Chromium Code Reviews| Index: chrome/browser/ui/panels/panel_drag_controller.cc |
| diff --git a/chrome/browser/ui/panels/panel_drag_controller.cc b/chrome/browser/ui/panels/panel_drag_controller.cc |
| index d054ccf125b42ad085ef8bd2b37dddd2a327e3ff..260f2349ebaa75d89344739d5ed4c6b379248bcd 100644 |
| --- a/chrome/browser/ui/panels/panel_drag_controller.cc |
| +++ b/chrome/browser/ui/panels/panel_drag_controller.cc |
| @@ -10,7 +10,6 @@ |
| #include "chrome/browser/ui/panels/docked_panel_collection.h" |
| #include "chrome/browser/ui/panels/docked_panel_drag_handler.h" |
| #include "chrome/browser/ui/panels/panel.h" |
| -#include "chrome/browser/ui/panels/panel_collection.h" |
| #include "chrome/browser/ui/panels/panel_manager.h" |
| #include "chrome/browser/ui/panels/stacked_panel_collection.h" |
| #include "chrome/browser/ui/panels/stacked_panel_drag_handler.h" |
| @@ -25,6 +24,76 @@ const int kDetachDockedPanelThreshold = 100; |
| // the docked area such that the detached panel becomes docked. |
| const int kDockDetachedPanelThreshold = 30; |
| +// The minimum distance between two panels such that they can be stacked/snapped |
| +// together. This is one of two criteria needed for both stacking and snapping. |
|
Dmitry Titov
2013/01/14 23:28:40
"This is one of two criteria needed for both stack
jianli
2013/01/15 01:43:43
This is added per dcheng's comment. To make it mor
|
| +const int kGluePanelsDistanceThreshold = 15; |
| + |
| +// The minimum overlap, in pixels, between two panels such that they can be |
| +// stacked/snapped together. This is one of two criteria needed for both |
| +// stacking and snapping. |
| +const int kGluePanelsOverlapThreshold = 10; |
| + |
| +int GetHorizontalOverlap(const gfx::Rect& bounds1, const gfx::Rect& bounds2) { |
| + // Check for no overlap. |
| + if (bounds1.right() <= bounds2.x() || bounds1.x() >= bounds2.right()) |
| + return 0; |
| + |
| + // Check for complete overlap. |
| + if (bounds2.x() <= bounds1.x() && bounds1.right() <= bounds2.right()) |
| + return bounds1.width(); |
| + |
| + if (bounds1.x() <= bounds2.x() && bounds2.right() <= bounds1.right()) |
| + return bounds2.width(); |
| + |
| + // Compute the overlap part. |
| + return (bounds1.x() < bounds2.x()) ? (bounds1.right() - bounds2.x()) |
| + : (bounds2.right() - bounds1.x()); |
| +} |
| + |
| +int GetVerticalOverlap(const gfx::Rect& bounds1, const gfx::Rect& bounds2) { |
| + // Check for no overlap. |
| + if (bounds1.bottom() <= bounds2.y() || bounds1.y() >= bounds2.bottom()) |
| + return 0; |
| + |
| + // Check for complete overlap. |
| + if (bounds2.y() <= bounds1.y() && bounds1.bottom() <= bounds2.bottom()) |
| + return bounds1.height(); |
| + |
| + if (bounds1.y() <= bounds2.y() && bounds2.bottom() <= bounds1.bottom()) |
| + return bounds2.height(); |
| + |
| + // Compute the overlap part. |
| + return (bounds1.y() < bounds2.y()) ? (bounds1.bottom() - bounds2.y()) |
| + : (bounds2.bottom() - bounds1.y()); |
| +} |
| + |
| +int GetVerticalDistance(const gfx::Rect& top_bounds, |
|
Dmitry Titov
2013/01/14 23:28:40
these functions use top_bounds/bottom_bounds while
jianli
2013/01/15 01:43:43
We do need abs because bottom_bounds.y() might be
|
| + const gfx::Rect& bottom_bounds) { |
| + return abs(bottom_bounds.y() - top_bounds.bottom()); |
| +} |
| + |
| +int GetHorizontalDistance(const gfx::Rect& left_bounds, |
| + const gfx::Rect& right_bounds) { |
| + return abs(right_bounds.x() - left_bounds.right()); |
| +} |
| + |
| +void SetPreviewModeForPanelAndBelow(Panel* panel, bool in_preview) { |
| + StackedPanelCollection* stack = panel->stack(); |
| + if (stack) { |
| + StackedPanelCollection::Panels::const_iterator iter = |
| + stack->panels().begin(); |
| + for (; iter != stack->panels().end(); ++iter) |
| + if (*iter == panel) |
|
Dmitry Titov
2013/01/14 23:28:40
lets put the body of this for() into {}, it'll rea
jianli
2013/01/15 01:43:43
Done.
