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Side by Side Diff: src/gpu/gl/GrGLXferProcessor.cpp

Issue 1164973002: Add mixed samples support to XPs (Closed) Base URL: https://skia.googlesource.com/skia.git@upload2_reenablebea
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLXferProcessor.h" 8 #include "gl/GrGLXferProcessor.h"
9 9
10 #include "GrXferProcessor.h" 10 #include "GrXferProcessor.h"
11 #include "gl/builders/GrGLFragmentShaderBuilder.h" 11 #include "gl/builders/GrGLFragmentShaderBuilder.h"
12 #include "gl/builders/GrGLProgramBuilder.h" 12 #include "gl/builders/GrGLProgramBuilder.h"
13 13
14 void GrGLXferProcessor::emitCode(const EmitArgs& args) { 14 void GrGLXferProcessor::emitCode(const EmitArgs& args) {
15 if (args.fXP.getDstTexture()) { 15 if (args.fXP.willReadDstColor()) {
16 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori gin();
17
18 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 16 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
19 17
20 if (args.fXP.readsCoverage()) { 18 if (args.fXP.getDstTexture()) {
21 // We don't think any shaders actually output negative coverage, but just as a safety 19 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()- >origin();
22 // check for floating point precision errors we compare with <= here 20
23 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" 21 if (args.fXP.readsCoverage()) {
24 " discard;" 22 // We don't think any shaders actually output negative coverage, but just as a
25 "}", args.fInputCoverage); 23 // safety check for floating point precision errors we compare w ith <= here
24 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
25 " discard;"
26 "}", args.fInputCoverage);
27 }
28
29 const char* dstColor = fsBuilder->dstColor();
30
31 const char* dstTopLeftName;
32 const char* dstCoordScaleName;
33
34 fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_ Visibility,
35 kVec2f_GrSLType,
36 kDefault_GrSLPrecision,
37 "DstTextureUpperLeft",
38 &dstTopLeftName);
39 fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vi sibility,
40 kVec2f_GrSLType,
41 kDefault_GrSLPrecision,
42 "DstTextureCoordScale",
43 &dstCoordScaleName);
44 const char* fragPos = fsBuilder->fragmentPosition();
45
46 fsBuilder->codeAppend("// Read color from copy of the destination.\n ");
47 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
48 fragPos, dstTopLeftName, dstCoordScaleName);
49
50 if (!topDown) {
51 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
52 }
53
54 fsBuilder->codeAppendf("vec4 %s = ", dstColor);
55 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kV ec2f_GrSLType);
56 fsBuilder->codeAppend(";");
26 } 57 }
27 58
28 const char* dstColor = fsBuilder->dstColor(); 59 if (args.fXP.dstReadUsesMixedSamples()) {
29 60 // Output 1.0, which the hardware will modulate by sample-based cove rage before blend.
30 const char* dstTopLeftName; 61 fsBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary);
31 const char* dstCoordScaleName;
32
33 fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visi bility,
34 kVec2f_GrSLType,
35 kDefault_GrSLPrecision,
36 "DstTextureUpperLeft",
37 &dstTopLeftName);
38 fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
39 kVec2f_GrSLType,
40 kDefault_GrSLPrecision,
41 "DstTextureCoordScale",
42 &dstCoordScaleName);
43 const char* fragPos = fsBuilder->fragmentPosition();
44
45 fsBuilder->codeAppend("// Read color from copy of the destination.\n");
46 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
47 fragPos, dstTopLeftName, dstCoordScaleName);
48
49 if (!topDown) {
50 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
51 } 62 }
52
53 fsBuilder->codeAppendf("vec4 %s = ", dstColor);
54 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f _GrSLType);
55 fsBuilder->codeAppend(";");
56 } 63 }
57 64
58 this->onEmitCode(args); 65 this->onEmitCode(args);
59 } 66 }
60 67
61 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP rocessor& xp) { 68 void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferP rocessor& xp) {
62 if (xp.getDstTexture()) { 69 if (xp.getDstTexture()) {
63 if (fDstTopLeftUni.isValid()) { 70 if (fDstTopLeftUni.isValid()) {
64 pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset ().fX), 71 pdm.set2f(fDstTopLeftUni, static_cast<GrGLfloat>(xp.dstTextureOffset ().fX),
65 static_cast<GrGLfloat>(xp.dstTextureOffset().fY)); 72 static_cast<GrGLfloat>(xp.dstTextureOffset().fY));
66 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), 73 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(),
67 1.f / xp.getDstTexture()->height()); 74 1.f / xp.getDstTexture()->height());
68 } else { 75 } else {
69 SkASSERT(!fDstScaleUni.isValid()); 76 SkASSERT(!fDstScaleUni.isValid());
70 } 77 }
71 } else { 78 } else {
72 SkASSERT(!fDstTopLeftUni.isValid()); 79 SkASSERT(!fDstTopLeftUni.isValid());
73 SkASSERT(!fDstScaleUni.isValid()); 80 SkASSERT(!fDstScaleUni.isValid());
74 } 81 }
75 this->onSetData(pdm, xp); 82 this->onSetData(pdm, xp);
76 } 83 }
77 84
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