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Side by Side Diff: tests/GLProgramsTest.cpp

Issue 1166553002: Remove GrContext from GrDrawTarget (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove comment Created 5 years, 6 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This is a GPU-backend specific test. It relies on static intializers to work 9 // This is a GPU-backend specific test. It relies on static intializers to work
10 10
11 #include "SkTypes.h" 11 #include "SkTypes.h"
12 12
13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
14 14
15 #include "GrAutoLocaleSetter.h" 15 #include "GrAutoLocaleSetter.h"
16 #include "GrBatch.h" 16 #include "GrBatch.h"
17 #include "GrBatchTest.h" 17 #include "GrBatchTest.h"
18 #include "GrContextFactory.h" 18 #include "GrContextFactory.h"
19 #include "GrInvariantOutput.h" 19 #include "GrInvariantOutput.h"
20 #include "GrPipeline.h" 20 #include "GrPipeline.h"
21 #include "GrResourceProvider.h"
21 #include "GrTest.h" 22 #include "GrTest.h"
22 #include "GrXferProcessor.h" 23 #include "GrXferProcessor.h"
23 #include "SkChecksum.h" 24 #include "SkChecksum.h"
24 #include "SkRandom.h" 25 #include "SkRandom.h"
25 #include "Test.h" 26 #include "Test.h"
26 #include "effects/GrConfigConversionEffect.h" 27 #include "effects/GrConfigConversionEffect.h"
27 #include "effects/GrPorterDuffXferProcessor.h" 28 #include "effects/GrPorterDuffXferProcessor.h"
28 #include "gl/GrGLGpu.h" 29 #include "gl/GrGLGpu.h"
29 #include "gl/GrGLPathRendering.h" 30 #include "gl/GrGLPathRendering.h"
30 #include "gl/builders/GrGLProgramBuilder.h" 31 #include "gl/builders/GrGLProgramBuilder.h"
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 GrTexture*[]) { 99 GrTexture*[]) {
99 return BigKeyProcessor::Create(); 100 return BigKeyProcessor::Create();
100 } 101 }
101 102
102 /* 103 /*
103 * Begin test code 104 * Begin test code
104 */ 105 */
105 static const int kRenderTargetHeight = 1; 106 static const int kRenderTargetHeight = 1;
106 static const int kRenderTargetWidth = 1; 107 static const int kRenderTargetWidth = 1;
107 108
108 static GrRenderTarget* random_render_target(GrContext* context, SkRandom* random , 109 static GrRenderTarget* random_render_target(GrTextureProvider* textureProvider, SkRandom* random,
109 const GrCaps* caps) { 110 const GrCaps* caps) {
110 // setup render target 111 // setup render target
111 GrTextureParams params; 112 GrTextureParams params;
112 GrSurfaceDesc texDesc; 113 GrSurfaceDesc texDesc;
113 texDesc.fWidth = kRenderTargetWidth; 114 texDesc.fWidth = kRenderTargetWidth;
114 texDesc.fHeight = kRenderTargetHeight; 115 texDesc.fHeight = kRenderTargetHeight;
115 texDesc.fFlags = kRenderTarget_GrSurfaceFlag; 116 texDesc.fFlags = kRenderTarget_GrSurfaceFlag;
116 texDesc.fConfig = kRGBA_8888_GrPixelConfig; 117 texDesc.fConfig = kRGBA_8888_GrPixelConfig;
117 texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin : 118 texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin :
118 kBottomLeft_GrSurfaceOrigin; 119 kBottomLeft_GrSurfaceOrigin;
119 texDesc.fSampleCnt = random->nextBool() == true ? SkTMin(4, caps->maxSampleC ount()) : 0; 120 texDesc.fSampleCnt = random->nextBool() == true ? SkTMin(4, caps->maxSampleC ount()) : 0;
120 121
121 GrUniqueKey key; 122 GrUniqueKey key;
122 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); 123 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
123 GrUniqueKey::Builder builder(&key, kDomain, 2); 124 GrUniqueKey::Builder builder(&key, kDomain, 2);
124 builder[0] = texDesc.fOrigin; 125 builder[0] = texDesc.fOrigin;
125 builder[1] = texDesc.fSampleCnt; 126 builder[1] = texDesc.fSampleCnt;
126 builder.finish(); 127 builder.finish();
127 128
128 GrTexture* texture = context->textureProvider()->findAndRefTextureByUniqueKe y(key); 129 GrTexture* texture = textureProvider->findAndRefTextureByUniqueKey(key);