|
| + break; |
| + DCHECK(iter != stack->panels().end()); |
| + for (; iter != stack->panels().end(); ++iter) |
| + if (in_preview != (*iter)->in_preview_mode()) |
| + (*iter)->SetPreviewMode(in_preview); |
| + } else { |
| + panel->SetPreviewMode(in_preview); |
| + } |
| +} |
| + |
| } // namespace |
| // static |
| @@ -37,8 +106,14 @@ int PanelDragController::GetDockDetachedPanelThresholdForTesting() { |
| return kDockDetachedPanelThreshold; |
| } |
| +// static |
| +int PanelDragController::GetGluePanelDistanceThresholdForTesting() { |
| + return kGluePanelsDistanceThreshold; |
| +} |
| + |
| PanelDragController::PanelDragController(PanelManager* panel_manager) |
| : panel_manager_(panel_manager), |
| + panel_stacking_enabled_(PanelManager::IsPanelStackingEnabled()), |
| dragging_panel_(NULL), |
| dragging_panel_original_collection_(NULL) { |
| } |
| @@ -54,7 +129,7 @@ void PanelDragController::StartDragging(Panel* panel, |
| mouse_location - panel->GetBounds().origin(); |
| dragging_panel_ = panel; |
| - dragging_panel_->SetPreviewMode(true); |
| + SetPreviewModeForPanelAndBelow(dragging_panel_, true); |
| // Keep track of original collection and placement for the case that the drag |
| // is cancelled. |
| @@ -68,12 +143,28 @@ void PanelDragController::Drag(const gfx::Point& mouse_location) { |
| gfx::Point target_position = GetPanelPositionForMouseLocation(mouse_location); |
| + if (panel_stacking_enabled_) { |
| + // Check if the dragging panel can be moved out the stack. Note that this |
| + // has to been done first and we should continue processing it for the case |
|
Dmitry Titov
2013/01/14 23:28:40
"to been" -> "to be"
jianli
2013/01/15 01:43:43
Done.
|
| + // that the drag also triggers stacking and docking. |
| + if (!TryUnstackFromTop(target_position)) |
|
Dmitry Titov
2013/01/14 23:28:40
Why it is important to have this if() here instead
jianli
2013/01/15 01:43:43
Certainly we call these two TryUnstack*** sequenti
|
| + TryUnstackFromBottom(target_position); |
| + |
| + // Check if the dragging panel can stack with other panel or stack. |
| + if (TryStack(target_position)) |
| + return; |
| + } |
| + |
| // Check if the dragging panel can be detached or docked. |
| if (TryDetach(target_position)) |
| return; |
| if (TryDock(target_position)) |
| return; |
| + // Check if the dragging panel can snap to other panel. |
| + if (panel_stacking_enabled_) |
| + TrySnap(&target_position); |
|
Dmitry Titov
2013/01/14 23:28:40
It is possible that TryDetach() will succeed and w
jianli
2013/01/15 01:43:43
Good thought. Done.
