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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_SURFACE_H_ | 5 #ifndef UI_GL_GL_SURFACE_H_ |
6 #define UI_GL_GL_SURFACE_H_ | 6 #define UI_GL_GL_SURFACE_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
12 #include "build/build_config.h" | 12 #include "build/build_config.h" |
13 #include "ui/gfx/geometry/rect.h" | 13 #include "ui/gfx/geometry/rect.h" |
14 #include "ui/gfx/geometry/rect_f.h" | 14 #include "ui/gfx/geometry/rect_f.h" |
15 #include "ui/gfx/geometry/size.h" | 15 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gfx/native_widget_types.h" | 16 #include "ui/gfx/native_widget_types.h" |
17 #include "ui/gfx/overlay_transform.h" | 17 #include "ui/gfx/overlay_transform.h" |
18 #include "ui/gfx/swap_result.h" | |
19 #include "ui/gl/gl_export.h" | 18 #include "ui/gl/gl_export.h" |
20 #include "ui/gl/gl_implementation.h" | 19 #include "ui/gl/gl_implementation.h" |
21 | 20 |
22 namespace gfx { | 21 namespace gfx { |
23 | 22 |
24 class GLContext; | 23 class GLContext; |
25 class GLImage; | 24 class GLImage; |
26 class VSyncProvider; | 25 class VSyncProvider; |
27 | 26 |
28 // Encapsulates a surface that can be rendered to with GL, hiding platform | 27 // Encapsulates a surface that can be rendered to with GL, hiding platform |
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52 // Unschedule the GpuScheduler and return true to abort the processing of | 51 // Unschedule the GpuScheduler and return true to abort the processing of |
53 // a GL draw call to this surface and defer it until the GpuScheduler is | 52 // a GL draw call to this surface and defer it until the GpuScheduler is |
54 // rescheduled. | 53 // rescheduled. |
55 virtual bool DeferDraws(); | 54 virtual bool DeferDraws(); |
56 | 55 |
57 // Returns true if this surface is offscreen. | 56 // Returns true if this surface is offscreen. |
58 virtual bool IsOffscreen() = 0; | 57 virtual bool IsOffscreen() = 0; |
59 | 58 |
60 // Swaps front and back buffers. This has no effect for off-screen | 59 // Swaps front and back buffers. This has no effect for off-screen |
61 // contexts. | 60 // contexts. |
62 virtual gfx::SwapResult SwapBuffers() = 0; | 61 virtual bool SwapBuffers() = 0; |
63 | 62 |
64 // Get the size of the surface. | 63 // Get the size of the surface. |
65 virtual gfx::Size GetSize() = 0; | 64 virtual gfx::Size GetSize() = 0; |
66 | 65 |
67 // Get the underlying platform specific surface "handle". | 66 // Get the underlying platform specific surface "handle". |
68 virtual void* GetHandle() = 0; | 67 virtual void* GetHandle() = 0; |
69 | 68 |
70 // Returns whether or not the surface supports PostSubBuffer. | 69 // Returns whether or not the surface supports PostSubBuffer. |
71 virtual bool SupportsPostSubBuffer(); | 70 virtual bool SupportsPostSubBuffer(); |
72 | 71 |
73 // Returns the internal frame buffer object name if the surface is backed by | 72 // Returns the internal frame buffer object name if the surface is backed by |
74 // FBO. Otherwise returns 0. | 73 // FBO. Otherwise returns 0. |
75 virtual unsigned int GetBackingFrameBufferObject(); | 74 virtual unsigned int GetBackingFrameBufferObject(); |
76 | 75 |
77 typedef base::Callback<void(SwapResult)> SwapCompletionCallback; | 76 typedef base::Callback<void()> SwapCompletionCallback; |
78 // Swaps front and back buffers. This has no effect for off-screen | 77 // Swaps front and back buffers. This has no effect for off-screen |
79 // contexts. On some platforms, we want to send SwapBufferAck only after the | 78 // contexts. On some platforms, we want to send SwapBufferAck only after the |
80 // surface is displayed on screen. The callback can be used to delay sending | 79 // surface is displayed on screen. The callback can be used to delay sending |
81 // SwapBufferAck till that data is available. The callback should be run on | 80 // SwapBufferAck till that data is available. The callback should be run on |
