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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/code-factory.h" | 5 #include "src/code-factory.h" |
6 #include "src/compiler/access-builder.h" | 6 #include "src/compiler/access-builder.h" |
7 #include "src/compiler/js-graph.h" | 7 #include "src/compiler/js-graph.h" |
8 #include "src/compiler/js-typed-lowering.h" | 8 #include "src/compiler/js-typed-lowering.h" |
9 #include "src/compiler/linkage.h" | 9 #include "src/compiler/linkage.h" |
10 #include "src/compiler/node-matchers.h" | 10 #include "src/compiler/node-matchers.h" |
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964 check_false->AppendInput(graph()->zone(), if_false); | 964 check_false->AppendInput(graph()->zone(), if_false); |
965 check_true = if_true; | 965 check_true = if_true; |
966 } | 966 } |
967 | 967 |
968 // Fast case, because variable is not shadowed. Perform global object load. | 968 // Fast case, because variable is not shadowed. Perform global object load. |
969 Unique<Name> name = Unique<Name>::CreateUninitialized(access.name()); | 969 Unique<Name> name = Unique<Name>::CreateUninitialized(access.name()); |
970 Node* global = graph()->NewNode( | 970 Node* global = graph()->NewNode( |
971 javascript()->LoadContext(0, Context::GLOBAL_OBJECT_INDEX, true), context, | 971 javascript()->LoadContext(0, Context::GLOBAL_OBJECT_INDEX, true), context, |
972 context, effect); | 972 context, effect); |
973 Node* fast = graph()->NewNode( | 973 Node* fast = graph()->NewNode( |
974 javascript()->LoadNamed(name, access.feedback(), access.mode()), global, | 974 javascript()->LoadNamed(name, access.feedback(), SLOPPY, access.mode()), |
975 vector, context, state1, state2, global, check_true); | 975 global, vector, context, state1, state2, global, check_true); |
976 | 976 |
977 // Slow case, because variable potentially shadowed. Perform dynamic lookup. | 977 // Slow case, because variable potentially shadowed. Perform dynamic lookup. |
978 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired; | 978 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired; |
979 Node* slow = graph()->NewNode( | 979 Node* slow = graph()->NewNode( |
980 javascript()->LoadDynamicGlobal(access.name(), check_bitset, | 980 javascript()->LoadDynamicGlobal(access.name(), check_bitset, |
981 access.feedback(), access.mode()), | 981 access.feedback(), access.mode()), |
982 vector, context, context, state1, state2, effect, check_false); | 982 vector, context, context, state1, state2, effect, check_false); |
983 | 983 |
984 // Replace value, effect and control uses accordingly. | 984 // Replace value, effect and control uses accordingly. |
985 Node* new_control = | 985 Node* new_control = |
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1618 } | 1618 } |
1619 | 1619 |
1620 | 1620 |
1621 MachineOperatorBuilder* JSTypedLowering::machine() const { | 1621 MachineOperatorBuilder* JSTypedLowering::machine() const { |
1622 return jsgraph()->machine(); | 1622 return jsgraph()->machine(); |
1623 } | 1623 } |
1624 | 1624 |
1625 } // namespace compiler | 1625 } // namespace compiler |
1626 } // namespace internal | 1626 } // namespace internal |
1627 } // namespace v8 | 1627 } // namespace v8 |
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