|
| + |
| // At last, handle the drag via its collection's specific handler. |
| switch (dragging_panel_->collection()->type()) { |
| case PanelCollection::DOCKED: |
| @@ -83,7 +174,10 @@ void PanelDragController::Drag(const gfx::Point& mouse_location) { |
| DetachedPanelDragHandler::HandleDrag(dragging_panel_, target_position); |
| break; |
| case PanelCollection::STACKED: |
| - StackedPanelDragHandler::HandleDrag(dragging_panel_, target_position); |
| + StackedPanelDragHandler::HandleDrag( |
| + dragging_panel_, |
| + target_position, |
| + dragging_panel_->collection() == dragging_panel_original_collection_); |
| break; |
| default: |
| NOTREACHED(); |
| @@ -105,14 +199,13 @@ void PanelDragController::EndDragging(bool cancelled) { |
| static_cast<PanelCollection::PositioningMask>( |
| PanelCollection::DEFAULT_POSITION | |
| PanelCollection::DO_NOT_UPDATE_BOUNDS); |
| - panel_manager_->MovePanelToCollection( |
| - dragging_panel_, |
| - dragging_panel_original_collection_, |
| - positioning_mask); |
| + MovePanelAndBelowToCollection(dragging_panel_, |
| + dragging_panel_original_collection_, |
| + positioning_mask); |
| } |
| // End the preview mode. |
| - dragging_panel_->SetPreviewMode(false); |
| + SetPreviewModeForPanelAndBelow(dragging_panel_, false); |
| // Restore the dragging panel to its original placement. |
| dragging_panel_original_collection_->RestorePanelToSavedPlacement(); |
| @@ -120,13 +213,26 @@ void PanelDragController::EndDragging(bool cancelled) { |
| // The saved placement is no longer needed. |
| dragging_panel_original_collection_->DiscardSavedPanelPlacement(); |
| + // Finalizing the drag is only needed for the stack. |
| + if (current_collection->type() == PanelCollection::STACKED) |
| + StackedPanelDragHandler::FinalizeDrag(dragging_panel_); |
| + |
| // End the preview mode. |
| - dragging_panel_->SetPreviewMode(false); |
| + SetPreviewModeForPanelAndBelow(dragging_panel_, false); |
| // This could cause the panel to be moved to its finalized position. |
| current_collection->RefreshLayout(); |
| } |
| + // If the origianl collection is a stack and it becomes empty, remove it. |
| + if (dragging_panel_original_collection_->type() == PanelCollection::STACKED) { |
| + StackedPanelCollection* original_stack = |
| + static_cast<StackedPanelCollection*>( |
| + dragging_panel_original_collection_); |
| + if (original_stack->num_panels() == 0) |
| + panel_manager_->RemoveStack(original_stack); |
| + } |
| + |
| dragging_panel_ = NULL; |
| } |
| @@ -171,16 +277,16 @@ bool PanelDragController::TryDetach(const gfx::Point& target_position) { |
| return false; |
| // Panels in the detached collection are always at their full size. |
| - gfx::Rect target_panel_bounds(target_position, |
| + gfx::Rect target_bounds(target_position, |
| dragging_panel_->full_size()); |
| // The panel should be dragged up high enough to pass certain threshold. |
| if (panel_manager_->docked_collection()->display_area().bottom() - |
| - target_panel_bounds.bottom() < kDetachDockedPanelThreshold) |
| + target_bounds.bottom() < kDetachDockedPanelThreshold) |
| return false; |
| // Apply new panel bounds. |
| - dragging_panel_->SetPanelBoundsInstantly(target_panel_bounds); |
| + dragging_panel_->SetPanelBoundsInstantly(target_bounds); |
| // Move the panel to new collection. |
| panel_manager_->MovePanelToCollection(dragging_panel_, |
| @@ -195,7 +301,7 @@ bool PanelDragController::TryDock(const gfx::Point& target_position) { |
