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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | |
| 6 | |
| 7 #include "content/shell/renderer/test_runner/web_test_delegate.h" | |
| 8 #include "gin/arguments.h" | |
| 9 #include "gin/handle.h" | |
| 10 #include "gin/object_template_builder.h" | |
| 11 #include "gin/wrappable.h" | |
| 12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" | |
| 13 #include "third_party/WebKit/public/web/WebFrame.h" | |
| 14 #include "third_party/WebKit/public/web/WebKit.h" | |
| 15 #include "v8/include/v8.h" | |
| 16 | |
| 17 using blink::WebFrame; | |
| 18 using blink::WebGamepad; | |
| 19 using blink::WebGamepads; | |
| 20 | |
| 21 namespace content { | |
| 22 | |
| 23 class GamepadControllerBindings | |
| 24 : public gin::Wrappable<GamepadControllerBindings> { | |
| 25 public: | |
| 26 static gin::WrapperInfo kWrapperInfo; | |
| 27 | |
| 28 static void Install(base::WeakPtr<GamepadController> controller, | |
| 29 blink::WebFrame* frame); | |
| 30 | |
| 31 private: | |
| 32 explicit GamepadControllerBindings( | |
| 33 base::WeakPtr<GamepadController> controller); | |
| 34 ~GamepadControllerBindings() override; | |
| 35 | |
| 36 // gin::Wrappable. | |
| 37 gin::ObjectTemplateBuilder GetObjectTemplateBuilder( | |
| 38 v8::Isolate* isolate) override; | |
| 39 | |
| 40 void Connect(int index); | |
| 41 void DispatchConnected(int index); | |
| 42 void Disconnect(int index); | |
| 43 void SetId(int index, const std::string& src); | |
| 44 void SetButtonCount(int index, int buttons); | |
| 45 void SetButtonData(int index, int button, double data); | |
| 46 void SetAxisCount(int index, int axes); | |
| 47 void SetAxisData(int index, int axis, double data); | |
| 48 | |
| 49 base::WeakPtr<GamepadController> controller_; | |
| 50 | |
| 51 DISALLOW_COPY_AND_ASSIGN(GamepadControllerBindings); | |
| 52 }; | |
| 53 | |
| 54 gin::WrapperInfo GamepadControllerBindings::kWrapperInfo = { | |
| 55 gin::kEmbedderNativeGin}; | |
| 56 | |
| 57 // static | |
| 58 void GamepadControllerBindings::Install( | |
| 59 base::WeakPtr<GamepadController> controller, | |
| 60 WebFrame* frame) { | |
| 61 v8::Isolate* isolate = blink::mainThreadIsolate(); | |
| 62 v8::HandleScope handle_scope(isolate); | |
| 63 v8::Local<v8::Context> context = frame->mainWorldScriptContext(); | |
| 64 if (context.IsEmpty()) | |
| 65 return; | |
| 66 | |
| 67 v8::Context::Scope context_scope(context); | |
| 68 | |
| 69 gin::Handle<GamepadControllerBindings> bindings = | |
| 70 gin::CreateHandle(isolate, new GamepadControllerBindings(controller)); | |
| 71 if (bindings.IsEmpty()) | |
| 72 return; | |
| 73 v8::Local<v8::Object> global = context->Global(); | |
| 74 global->Set(gin::StringToV8(isolate, "gamepadController"), bindings.ToV8()); | |
| 75 } | |
| 76 | |
| 77 GamepadControllerBindings::GamepadControllerBindings( | |
| 78 base::WeakPtr<GamepadController> controller) | |
| 79 : controller_(controller) {} | |
| 80 | |
| 81 GamepadControllerBindings::~GamepadControllerBindings() {} | |
| 82 | |
| 83 gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( | |
| 84 v8::Isolate* isolate) { | |
| 85 return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( | |
| 86 isolate) | |
| 87 .SetMethod("connect", &GamepadControllerBindings::Connect) | |
| 88 .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnec
ted) | |
| 89 .SetMethod("disconnect", &GamepadControllerBindings::Disconnect) | |
| 90 .SetMethod("setId", &GamepadControllerBindings::SetId) | |
| 91 .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) | |
| 92 .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData) | |
| 93 .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount) | |
| 94 .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData); | |
| 95 } | |
| 96 | |
| 97 void GamepadControllerBindings::Connect(int index) { | |
| 98 if (controller_) | |
| 99 controller_->Connect(index); | |
| 100 } | |
| 101 | |
| 102 void GamepadControllerBindings::DispatchConnected(int index) { | |
| 103 if (controller_) | |
| 104 controller_->DispatchConnected(index); | |
| 105 } | |
| 106 | |
| 107 void GamepadControllerBindings::Disconnect(int index) { | |
| 108 if (controller_) | |
| 109 controller_->Disconnect(index); | |
| 110 } | |
| 111 | |
| 112 void GamepadControllerBindings::SetId(int index, const std::string& src) { | |
| 113 if (controller_) | |
| 114 controller_->SetId(index, src); | |
| 115 } | |
| 116 | |
| 117 void GamepadControllerBindings::SetButtonCount(int index, int buttons) { | |
| 118 if (controller_) | |
| 119 controller_->SetButtonCount(index, buttons); | |
| 120 } | |
| 121 | |
| 122 void GamepadControllerBindings::SetButtonData(int index, | |
| 123 int button, | |
| 124 double data) { | |
| 125 if (controller_) | |