129 if (!texture) { 130 if (!texture) {
130 texture = context->textureProvider()->createTexture(texDesc, true); 131 texture = textureProvider->createTexture(texDesc, true);
131 if (texture) { 132 if (texture) {
132 context->textureProvider()->assignUniqueKeyToTexture(key, texture); 133 textureProvider->assignUniqueKeyToTexture(key, texture);
133 } 134 }
134 } 135 }
135 return texture ? texture->asRenderTarget() : NULL; 136 return texture ? texture->asRenderTarget() : NULL;
136 } 137 }
137 138
138 static void set_random_xpf(GrContext* context, const GrCaps& caps, 139 static void set_random_xpf(GrContext* context, const GrCaps& caps,
139 GrPipelineBuilder* pipelineBuilder, SkRandom* random, 140 GrPipelineBuilder* pipelineBuilder, SkRandom* random,
140 GrTexture* dummyTextures[]) { 141 GrTexture* dummyTextures[]) {
141 SkAutoTUnref<const GrXPFactory> xpf( 142 SkAutoTUnref<const GrXPFactory> xpf(
142 GrProcessorTestFactory<GrXPFactory>::CreateStage(random, context, caps, dummyTextures)); 143 GrProcessorTestFactory<GrXPFactory>::CreateStage(random, context, caps, dummyTextures));
143 SkASSERT(xpf); 144 SkASSERT(xpf);
144 pipelineBuilder->setXPFactory(xpf.get()); 145 pipelineBuilder->setXPFactory(xpf.get());
145 } 146 }
146 147
147 static void set_random_color_coverage_stages(GrGLGpu* gpu, 148 static void set_random_color_coverage_stages(GrGpu* gpu,
148 GrPipelineBuilder* pipelineBuilder, 149 GrPipelineBuilder* pipelineBuilder,
149 int maxStages, 150 int maxStages,
150 SkRandom* random, 151 SkRandom* random,
151 GrTexture* dummyTextures[]) { 152 GrTexture* dummyTextures[]) {
152 int numProcs = random->nextULessThan(maxStages + 1); 153 int numProcs = random->nextULessThan(maxStages + 1);
153 int numColorProcs = random->nextULessThan(numProcs + 1); 154 int numColorProcs = random->nextULessThan(numProcs + 1);
154 155
155 for (int s = 0; s < numProcs;) { 156 for (int s = 0; s < numProcs;) {
156 SkAutoTUnref<const GrFragmentProcessor> fp( 157 SkAutoTUnref<const GrFragmentProcessor> fp(
157 GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(random, 158 GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(random,
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201 0xffff, 202 0xffff,
202 0xffff); 203 0xffff);
203 204
204 if (random->nextBool()) { 205 if (random->nextBool()) {
205 pipelineBuilder->setStencil(kDoesWriteStencil); 206 pipelineBuilder->setStencil(kDoesWriteStencil);
206 } else { 207 } else {
207 pipelineBuilder->setStencil(kDoesNotWriteStencil); 208 pipelineBuilder->setStencil(kDoesNotWriteStencil);
208 } 209 }
209 } 210 }
210 211
211 bool GrDrawTarget::programUnitTest(int maxStages) { 212 bool GrDrawTarget::programUnitTest(GrContext* context, int maxStages) {
212 GrGLGpu* gpu = static_cast<GrGLGpu*>(fContext->getGpu());
213 // setup dummy textures 213 // setup dummy textures
214 GrSurfaceDesc dummyDesc; 214 GrSurfaceDesc dummyDesc;
215 dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag; 215 dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
216 dummyDesc.fConfig = kSkia8888_GrPixelConfig; 216 dummyDesc.fConfig = kSkia8888_GrPixelConfig;
217 dummyDesc.fWidth = 34; 217 dummyDesc.fWidth = 34;
218 dummyDesc.fHeight = 18; 218 dummyDesc.fHeight = 18;
219 SkAutoTUnref<GrTexture> dummyTexture1(gpu->createTexture(dummyDesc, false, N ULL, 0)); 219 SkAutoTUnref<GrTexture> dummyTexture1(
220 fResourceProvider->createTexture(dummyDesc, false, NULL, 0));
220 dummyDesc.fFlags = kNone_GrSurfaceFlags; 221 dummyDesc.fFlags = kNone_GrSurfaceFlags;
221 dummyDesc.fConfig = kAlpha_8_GrPixelConfig; 222 dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
222 dummyDesc.fWidth = 16; 223 dummyDesc.fWidth = 16;
223 dummyDesc.fHeight = 22; 224 dummyDesc.fHeight = 22;
224 SkAutoTUnref<GrTexture> dummyTexture2(gpu->createTexture(dummyDesc, false, N ULL, 0)); 225 SkAutoTUnref<GrTexture> dummyTexture2(