| if (dragging_panel_->collection()->type() != PanelCollection::DETACHED) |
| return false; |
| - gfx::Rect target_panel_bounds(target_position, |
| + gfx::Rect target_bounds(target_position, |
| dragging_panel_->GetBounds().size()); |
| // If the target panel bounds is outside the main display area where the |
| @@ -203,17 +309,17 @@ bool PanelDragController::TryDock(const gfx::Point& target_position) { |
| // be still free-floating. |
| gfx::Rect display_area = panel_manager_->display_settings_provider()-> |
| GetDisplayArea(); |
| - if (!display_area.Intersects(target_panel_bounds)) |
| + if (!display_area.Intersects(target_bounds)) |
| return false; |
| // The bottom of the panel should come very close to or fall below the bottom |
| // of the docked area. |
| if (panel_manager_->docked_collection()->display_area().bottom() - |
| - target_panel_bounds.bottom() > kDockDetachedPanelThreshold) |
| + target_bounds.bottom() > kDockDetachedPanelThreshold) |
| return false; |
| // Apply new panel bounds. |
| - dragging_panel_->SetPanelBoundsInstantly(target_panel_bounds); |
| + dragging_panel_->SetPanelBoundsInstantly(target_bounds); |
| // Move the panel to new collection. |
| panel_manager_->MovePanelToCollection(dragging_panel_, |
| @@ -222,3 +328,420 @@ bool PanelDragController::TryDock(const gfx::Point& target_position) { |
| return true; |
| } |
| + |
| +bool PanelDragController::TryStack(const gfx::Point& target_position) { |
| + gfx::Rect target_bounds; |
| + GlueEdge target_edge; |
| + Panel* target_panel = FindPanelToGlue(target_position, |
| + STACK, |
| + &target_bounds, |
| + &target_edge); |
| + if (!target_panel) |
| + return false; |
| + |
| + StackedPanelCollection* dragging_stack = dragging_panel_->stack(); |
| + |
| + // Move the panel (and all the panels below if in a stack) to the new |
| + // position. |
| + gfx::Vector2d delta_origin = |
|
Dmitry Titov
2013/01/14 23:28:40
lets just call it 'delta'. I understand you meant
jianli
2013/01/15 01:43:43
Done.
|
| + target_bounds.origin() - dragging_panel_->GetBounds().origin(); |
| + if (dragging_stack) |
| + dragging_stack->MoveAllDraggingPanelsInstantly(delta_origin); |
| + else |
| + dragging_panel_->MoveByInstantly(delta_origin); |
| + |
| + // If the panel to stack with is not in a stack, create it now. |
| + StackedPanelCollection* target_stack = target_panel->stack(); |
| + if (!target_stack) { |
| + target_stack = panel_manager_->CreateStack(); |
| + panel_manager_->MovePanelToCollection(target_panel, |
| + target_stack, |
| + PanelCollection::DEFAULT_POSITION); |
| + } |
| + |
| + // Move the panel to new collection. |
| + // Note that we don't want to refresh the layout now because when we add |
| + // a panel to top of other panel, we don't want the bottom panel to change |
| + // its width to be same as top panel now. |
| + PanelCollection::PositioningMask positioning_mask = |
| + static_cast<PanelCollection::PositioningMask>( |
| + PanelCollection::NO_LAYOUT_REFRESH | |
| + (target_edge == TOP_EDGE ? PanelCollection::TOP_POSITION |
| + : PanelCollection::DEFAULT_POSITION)); |
| + MovePanelAndBelowToCollection(dragging_panel_, |
| + target_stack, |
| + positioning_mask); |
| + |
| + return true; |
| +} |
| + |
| +bool PanelDragController::TryUnstackFromTop(const gfx::Point& target_position) { |
|
Dmitry Titov
2013/01/14 23:28:40
Lets add a comment for this function, what exactly
jianli
2013/01/15 01:43:43
Done.
