| Index: content/common/gpu/gpu_memory_manager.h
|
| diff --git a/content/common/gpu/gpu_memory_manager.h b/content/common/gpu/gpu_memory_manager.h
|
| index 81bb8748a3729b3e7f4148fa7232b4085fad97d2..a07da82f5640b3b93722983ba19e3d5da8c1fa6b 100644
|
| --- a/content/common/gpu/gpu_memory_manager.h
|
| +++ b/content/common/gpu/gpu_memory_manager.h
|
| @@ -87,6 +87,8 @@ class CONTENT_EXPORT GpuMemoryManager :
|
| TestBackgroundCutoff);
|
| FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest,
|
| TestBackgroundMru);
|
| + FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest,
|
| + TestUnmanagedTracking);
|
|
|
| typedef std::map<gpu::gles2::MemoryTracker*, GpuMemoryTrackingGroup*>
|
| TrackingGroupMap;
|
| @@ -101,6 +103,7 @@ class CONTENT_EXPORT GpuMemoryManager :
|
| // Update the amount of GPU memory we think we have in the system, based
|
| // on what the stubs' contexts report.
|
| void UpdateAvailableGpuMemory();
|
| + void UpdateUnmanagedMemoryLimits();
|
| void UpdateBackgroundedAvailableGpuMemory();
|
|
|
| // The amount of video memory which is available for allocation.
|
| @@ -159,6 +162,15 @@ class CONTENT_EXPORT GpuMemoryManager :
|
| bytes_available_gpu_memory_overridden_ = true;
|
| }
|
|
|
| + void TestingSetMinimumClientAllocation(size_t bytes) {
|
| + bytes_minimum_per_client_ = bytes;
|
| + bytes_minimum_per_client_overridden_ = true;
|
| + }
|
| +
|
| + void TestingSetUnmanagedLimitStep(size_t bytes) {
|
| + bytes_unmanaged_limit_step_ = bytes;
|
| + }
|
| +
|
| void TestingSetBackgroundedAvailableGpuMemory(size_t bytes) {
|
| bytes_backgrounded_available_gpu_memory_ = bytes;
|
| }
|
| @@ -185,6 +197,10 @@ class CONTENT_EXPORT GpuMemoryManager :
|
| size_t bytes_available_gpu_memory_;
|
| bool bytes_available_gpu_memory_overridden_;
|
|
|
| + // The minimum allocation that may be given to a single renderer.
|
| + size_t bytes_minimum_per_client_;
|
| + bool bytes_minimum_per_client_overridden_;
|
| +
|
| // The maximum amount of memory that can be allocated for GPU resources
|
| // in backgrounded renderers.
|
| size_t bytes_backgrounded_available_gpu_memory_;
|
| @@ -196,6 +212,14 @@ class CONTENT_EXPORT GpuMemoryManager :
|
| size_t bytes_allocated_unmanaged_current_;
|
| size_t bytes_allocated_historical_max_;
|
|
|
| + // If bytes_allocated_unmanaged_current_ leaves the interval [low_, high_),
|
| + // then ScheduleManage to take the change into account.
|
| + size_t bytes_allocated_unmanaged_high_;
|
| + size_t bytes_allocated_unmanaged_low_;
|
| +
|
| + // Update bytes_allocated_unmanaged_low/high_ in intervals of step_.
|
| + size_t bytes_unmanaged_limit_step_;
|
| +
|
| // The number of browser windows that exist. If we ever receive a
|
| // GpuMsg_SetVideoMemoryWindowCount, then we use this to compute memory
|
| // budgets, instead of doing more complicated stub-based calculations.
|
|
|