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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/code-factory.h" | 5 #include "src/code-factory.h" |
6 #include "src/compiler/access-builder.h" | 6 #include "src/compiler/access-builder.h" |
7 #include "src/compiler/js-graph.h" | 7 #include "src/compiler/js-graph.h" |
8 #include "src/compiler/js-typed-lowering.h" | 8 #include "src/compiler/js-typed-lowering.h" |
9 #include "src/compiler/linkage.h" | 9 #include "src/compiler/linkage.h" |
10 #include "src/compiler/node-matchers.h" | 10 #include "src/compiler/node-matchers.h" |
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963 check_false->AppendInput(graph()->zone(), if_false); | 963 check_false->AppendInput(graph()->zone(), if_false); |
964 check_true = if_true; | 964 check_true = if_true; |
965 } | 965 } |
966 | 966 |
967 // Fast case, because variable is not shadowed. Perform global object load. | 967 // Fast case, because variable is not shadowed. Perform global object load. |
968 Unique<Name> name = Unique<Name>::CreateUninitialized(access.name()); | 968 Unique<Name> name = Unique<Name>::CreateUninitialized(access.name()); |
969 Node* global = graph()->NewNode( | 969 Node* global = graph()->NewNode( |
970 javascript()->LoadContext(0, Context::GLOBAL_OBJECT_INDEX, true), context, | 970 javascript()->LoadContext(0, Context::GLOBAL_OBJECT_INDEX, true), context, |
971 context, effect); | 971 context, effect); |
972 Node* fast = graph()->NewNode( | 972 Node* fast = graph()->NewNode( |
973 javascript()->LoadNamed(name, access.feedback(), access.mode()), global, | 973 javascript()->LoadNamed(name, access.feedback(), SLOPPY, access.mode()), |
974 context, state1, state2, global, check_true); | 974 global, context, state1, state2, global, check_true); |
975 | 975 |
976 // Slow case, because variable potentially shadowed. Perform dynamic lookup. | 976 // Slow case, because variable potentially shadowed. Perform dynamic lookup. |
977 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired; | 977 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired; |
978 Node* slow = graph()->NewNode( | 978 Node* slow = graph()->NewNode( |
979 javascript()->LoadDynamicGlobal(access.name(), check_bitset, | 979 javascript()->LoadDynamicGlobal(access.name(), check_bitset, |
980 access.feedback(), access.mode()), | 980 access.feedback(), access.mode()), |
981 context, context, state1, state2, effect, check_false); | 981 context, context, state1, state2, effect, check_false); |
982 | 982 |
983 // Replace value, effect and control uses accordingly. | 983 // Replace value, effect and control uses accordingly. |
984 Node* new_control = | 984 Node* new_control = |
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1611 } | 1611 } |
1612 | 1612 |
1613 | 1613 |
1614 MachineOperatorBuilder* JSTypedLowering::machine() const { | 1614 MachineOperatorBuilder* JSTypedLowering::machine() const { |
1615 return jsgraph()->machine(); | 1615 return jsgraph()->machine(); |
1616 } | 1616 } |
1617 | 1617 |
1618 } // namespace compiler | 1618 } // namespace compiler |
1619 } // namespace internal | 1619 } // namespace internal |
1620 } // namespace v8 | 1620 } // namespace v8 |
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