|
| + // It has to be stacked. |
| + StackedPanelCollection* dragging_stack = dragging_panel_->stack(); |
| + if (!dragging_stack) |
| + return false; |
| + |
| + // Unstacking from top only happens when a panel/stack stacks to the top of |
| + // another panel and then moves away while the drag is still in progress. |
| + if (dragging_panel_ != dragging_stack->top_panel() || |
| + dragging_stack == dragging_panel_original_collection_) |
| + return false; |
| + |
| + // Count the number of panels that might need to unstack. |
| + Panel* last_panel_to_unstack = NULL; |
| + Panel* panel_below_last_panel_to_unstack = NULL; |
| + int num_panels_to_unstack = 0; |
| + for (StackedPanelCollection::Panels::const_iterator iter = |
| + dragging_stack->panels().begin(); |
| + iter != dragging_stack->panels().end(); ++iter) { |
| + if (!(*iter)->in_preview_mode()) { |
| + panel_below_last_panel_to_unstack = *iter; |
| + break; |
| + } |
| + num_panels_to_unstack++; |
| + last_panel_to_unstack = *iter; |
| + } |
| + DCHECK_GE(num_panels_to_unstack, 1); |
| + if (num_panels_to_unstack == dragging_stack->num_panels()) |
| + return false; |
| + |
| + gfx::Vector2d delta_origin = |
| + target_position - dragging_panel_->GetBounds().origin(); |
| + |
| + // The last panel to unstack should be dragged far enough from its below |
| + // panel. |
| + gfx::Rect target_bounds = last_panel_to_unstack->GetBounds(); |
| + target_bounds.Offset(delta_origin); |
| + gfx::Rect below_panel_bounds = panel_below_last_panel_to_unstack->GetBounds(); |
| + if (GetVerticalDistance(target_bounds, below_panel_bounds) < |
| + kGluePanelsDistanceThreshold && |
| + GetHorizontalOverlap(target_bounds, below_panel_bounds) > |
| + kGluePanelsOverlapThreshold) { |
| + return false; |
| + } |
| + |
| + // Move the panel (and all the panels below if in a stack) to the new |
| + // position. |
| + for (StackedPanelCollection::Panels::const_iterator iter = |
| + dragging_stack->panels().begin(); |
| + iter != dragging_stack->panels().end(); ++iter) { |
| + if (!(*iter)->in_preview_mode()) |
| + break; |
| + (*iter)->MoveByInstantly(delta_origin); |
| + } |
| + |
| + int num_panels_in_stack = dragging_stack->num_panels(); |
| + DCHECK_GE(num_panels_in_stack, 2); |
| + |
| + DetachedPanelCollection* detached_collection = |
|
Dmitry Titov
2013/01/14 23:28:40
Here there is an assumption that unstaking happens
jianli
2013/01/15 01:43:43
Done.
|
| + panel_manager_->detached_collection(); |
| + |
| + // If there're only 2 panels in the stack, both panels should move out of the |
| + // stack and the stack should be removed. |
| + if (num_panels_in_stack == 2) { |
| + DCHECK_EQ(1, num_panels_to_unstack); |
| + MovePanelAndBelowToCollection(dragging_panel_, |
| + detached_collection, |
| + PanelCollection::KNOWN_POSITION); |
| + return true; |
| + } |
| + |
| + DCHECK_GE(num_panels_in_stack, 3); |
| + |
| + // If only one panel (top panel) needs to unstack, move it out of the stack. |
| + if (num_panels_to_unstack == 1) { |
| + panel_manager_->MovePanelToCollection(dragging_panel_, |
| + panel_manager_->detached_collection(), |
| + PanelCollection::KNOWN_POSITION); |
| + return true; |
| + } |
| + |
| + // If all the panels except the bottom panel need to unstack, simply move |
| + // bottom panel out of the stack. |
| + if (num_panels_in_stack - num_panels_to_unstack == 1) { |
| + panel_manager_->MovePanelToCollection(dragging_stack->bottom_panel(), |
| + panel_manager_->detached_collection(), |
| + PanelCollection::KNOWN_POSITION); |
| + return true; |
| + } |
| + |
| + // Otherwise, move all unstacked panels to a new stack. |