82 // the calling thread (i.e. same thread SwapBuffersAsync is called) | 81 // the calling thread (i.e. same thread SwapBuffersAsync is called) |
83 virtual bool SwapBuffersAsync(const SwapCompletionCallback& callback); | 82 virtual bool SwapBuffersAsync(const SwapCompletionCallback& callback); |
84 | 83 |
85 // Copy part of the backbuffer to the frontbuffer. | 84 // Copy part of the backbuffer to the frontbuffer. |
86 virtual gfx::SwapResult PostSubBuffer(int x, int y, int width, int height); | 85 virtual bool PostSubBuffer(int x, int y, int width, int height); |
87 | 86 |
88 // Copy part of the backbuffer to the frontbuffer. On some platforms, we want | 87 // Copy part of the backbuffer to the frontbuffer. On some platforms, we want |
89 // to send SwapBufferAck only after the surface is displayed on screen. The | 88 // to send SwapBufferAck only after the surface is displayed on screen. The |
90 // callback can be used to delay sending SwapBufferAck till that data is | 89 // callback can be used to delay sending SwapBufferAck till that data is |
91 // available. The callback should be run on the calling thread (i.e. same | 90 // available. The callback should be run on the calling thread (i.e. same |
92 // thread PostSubBufferAsync is called) | 91 // thread PostSubBufferAsync is called) |
93 virtual bool PostSubBufferAsync(int x, | 92 virtual bool PostSubBufferAsync(int x, |
94 int y, | 93 int y, |
95 int width, | 94 int width, |
96 int height, | 95 int height, |
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198 class GL_EXPORT GLSurfaceAdapter : public GLSurface { | 197 class GL_EXPORT GLSurfaceAdapter : public GLSurface { |
199 public: | 198 public: |
200 explicit GLSurfaceAdapter(GLSurface* surface); | 199 explicit GLSurfaceAdapter(GLSurface* surface); |
201 | 200 |
202 bool Initialize() override; | 201 bool Initialize() override; |
203 void Destroy() override; | 202 void Destroy() override; |
204 bool Resize(const gfx::Size& size) override; | 203 bool Resize(const gfx::Size& size) override; |
205 bool Recreate() override; | 204 bool Recreate() override; |
206 bool DeferDraws() override; | 205 bool DeferDraws() override; |
207 bool IsOffscreen() override; | 206 bool IsOffscreen() override; |
208 gfx::SwapResult SwapBuffers() override; | 207 bool SwapBuffers() override; |
209 bool SwapBuffersAsync(const SwapCompletionCallback& callback) override; | 208 bool SwapBuffersAsync(const SwapCompletionCallback& callback) override; |
210 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; | 209 bool PostSubBuffer(int x, int y, int width, int height) override; |
211 bool PostSubBufferAsync(int x, | 210 bool PostSubBufferAsync(int x, |
212 int y, | 211 int y, |
213 int width, | 212 int width, |
214 int height, | 213 int height, |
215 const SwapCompletionCallback& callback) override; | 214 const SwapCompletionCallback& callback) override; |
216 bool SupportsPostSubBuffer() override; | 215 bool SupportsPostSubBuffer() override; |
217 gfx::Size GetSize() override; | 216 gfx::Size GetSize() override; |
218 void* GetHandle() override; | 217 void* GetHandle() override; |
219 unsigned int GetBackingFrameBufferObject() override; | 218 unsigned int GetBackingFrameBufferObject() override; |
220 bool OnMakeCurrent(GLContext* context) override; | 219 bool OnMakeCurrent(GLContext* context) override; |
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239 | 238 |
240 private: | 239 private: |
241 scoped_refptr<GLSurface> surface_; | 240 scoped_refptr<GLSurface> surface_; |
242 | 241 |
243 DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); | 242 DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); |
244 }; | 243 }; |
245 | 244 |
246 } // namespace gfx | 245 } // namespace gfx |
247 | 246 |
248 #endif // UI_GL_GL_SURFACE_H_ | 247 #endif // UI_GL_GL_SURFACE_H_ |
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