| 126 controller_->SetButtonData(index, button, data); | |
| 127 } | |
| 128 | |
| 129 void GamepadControllerBindings::SetAxisCount(int index, int axes) { | |
| 130 if (controller_) | |
| 131 controller_->SetAxisCount(index, axes); | |
| 132 } | |
| 133 | |
| 134 void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { | |
| 135 if (controller_) | |
| 136 controller_->SetAxisData(index, axis, data); | |
| 137 } | |
| 138 | |
| 139 // static | |
| 140 base::WeakPtr<GamepadController> GamepadController::Create( | |
| 141 WebTestDelegate* delegate) { | |
| 142 CHECK(delegate); | |
| 143 | |
| 144 GamepadController* controller = new GamepadController(); | |
| 145 delegate->SetGamepadProvider(controller); | |
| 146 return controller->weak_factory_.GetWeakPtr(); | |
| 147 } | |
| 148 | |
| 149 GamepadController::GamepadController() | |
| 150 : listener_(nullptr), weak_factory_(this) { | |
| 151 Reset(); | |
| 152 } | |
| 153 | |
| 154 GamepadController::~GamepadController() { | |
| 155 } | |
| 156 | |
| 157 void GamepadController::Reset() { | |
| 158 memset(&gamepads_, 0, sizeof(gamepads_)); | |
| 159 } | |
| 160 | |
| 161 void GamepadController::Install(WebFrame* frame) { | |
| 162 GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); | |
| 163 } | |
| 164 | |
| 165 void GamepadController::SampleGamepads(blink::WebGamepads& gamepads) { | |
| 166 memcpy(&gamepads, &gamepads_, sizeof(blink::WebGamepads)); | |
| 167 } | |
| 168 | |
| 169 void GamepadController::SetListener(blink::WebGamepadListener* listener) { | |
| 170 listener_ = listener; | |
| 171 } | |
| 172 | |
| 173 void GamepadController::Connect(int index) { | |
| 174 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | |
| 175 return; | |
| 176 gamepads_.items[index].connected = true; | |
| 177 gamepads_.length = 0; | |
| 178 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
| 179 if (gamepads_.items[i].connected) | |
| 180 gamepads_.length = i + 1; | |
| 181 } | |
| 182 } | |
| 183 | |
| 184 void GamepadController::DispatchConnected(int index) { | |
| 185 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap) | |
| 186 || !gamepads_.items[index].connected) | |
| 187 return; | |
| 188 const WebGamepad& pad = gamepads_.items[index]; | |
| 189 if (listener_) | |
| 190 listener_->didConnectGamepad(index, pad); | |
| 191 } | |
| 192 | |
| 193 void GamepadController::Disconnect(int index) { | |
| 194 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | |
| 195 return; | |
| 196 WebGamepad& pad = gamepads_.items[index]; | |
| 197 pad.connected = false; | |
| 198 gamepads_.length = 0; | |
| 199 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
| 200 if (gamepads_.items[i].connected) | |
| 201 gamepads_.length = i + 1; | |
| 202 } | |
| 203 if (listener_) | |
| 204 listener_->didDisconnectGamepad(index, pad); | |
| 205 } | |
| 206 | |
| 207 void GamepadController::SetId(int index, const std::string& src) { | |
| 208 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | |
| 209 return; | |
| 210 const char* p = src.c_str(); | |
| 211 memset(gamepads_.items[index].id, 0, sizeof(gamepads_.items[index].id)); | |
| 212 for (unsigned i = 0; *p && i < WebGamepad::idLengthCap - 1; ++i) | |
| 213 gamepads_.items[index].id[i] = *p++; | |
| 214 } | |
| 215 | |
| 216 void GamepadController::SetButtonCount(int index, int buttons) { | |
| 217 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | |
| 218 return; | |
| 219 if (buttons < 0 || buttons >= static_cast<int>(WebGamepad::buttonsLengthCap)) | |
| 220 return; | |
| 221 gamepads_.items[index].buttonsLength = buttons; | |
| 222 } | |
| 223 | |
| 224 void GamepadController::SetButtonData(int index, int button, double data) { | |
| 225 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | |
| 226 return; | |
| 227 if (button < 0 || button >= static_cast<int>(WebGamepad::buttonsLengthCap)) | |
| 228 return; | |
| 229 gamepads_.items[index].buttons[button].value = data; | |
| 230 gamepads_.items[index].buttons[button].pressed = data > 0.1f; | |
| 231 } | |
| 232 | |
| 233 void GamepadController::SetAxisCount(int index, int axes) { | |
| 234 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | |
| 235 return; | |
| 236 if (axes < 0 || axes >= static_cast<int>(WebGamepad::axesLengthCap)) | |
| 237 return; | |
| 238 gamepads_.items[index].axesLength = axes; | |
| 239 } | |
| 240 | |
| 241 void GamepadController::SetAxisData(int index, int axis, double data) { | |
| 242 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | |
| 243 return; | |
| 244 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | |
| 245 return; | |
| 246 gamepads_.items[index].axes[axis] = data; | |
| 247 } | |
| 248 | |
| 249 } // namespace content | |
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