| + // Note that all the panels to move should be copied to a local list first |
| + // because the stack collection will be modified during the move. |
| + std::list<Panel*> panels_to_move; |
| + for (StackedPanelCollection::Panels::const_iterator iter = |
| + dragging_stack->panels().begin(); |
| + iter != dragging_stack->panels().end(); ++iter) { |
| + Panel* panel = *iter; |
| + if (!panel->in_preview_mode()) |
| + break; |
| + panels_to_move.push_back(panel); |
| + } |
| + StackedPanelCollection* new_stack = panel_manager_->CreateStack(); |
| + for (std::list<Panel*>::const_iterator iter = panels_to_move.begin(); |
| + iter != panels_to_move.end(); ++iter) { |
| + panel_manager_->MovePanelToCollection(*iter, |
| + new_stack, |
| + PanelCollection::KNOWN_POSITION); |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool PanelDragController::TryUnstackFromBottom( |
| + const gfx::Point& target_position) { |
| + // It has to be stacked. |
| + StackedPanelCollection* dragging_stack = dragging_panel_->stack(); |
| + if (!dragging_stack) |
| + return false; |
| + |
| + // It cannot be the top panel. |
| + if (dragging_panel_ == dragging_stack->top_panel()) |
| + return false; |
| + |
| + DCHECK_GT(dragging_stack->num_panels(), 1); |
| + |
| + gfx::Rect target_bounds(target_position, dragging_panel_->GetBounds().size()); |
| + |
| + // The panel should be dragged far enough from its above panel. |
| + Panel* above_panel = dragging_stack->GetPanelAbove(dragging_panel_); |
| + DCHECK(above_panel); |
| + gfx::Rect above_panel_bounds = above_panel->GetBounds(); |
| + if (GetVerticalDistance(above_panel_bounds, target_bounds) < |
| + kGluePanelsDistanceThreshold && |
| + GetHorizontalOverlap(above_panel_bounds, target_bounds) > |
| + kGluePanelsOverlapThreshold) { |
| + return false; |
| + } |
| + |
| + // Move the panel (and all the panels below if in a stack) to the new |
| + // position. |
| + gfx::Vector2d delta_origin = |
| + target_position - dragging_panel_->GetBounds().origin(); |
| + if (dragging_stack) |
| + dragging_stack->MoveAllDraggingPanelsInstantly(delta_origin); |
| + else |
| + dragging_panel_->MoveByInstantly(delta_origin); |
| + |
| + // If there're only 2 panels in the stack, both panels should move out the |
| + // stack and the stack should be removed. |
| + DetachedPanelCollection* detached_collection = |
| + panel_manager_->detached_collection(); |
| + if (dragging_stack->num_panels() == 2) { |
| + MovePanelAndBelowToCollection(dragging_stack->top_panel(), |
| + detached_collection, |
| + PanelCollection::KNOWN_POSITION); |
| + return true; |
| + } |
| + |
| + // There're at least 3 panels. |
| + DCHECK_GE(dragging_stack->num_panels(), 3); |
| + |
| + // If the dragging panel is bottom panel, move it out of the stack. |
| + if (dragging_panel_ == dragging_stack->bottom_panel()) { |
| + panel_manager_->MovePanelToCollection(dragging_panel_, |
| + detached_collection, |
| + PanelCollection::KNOWN_POSITION); |
| + return true; |
| + } |
| + |
| + // If the dragging panel is the one below the top panel, move top panel |
| + // out of the stack. |
| + if (dragging_stack->GetPanelAbove(dragging_panel_) == |
| + dragging_stack->top_panel()) { |
| + panel_manager_->MovePanelToCollection(dragging_stack->top_panel(), |
| + detached_collection, |
| + PanelCollection::KNOWN_POSITION); |
| + return true; |
| + } |
| + |
| + // There're at least 4 panels. |
| + DCHECK_GE(dragging_stack->num_panels(), 4); |
| + |
| + // We can split them into 2 stacks by moving the dragging panel and all panels |
| + // below to a new stack while keeping all panels above in the same stack. |
| + StackedPanelCollection* new_stack = panel_manager_->CreateStack(); |
