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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "components/test_runner/gamepad_controller.h" |
6 | 6 |
7 #include "content/shell/renderer/test_runner/web_test_delegate.h" | 7 #include "components/test_runner/web_test_delegate.h" |
8 #include "gin/arguments.h" | 8 #include "gin/arguments.h" |
9 #include "gin/handle.h" | 9 #include "gin/handle.h" |
10 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" |
11 #include "gin/wrappable.h" | 11 #include "gin/wrappable.h" |
12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" | 12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" |
13 #include "third_party/WebKit/public/web/WebFrame.h" | 13 #include "third_party/WebKit/public/web/WebFrame.h" |
14 #include "third_party/WebKit/public/web/WebKit.h" | 14 #include "third_party/WebKit/public/web/WebKit.h" |
15 #include "v8/include/v8.h" | 15 #include "v8/include/v8.h" |
16 | 16 |
17 using blink::WebFrame; | 17 using blink::WebFrame; |
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78 base::WeakPtr<GamepadController> controller) | 78 base::WeakPtr<GamepadController> controller) |
79 : controller_(controller) {} | 79 : controller_(controller) {} |
80 | 80 |
81 GamepadControllerBindings::~GamepadControllerBindings() {} | 81 GamepadControllerBindings::~GamepadControllerBindings() {} |
82 | 82 |
83 gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( | 83 gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( |
84 v8::Isolate* isolate) { | 84 v8::Isolate* isolate) { |
85 return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( | 85 return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( |
86 isolate) | 86 isolate) |
87 .SetMethod("connect", &GamepadControllerBindings::Connect) | 87 .SetMethod("connect", &GamepadControllerBindings::Connect) |
88 .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnec
ted) | 88 .SetMethod("dispatchConnected", |
| 89 &GamepadControllerBindings::DispatchConnected) |
89 .SetMethod("disconnect", &GamepadControllerBindings::Disconnect) | 90 .SetMethod("disconnect", &GamepadControllerBindings::Disconnect) |
90 .SetMethod("setId", &GamepadControllerBindings::SetId) | 91 .SetMethod("setId", &GamepadControllerBindings::SetId) |
91 .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) | 92 .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) |
92 .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData) | 93 .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData) |
93 .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount) | 94 .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount) |
94 .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData); | 95 .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData); |
95 } | 96 } |
96 | 97 |
97 void GamepadControllerBindings::Connect(int index) { | 98 void GamepadControllerBindings::Connect(int index) { |
98 if (controller_) | 99 if (controller_) |
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240 | 241 |
241 void GamepadController::SetAxisData(int index, int axis, double data) { | 242 void GamepadController::SetAxisData(int index, int axis, double data) { |
242 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 243 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
243 return; | 244 return; |
244 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 245 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
245 return; | 246 return; |
246 gamepads_.items[index].axes[axis] = data; | 247 gamepads_.items[index].axes[axis] = data; |
247 } | 248 } |
248 | 249 |
249 } // namespace content | 250 } // namespace content |
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