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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 import '../fn2.dart'; | 5 import '../fn2.dart'; |
| 6 import 'dart:sky' as sky; | 6 import 'dart:sky' as sky; |
| 7 import '../rendering/box.dart'; | 7 import '../rendering/box.dart'; |
| 8 import '../rendering/node.dart'; | 8 import '../rendering/object.dart'; |
| 9 | 9 |
| 10 | 10 |
| 11 enum ScaffoldSlots { | 11 enum ScaffoldSlots { |
| 12 Toolbar, | 12 Toolbar, |
| 13 Body, | 13 Body, |
| 14 StatusBar, | 14 StatusBar, |
| 15 Drawer, | 15 Drawer, |
| 16 FloatingActionButton | 16 FloatingActionButton |
| 17 } | 17 } |
| 18 | 18 |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 drawer.parentData.position = new sky.Point(0.0, 0.0); | 100 drawer.parentData.position = new sky.Point(0.0, 0.0); |
| 101 } | 101 } |
| 102 if (_slots[ScaffoldSlots.FloatingActionButton] != null) { | 102 if (_slots[ScaffoldSlots.FloatingActionButton] != null) { |
| 103 RenderBox floatingActionButton = _slots[ScaffoldSlots.FloatingActionButton
]; | 103 RenderBox floatingActionButton = _slots[ScaffoldSlots.FloatingActionButton
]; |
| 104 floatingActionButton.layout(new BoxConstraints(minWidth: 0.0, maxWidth: si
ze.width, minHeight: size.height, maxHeight: size.height)); | 104 floatingActionButton.layout(new BoxConstraints(minWidth: 0.0, maxWidth: si
ze.width, minHeight: size.height, maxHeight: size.height)); |
| 105 assert(floatingActionButton.parentData is BoxParentData); | 105 assert(floatingActionButton.parentData is BoxParentData); |
| 106 floatingActionButton.parentData.position = new sky.Point(size.width - kBut
tonX, bodyPosition + bodyHeight - kButtonY); | 106 floatingActionButton.parentData.position = new sky.Point(size.width - kBut
tonX, bodyPosition + bodyHeight - kButtonY); |
| 107 } | 107 } |
| 108 } | 108 } |
| 109 | 109 |
| 110 void paint(RenderNodeDisplayList canvas) { | 110 void paint(RenderObjectDisplayList canvas) { |
| 111 for (ScaffoldSlots slot in [ScaffoldSlots.Body, ScaffoldSlots.StatusBar, Sca
ffoldSlots.Toolbar, ScaffoldSlots.FloatingActionButton, ScaffoldSlots.Drawer]) { | 111 for (ScaffoldSlots slot in [ScaffoldSlots.Body, ScaffoldSlots.StatusBar, Sca
ffoldSlots.Toolbar, ScaffoldSlots.FloatingActionButton, ScaffoldSlots.Drawer]) { |
| 112 RenderBox box = _slots[slot]; | 112 RenderBox box = _slots[slot]; |
| 113 if (box != null) { | 113 if (box != null) { |
| 114 assert(box.parentData is BoxParentData); | 114 assert(box.parentData is BoxParentData); |
| 115 canvas.paintChild(box, box.parentData.position); | 115 canvas.paintChild(box, box.parentData.position); |
| 116 } | 116 } |
| 117 } | 117 } |
| 118 } | 118 } |
| 119 | 119 |
| 120 void hitTestChildren(HitTestResult result, { sky.Point position }) { | 120 void hitTestChildren(HitTestResult result, { sky.Point position }) { |
| 121 for (ScaffoldSlots slot in [ScaffoldSlots.Drawer, ScaffoldSlots.FloatingActi
onButton, ScaffoldSlots.Toolbar, ScaffoldSlots.StatusBar, ScaffoldSlots.Body]) { | 121 for (ScaffoldSlots slot in [ScaffoldSlots.Drawer, ScaffoldSlots.FloatingActi
onButton, ScaffoldSlots.Toolbar, ScaffoldSlots.StatusBar, ScaffoldSlots.Body]) { |
| 122 RenderBox box = _slots[slot]; | 122 RenderBox box = _slots[slot]; |
| 123 if (box != null) { | 123 if (box != null) { |
| 124 assert(box.parentData is BoxParentData); | 124 assert(box.parentData is BoxParentData); |
| 125 if (new sky.Rect.fromPointAndSize(box.parentData.position, box.size).con