| + MovePanelAndBelowToCollection(dragging_panel_, |
| + new_stack, |
| + PanelCollection::KNOWN_POSITION); |
| + |
| + return true; |
| +} |
| + |
| +void PanelDragController::TrySnap(gfx::Point* target_position) { |
| + // Snapping does not apply to docked panels. |
| + if (dragging_panel_->collection()->type() == PanelCollection::DOCKED) |
| + return; |
| + |
| + gfx::Rect target_bounds; |
| + GlueEdge target_edge; |
| + Panel* target_panel = FindPanelToGlue(*target_position, |
| + SNAP, |
| + &target_bounds, |
| + &target_edge); |
| + if (!target_panel) |
| + return; |
| + |
| + *target_position = target_bounds.origin(); |
| +} |
| + |
| +Panel* PanelDragController::FindPanelToGlue( |
| + const gfx::Point& potential_position, |
| + GlueAction action, |
| + gfx::Rect* target_bounds, |
| + GlueEdge* target_edge) const { |
| + int best_distance = kint32max; |
| + Panel* best_matching_panel = NULL; |
| + |
| + // Compute the potential bounds for the dragging panel. |
| + gfx::Rect current_dragging_bounds = dragging_panel_->GetBounds(); |
| + gfx::Rect potential_dragging_bounds(potential_position, |
| + current_dragging_bounds.size()); |
| + |
| + // Compute the potential bounds for the bottom panel if the dragging panel is |
| + // in a stack. If not, it is same as |potential_dragging_bounds|. |
| + // This is used to determine if the dragging panel or the bottom panel can |
| + // stack to the top of other panel. |
| + gfx::Rect current_bottom_bounds; |
| + gfx::Rect potential_bottom_bounds; |
| + StackedPanelCollection* dragging_stack = dragging_panel_->stack(); |
| + if (dragging_stack && dragging_panel_ != dragging_stack->bottom_panel()) { |
| + gfx::Vector2d delta = potential_position - current_dragging_bounds.origin(); |
| + current_bottom_bounds = dragging_stack->bottom_panel()->GetBounds(); |
| + potential_bottom_bounds = current_bottom_bounds; |
| + potential_bottom_bounds.Offset(delta); |
| + } else { |
| + current_bottom_bounds = current_dragging_bounds; |
| + potential_bottom_bounds = potential_dragging_bounds; |
| + } |
| + |
| + // Go through all non-docked panels. |
| + std::vector<Panel*> panels = panel_manager_->GetDetachedAndStackedPanels(); |
| + for (std::vector<Panel*>::const_iterator iter = panels.begin(); |
| + iter != panels.end(); ++iter) { |
| + Panel* panel = *iter; |
| + if (dragging_panel_ == panel) |
| + continue; |
| + if (dragging_panel_->collection()->type() == PanelCollection::STACKED && |
| + dragging_panel_->collection() == panel->collection()) |
| + continue; |
| + gfx::Rect panel_bounds = panel->GetBounds(); |
| + int distance; |
| + int overlap; |
| + |
| + if (action == SNAP) { |
| + overlap = GetVerticalOverlap(potential_dragging_bounds, panel_bounds); |
| + if (overlap > kGluePanelsOverlapThreshold) { |
| + // Can |dragging_panel_| snap to left edge of |panel|? |
| + distance = GetHorizontalDistance(potential_dragging_bounds, |
| + panel_bounds); |
| + if (distance < kGluePanelsDistanceThreshold && |
| + distance < best_distance) { |
| + best_distance = distance; |
| + best_matching_panel = panel; |
| + *target_edge = LEFT_EDGE; |
| + *target_bounds = potential_dragging_bounds; |
| + target_bounds->set_x(panel_bounds.x() - target_bounds->width()); |
| + } |
| + |
| + // Can |dragging_panel_| snap to right edge of |panel|? |
| + distance = GetHorizontalDistance(panel_bounds, |
| + potential_dragging_bounds); |
| + if (distance < kGluePanelsDistanceThreshold && |
| + distance < best_distance) { |
| + best_distance = distance; |
| + best_matching_panel = panel; |
| + *target_edge = RIGHT_EDGE; |
| + *target_bounds = potential_dragging_bounds; |
