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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1166513002: Re-enable advanced blend with a blacklist (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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223 fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); 223 fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
224 // supported on GL 1.4 and higher or by extension 224 // supported on GL 1.4 and higher or by extension
225 fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || 225 fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
226 ctxInfo.hasExtension("GL_EXT_stencil_wrap"); 226 ctxInfo.hasExtension("GL_EXT_stencil_wrap");
227 } else { 227 } else {
228 // ES 2 has two sided stencil and stencil wrap 228 // ES 2 has two sided stencil and stencil wrap
229 fTwoSidedStencilSupport = true; 229 fTwoSidedStencilSupport = true;
230 fStencilWrapOpsSupport = true; 230 fStencilWrapOpsSupport = true;
231 } 231 }
232 232
233 // Disabling advanced blend until we can resolve various bugs 233 // Only allowing advanced blend on NVIDIA until we can resolve various bugs.
234 #if 0 234 if (kNVIDIA_GrGLDriver == ctxInfo.driver()) {
egdaniel 2015/06/05 18:18:04 Outside of intel which I believe you had said had
nv_mark 2015/06/05 19:09:38 I question if blacking listing the individual Dodg
235 if (kIntel_GrGLVendor != ctxInfo.vendor()) {
236 if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent") || 235 if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent") ||
237 ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) { 236 ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) {
238 fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; 237 fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
239 } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced") || 238 } else if (ctxInfo.driverVersion() >= GR_GL_DRIVER_VER(337,00)) {
240 ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) { 239 // Non-coherent advanced blend has an issue before 337.00.
241 fBlendEquationSupport = kAdvanced_BlendEquationSupport; 240 if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced") ||
242 } else { 241 ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) {
243 fBlendEquationSupport = kBasic_BlendEquationSupport; 242 fBlendEquationSupport = kAdvanced_BlendEquationSupport;
243 }
244 } 244 }
245 } else { 245 if (this->advancedBlendEquationSupport()) {
246 // On Intel platforms, KHR_blend_equation_advanced is not conformant. 246 // Blacklist color-dodge and color-burn until the NVIDIA fix is rele ased.
247 fBlendEquationSupport = kBasic_BlendEquationSupport; 247 fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) |
248 (1 << kColorBurn_GrBlendEquation);
249 }
248 } 250 }
249 #endif 251
250 if (kGL_GrGLStandard == standard) { 252 if (kGL_GrGLStandard == standard) {
251 fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the des ktop VBO 253 fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the des ktop VBO
252 // extension includes glMapBuffer. 254 // extension includes glMapBuffer.
253 if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffe r_range")) { 255 if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffe r_range")) {
254 fMapBufferFlags |= kSubset_MapFlag; 256 fMapBufferFlags |= kSubset_MapFlag;
255 fMapBufferType = kMapBufferRange_MapBufferType; 257 fMapBufferType = kMapBufferRange_MapBufferType;
256 } else { 258 } else {
257 fMapBufferType = kMapBuffer_MapBufferType; 259 fMapBufferType = kMapBuffer_MapBufferType;
258 } 260 }
259 } else { 261 } else {
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1121 if (fGeometryShaderSupport) { 1123 if (fGeometryShaderSupport) {
1122 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1124 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1123 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p]; 1125 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p];
1124 } 1126 }
1125 } 1127 }
1126 } 1128 }
1127 1129
1128 1130
1129 1131
1130 1132
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