tains(position)) { | 125 if (new sky.Rect.fromPointAndSize(box.parentData.position, box.size).con
tains(position)) { |
| 126 if (box.hitTest(result, position: (position - box.parentData.position)
.toPoint())) | 126 if (box.hitTest(result, position: (position - box.parentData.position)
.toPoint())) |
| 127 return; | 127 return; |
| 128 } | 128 } |
| 129 } | 129 } |
| 130 } | 130 } |
| 131 } | 131 } |
| 132 | 132 |
| 133 } | 133 } |
| 134 | 134 |
| 135 class Scaffold extends RenderNodeWrapper { | 135 class Scaffold extends RenderObjectWrapper { |
| 136 | 136 |
| 137 // static final Style _style = new Style(''' | 137 // static final Style _style = new Style(''' |
| 138 // ${typography.typeface}; | 138 // ${typography.typeface}; |
| 139 // ${typography.black.body1};'''); | 139 // ${typography.black.body1};'''); |
| 140 | 140 |
| 141 Scaffold({ | 141 Scaffold({ |
| 142 Object key, | 142 Object key, |
| 143 this.toolbar, | 143 this.toolbar, |
| 144 this.body, | 144 this.body, |
| 145 this.statusbar, | 145 this.statusbar, |
| 146 this.drawer, | 146 this.drawer, |
| 147 this.floatingActionButton | 147 this.floatingActionButton |
| 148 }) : super( | 148 }) : super( |
| 149 key: key | 149 key: key |
| 150 ); | 150 ); |
| 151 | 151 |
| 152 final UINode toolbar; | 152 final UINode toolbar; |
| 153 final UINode body; | 153 final UINode body; |
| 154 final UINode statusbar; | 154 final UINode statusbar; |
| 155 final UINode drawer; | 155 final UINode drawer; |
| 156 final UINode floatingActionButton; | 156 final UINode floatingActionButton; |
| 157 | 157 |
| 158 RenderScaffold root; | 158 RenderScaffold root; |
| 159 RenderScaffold createNode() => new RenderScaffold(); | 159 RenderScaffold createNode() => new RenderScaffold(); |
| 160 | 160 |
| 161 void insert(RenderNodeWrapper child, ScaffoldSlots slot) { | 161 void insert(RenderObjectWrapper child, ScaffoldSlots slot) { |
| 162 root[slot] = child != null ? child.root : null; | 162 root[slot] = child != null ? child.root : null; |
| 163 } | 163 } |
| 164 | 164 |
| 165 void removeChild(UINode node) { | 165 void removeChild(UINode node) { |
| 166 assert(node != null); | 166 assert(node != null); |
| 167 root.remove(node.root); | 167 root.remove(node.root); |
| 168 super.removeChild(node); | 168 super.removeChild(node); |
| 169 } | 169 } |
| 170 | 170 |
| 171 void syncRenderNode(UINode old) { | 171 void syncRenderObject(UINode old) { |
| 172 super.syncRenderNode(old); | 172 super.syncRenderObject(old); |
| 173 syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.Toolb
ar); | 173 syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.Toolb
ar); |
| 174 syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.Body); | 174 syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.Body); |
| 175 syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.S
tatusBar); | 175 syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.S
tatusBar); |
| 176 syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.Drawer)
; | 176 syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.Drawer)
; |
| 177 syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton :
null, ScaffoldSlots.FloatingActionButton); | 177 syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton :
null, ScaffoldSlots.FloatingActionButton); |
| 178 } | 178 } |
| 179 | 179 |
| 180 } | 180 } |
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