| + target_bounds->set_x(panel_bounds.right()); |
| + } |
| + } |
| + } else { |
| + DCHECK_EQ(STACK, action); |
| + |
| + // Can |dragging_panel_| or the bottom panel in |dragging_panel_|'s stack |
| + // stack to top edge of |panel|? |
| + distance = GetVerticalDistance(potential_bottom_bounds, panel_bounds); |
| + overlap = GetHorizontalOverlap(panel_bounds, potential_bottom_bounds); |
| + if (distance < kGluePanelsDistanceThreshold && |
| + overlap > kGluePanelsOverlapThreshold && |
| + distance < best_distance) { |
| + best_distance = distance; |
| + best_matching_panel = panel; |
| + *target_edge = TOP_EDGE; |
| + target_bounds->SetRect( |
| + potential_dragging_bounds.x(), |
| + current_dragging_bounds.y() + panel_bounds.y() - |
| + current_bottom_bounds.height() - current_bottom_bounds.y(), |
| + potential_dragging_bounds.width(), |
| + potential_dragging_bounds.height()); |
| + } |
| + |
| + // Can |dragging_panel_| stack to bottom edge of |panel|? |
| + distance = GetVerticalDistance(panel_bounds, potential_dragging_bounds); |
| + overlap = GetHorizontalOverlap(panel_bounds, potential_dragging_bounds); |
| + if (distance < kGluePanelsDistanceThreshold && |
| + overlap > kGluePanelsOverlapThreshold && |
| + distance < best_distance) { |
| + best_distance = distance; |
| + best_matching_panel = panel; |
| + *target_edge = BOTTOM_EDGE; |
| + target_bounds->SetRect(potential_dragging_bounds.x(), |
| + panel_bounds.bottom(), |
| + potential_dragging_bounds.width(), |
| + potential_dragging_bounds.height()); |
| + } |
| + } |
| + } |
| + |
| + return best_matching_panel; |
| +} |
| + |
| +void PanelDragController::MovePanelAndBelowToCollection( |
| + Panel* panel, |
| + PanelCollection* target_collection, |
| + PanelCollection::PositioningMask positioning_mask) const { |
| + StackedPanelCollection* stack = panel->stack(); |
| + if (!stack) { |
| + panel_manager_->MovePanelToCollection(panel, |
| + target_collection, |
| + positioning_mask); |
| + return; |
| + } |
| + |
| + // Note that all the panels to move should be copied to a local list first |
| + // because the stack collection will be modified during the move. |
| + std::list<Panel*> panels_to_move; |
| + StackedPanelCollection::Panels::const_iterator iter = stack->panels().begin(); |
| + for (; iter != stack->panels().end(); ++iter) |
| + if ((*iter) == panel) |
| + break; |
| + for (; iter != stack->panels().end(); ++iter) { |
| + // Note that if the panels are going to be inserted from the top, we need |
| + // to reverse the order when copying to the local list. |
| + if (positioning_mask & PanelCollection::TOP_POSITION) |
| + panels_to_move.push_front(*iter); |
| + else |
| + panels_to_move.push_back(*iter); |
| + } |
| + for (std::list<Panel*>::const_iterator panel_iter = panels_to_move.begin(); |
| + panel_iter != panels_to_move.end(); ++panel_iter) { |
| + panel_manager_->MovePanelToCollection(*panel_iter, |
| + target_collection, |
| + positioning_mask); |
| + } |
| + |
| + // If the stack becomes empty or has only one panel left, no need to keep |
| + // the stack. |
| + if (stack && stack->num_panels() <= 1) { |
| + if (stack->num_panels() == 1) { |
| + panel_manager_->MovePanelToCollection( |
| + stack->top_panel(), |
| + panel_manager_->detached_collection(), |
| + PanelCollection::KNOWN_POSITION); |
| + } |
| + // Note that if the stack is the original collection, do not remove it now. |
|
Dmitry Titov
2013/01/14 23:28:40
Why? could be useful to add a reason to keep it, f
jianli
2013/01/15 01:43:43
Done.
|
| + if (stack != dragging_panel_original_collection_) |
| + panel_manager_->RemoveStack(stack); |
| + } |
| +} |