226 fResourceProvider->createTexture(dummyDesc, false, NULL, 0));
225 227
226 if (!dummyTexture1 || ! dummyTexture2) { 228 if (!dummyTexture1 || ! dummyTexture2) {
227 SkDebugf("Could not allocate dummy textures"); 229 SkDebugf("Could not allocate dummy textures");
228 return false; 230 return false;
229 } 231 }
230 232
231 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; 233 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
232 234
233 // dummy scissor state 235 // dummy scissor state
234 GrScissorState scissor; 236 GrScissorState scissor;
235 237
236 // wide open clip 238 // wide open clip
237 GrClip clip; 239 GrClip clip;
238 240
239 SkRandom random; 241 SkRandom random;
240 static const int NUM_TESTS = 2048; 242 static const int NUM_TESTS = 2048;
241 for (int t = 0; t < NUM_TESTS; t++) { 243 for (int t = 0; t < NUM_TESTS; t++) {
242 // setup random render target(can fail) 244 // setup random render target(can fail)
243 SkAutoTUnref<GrRenderTarget> rt(random_render_target(fContext, &random, this->caps())); 245 SkAutoTUnref<GrRenderTarget> rt(random_render_target(
246 fResourceProvider, &random, this->caps()));
244 if (!rt.get()) { 247 if (!rt.get()) {
245 SkDebugf("Could not allocate render target"); 248 SkDebugf("Could not allocate render target");
246 return false; 249 return false;
247 } 250 }
248 251
249 GrPipelineBuilder pipelineBuilder; 252 GrPipelineBuilder pipelineBuilder;
250 pipelineBuilder.setRenderTarget(rt.get()); 253 pipelineBuilder.setRenderTarget(rt.get());
251 pipelineBuilder.setClip(clip); 254 pipelineBuilder.setClip(clip);
252 255
253 SkAutoTUnref<GrBatch> batch(GrRandomBatch(&random, fContext)); 256 SkAutoTUnref<GrBatch> batch(GrRandomBatch(&random, context));
254 SkASSERT(batch); 257 SkASSERT(batch);
255 258
256 set_random_color_coverage_stages(gpu, 259 set_random_color_coverage_stages(fGpu,
257 &pipelineBuilder, 260 &pipelineBuilder,
258 maxStages, 261 maxStages,
259 &random, 262 &random,
260 dummyTextures); 263 dummyTextures);
261 264
262 // creates a random xfer processor factory on the draw state 265 // creates a random xfer processor factory on the draw state
263 set_random_xpf(fContext, gpu->glCaps(), &pipelineBuilder, &random, dummy Textures); 266 set_random_xpf(context, *fGpu->caps(), &pipelineBuilder, &random, dummyT extures);
264 267
265 set_random_state(&pipelineBuilder, &random); 268 set_random_state(&pipelineBuilder, &random);
266 set_random_stencil(&pipelineBuilder, &random); 269 set_random_stencil(&pipelineBuilder, &random);
267 270
268 this->drawBatch(&pipelineBuilder, batch); 271 this->drawBatch(&pipelineBuilder, batch);
269 } 272 }
270 273
271 // Flush everything, test passes if flush is successful(ie, no asserts are h it, no crashes) 274 // Flush everything, test passes if flush is successful(ie, no asserts are h it, no crashes)
272 this->flush(); 275 this->flush();
273 return true; 276 return true;
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307 return; 310 return;
308 } 311 }
309 #if SK_ANGLE 312 #if SK_ANGLE
310 // Some long shaders run out of temporary registers in the D3D compi ler on ANGLE. 313 // Some long shaders run out of temporary registers in the D3D compi ler on ANGLE.
311 if (type == GrContextFactory::kANGLE_GLContextType) { 314 if (type == GrContextFactory::kANGLE_GLContextType) {
312 maxStages = 2; 315 maxStages = 2;
313 } 316 }
314 #endif 317 #endif
315 GrTestTarget target; 318 GrTestTarget target;
316 context->getTestTarget(&target); 319 context->getTestTarget(&target);
317 REPORTER_ASSERT(reporter, target.target()->programUnitTest(maxStages )); 320 REPORTER_ASSERT(reporter, target.target()->programUnitTest(context, maxStages));
318 } 321 }
319 } 322 }
320 } 323 }
321 324
322 #endif 325 #endif
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