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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1165463005: Begin tracking driver info in GrGLContextInfo (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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128 if (kGL_GrGLStandard == standard) { 128 if (kGL_GrGLStandard == standard) {
129 fTextureBarrierSupport = version >= GR_GL_VER(4,5) || 129 fTextureBarrierSupport = version >= GR_GL_VER(4,5) ||
130 ctxInfo.hasExtension("GL_ARB_texture_barrier") || 130 ctxInfo.hasExtension("GL_ARB_texture_barrier") ||
131 ctxInfo.hasExtension("GL_NV_texture_barrier"); 131 ctxInfo.hasExtension("GL_NV_texture_barrier");
132 } else { 132 } else {
133 fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); 133 fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier");
134 } 134 }
135 135
136 // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED 136 // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED
137 // and GL_RG on FBO textures. 137 // and GL_RG on FBO textures.
138 if (!ctxInfo.isMesa()) { 138 if (kMesa_GrGLDriver != ctxInfo.driver()) {
139 if (kGL_GrGLStandard == standard) { 139 if (kGL_GrGLStandard == standard) {
140 fTextureRedSupport = version >= GR_GL_VER(3,0) || 140 fTextureRedSupport = version >= GR_GL_VER(3,0) ||
141 ctxInfo.hasExtension("GL_ARB_texture_rg"); 141 ctxInfo.hasExtension("GL_ARB_texture_rg");
142 } else { 142 } else {
143 fTextureRedSupport = version >= GR_GL_VER(3,0) || 143 fTextureRedSupport = version >= GR_GL_VER(3,0) ||
144 ctxInfo.hasExtension("GL_EXT_texture_rg"); 144 ctxInfo.hasExtension("GL_EXT_texture_rg");
145 } 145 }
146 } 146 }
147 fImagingSupport = kGL_GrGLStandard == standard && 147 fImagingSupport = kGL_GrGLStandard == standard &&
148 ctxInfo.hasExtension("GL_ARB_imaging"); 148 ctxInfo.hasExtension("GL_ARB_imaging");
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267 fMapBufferType = kMapBufferRange_MapBufferType; 267 fMapBufferType = kMapBufferRange_MapBufferType;
268 } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { 268 } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
269 fMapBufferFlags = kCanMap_MapFlag; 269 fMapBufferFlags = kCanMap_MapFlag;
270 fMapBufferType = kMapBuffer_MapBufferType; 270 fMapBufferType = kMapBuffer_MapBufferType;
271 } 271 }
272 } 272 }
273 273
274 // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the 274 // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the
275 // threshold to the maximum unless the client gives us a hint that map memor y is cheap. 275 // threshold to the maximum unless the client gives us a hint that map memor y is cheap.
276 if (fGeometryBufferMapThreshold < 0) { 276 if (fGeometryBufferMapThreshold < 0) {
277 fGeometryBufferMapThreshold = ctxInfo.isChromium() ? 0 : SK_MaxS32; 277 fGeometryBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32;
278 } 278 }
279 279
280 if (kGL_GrGLStandard == standard) { 280 if (kGL_GrGLStandard == standard) {
281 SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) || 281 SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
282 ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")); 282 ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
283 fNPOTTextureTileSupport = true; 283 fNPOTTextureTileSupport = true;
284 fMipMapSupport = true; 284 fMipMapSupport = true;
285 } else { 285 } else {
286 // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only 286 // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
287 // ES3 has no limitations. 287 // ES3 has no limitations.
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1121 if (fGeometryShaderSupport) { 1121 if (fGeometryShaderSupport) {
1122 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1122 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1123 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p]; 1123 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p];
1124 } 1124 }
1125 } 1125 }
1126 } 1126 }
1127 1127
1128 1128
1129 1129
1130 1130
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