|
|
| - EXPECT_CALL(*gl_, Disable(GL_SCISSOR_TEST)).Times(1).RetiresOnSaturation();
|
| - SetupExpectationsForRestoreClearState(0.0f, 0.0f, 0.0f, 0.0f, 0, 1.0f, true);
|
| + SetupExpectationsForRestoreClearState(0.0f, 0.0f, 0.0f, 0.0f, 0, 1.0f, false,
|
| + 0, 0, 32, 32);
|
|
|
| EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, _)).Times(1).RetiresOnSaturation();
|
| EXPECT_CALL(*gl_, BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0))
|
|
|