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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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37 | 37 |
38 namespace WebCoreTestSupport { | 38 namespace WebCoreTestSupport { |
39 | 39 |
40 void injectInternalsObject(v8::Local<v8::Context> context) | 40 void injectInternalsObject(v8::Local<v8::Context> context) |
41 { | 41 { |
42 ScriptState* scriptState = ScriptState::from(context); | 42 ScriptState* scriptState = ScriptState::from(context); |
43 ScriptState::Scope scope(scriptState); | 43 ScriptState::Scope scope(scriptState); |
44 v8::Local<v8::Object> global = scriptState->context()->Global(); | 44 v8::Local<v8::Object> global = scriptState->context()->Global(); |
45 ExecutionContext* executionContext = scriptState->executionContext(); | 45 ExecutionContext* executionContext = scriptState->executionContext(); |
46 if (executionContext->isDocument()) { | 46 if (executionContext->isDocument()) { |
47 v8::Local<v8::Value> internals = toV8(Internals::create(toDocument(execu
tionContext)), global, scriptState->isolate()); | 47 v8::Local<v8::Value> internals = toV8(Internals::create(scriptState), gl
obal, scriptState->isolate()); |
48 ASSERT(!internals.IsEmpty()); | 48 ASSERT(!internals.IsEmpty()); |
49 v8CallOrCrash(global->Set(scriptState->context(), v8AtomicString(scriptS
tate->isolate(), Internals::internalsId), internals)); | 49 v8CallOrCrash(global->Set(scriptState->context(), v8AtomicString(scriptS
tate->isolate(), Internals::internalsId), internals)); |
50 } | 50 } |
51 } | 51 } |
52 | 52 |
53 void resetInternalsObject(v8::Local<v8::Context> context) | 53 void resetInternalsObject(v8::Local<v8::Context> context) |
54 { | 54 { |
55 // This can happen if JavaScript is disabled in the main frame. | 55 // This can happen if JavaScript is disabled in the main frame. |
56 if (context.IsEmpty()) | 56 if (context.IsEmpty()) |
57 return; | 57 return; |
58 | 58 |
59 ScriptState* scriptState = ScriptState::from(context); | 59 ScriptState* scriptState = ScriptState::from(context); |
60 ScriptState::Scope scope(scriptState); | 60 ScriptState::Scope scope(scriptState); |
61 Page* page = toDocument(scriptState->executionContext())->frame()->page(); | 61 Page* page = toDocument(scriptState->executionContext())->frame()->page(); |
62 ASSERT(page); | 62 ASSERT(page); |
63 Internals::resetToConsistentState(page); | 63 Internals::resetToConsistentState(page); |
64 InternalSettings::from(*page)->resetToConsistentState(); | 64 InternalSettings::from(*page)->resetToConsistentState(); |
65 } | 65 } |
66 | 66 |
67 } | 67 } |
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