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Side by Side Diff: cc/gl_renderer.h

Issue 11649005: cc: Support anti-aliasing for solid color layers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: per edge anti-aliasing Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
(...skipping 151 matching lines...) Expand 10 before | Expand all | Expand 10 after
162 // Texture shaders. 162 // Texture shaders.
163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram; 163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram;
164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli pVaryingAlpha> TextureProgramFlip; 164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli pVaryingAlpha> TextureProgramFlip;
165 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tVaryingAlpha> TextureIOSurfaceProgram; 165 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tVaryingAlpha> TextureIOSurfaceProgram;
166 166
167 // Video shaders. 167 // Video shaders.
168 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram; 168 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram;
169 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram; 169 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram;
170 170
171 // Special purpose / effects shaders. 171 // Special purpose / effects shaders.
172 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr am; 172 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> SolidColorProg ram;
173 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColorAA> SolidColorPr ogramAA;
173 174
174 const TileProgram* tileProgram(); 175 const TileProgram* tileProgram();
175 const TileProgramOpaque* tileProgramOpaque(); 176 const TileProgramOpaque* tileProgramOpaque();
176 const TileProgramAA* tileProgramAA(); 177 const TileProgramAA* tileProgramAA();
177 const TileProgramSwizzle* tileProgramSwizzle(); 178 const TileProgramSwizzle* tileProgramSwizzle();
178 const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque(); 179 const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque();
179 const TileProgramSwizzleAA* tileProgramSwizzleAA(); 180 const TileProgramSwizzleAA* tileProgramSwizzleAA();
180 const TileCheckerboardProgram* tileCheckerboardProgram(); 181 const TileCheckerboardProgram* tileCheckerboardProgram();
181 182
182 const RenderPassProgram* renderPassProgram(); 183 const RenderPassProgram* renderPassProgram();
183 const RenderPassProgramAA* renderPassProgramAA(); 184 const RenderPassProgramAA* renderPassProgramAA();
184 const RenderPassMaskProgram* renderPassMaskProgram(); 185 const RenderPassMaskProgram* renderPassMaskProgram();
185 const RenderPassMaskProgramAA* renderPassMaskProgramAA(); 186 const RenderPassMaskProgramAA* renderPassMaskProgramAA();
186 187
187 const TextureProgram* textureProgram(); 188 const TextureProgram* textureProgram();
188 const TextureProgramFlip* textureProgramFlip(); 189 const TextureProgramFlip* textureProgramFlip();
189 const TextureIOSurfaceProgram* textureIOSurfaceProgram(); 190 const TextureIOSurfaceProgram* textureIOSurfaceProgram();
190 191
191 const VideoYUVProgram* videoYUVProgram(); 192 const VideoYUVProgram* videoYUVProgram();
192 const VideoStreamTextureProgram* videoStreamTextureProgram(); 193 const VideoStreamTextureProgram* videoStreamTextureProgram();
193 194
194 const SolidColorProgram* solidColorProgram(); 195 const SolidColorProgram* solidColorProgram();
196 const SolidColorProgramAA* solidColorProgramAA();
195 197
196 scoped_ptr<TileProgram> m_tileProgram; 198 scoped_ptr<TileProgram> m_tileProgram;
197 scoped_ptr<TileProgramOpaque> m_tileProgramOpaque; 199 scoped_ptr<TileProgramOpaque> m_tileProgramOpaque;
198 scoped_ptr<TileProgramAA> m_tileProgramAA; 200 scoped_ptr<TileProgramAA> m_tileProgramAA;
199 scoped_ptr<TileProgramSwizzle> m_tileProgramSwizzle; 201 scoped_ptr<TileProgramSwizzle> m_tileProgramSwizzle;
200 scoped_ptr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque; 202 scoped_ptr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque;
201 scoped_ptr<TileProgramSwizzleAA> m_tileProgramSwizzleAA; 203 scoped_ptr<TileProgramSwizzleAA> m_tileProgramSwizzleAA;
202 scoped_ptr<TileCheckerboardProgram> m_tileCheckerboardProgram; 204 scoped_ptr<TileCheckerboardProgram> m_tileCheckerboardProgram;
203 205
204 scoped_ptr<RenderPassProgram> m_renderPassProgram; 206 scoped_ptr<RenderPassProgram> m_renderPassProgram;
205 scoped_ptr<RenderPassProgramAA> m_renderPassProgramAA; 207 scoped_ptr<RenderPassProgramAA> m_renderPassProgramAA;
206 scoped_ptr<RenderPassMaskProgram> m_renderPassMaskProgram; 208 scoped_ptr<RenderPassMaskProgram> m_renderPassMaskProgram;
207 scoped_ptr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA; 209 scoped_ptr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA;
208 210
209 scoped_ptr<TextureProgram> m_textureProgram; 211 scoped_ptr<TextureProgram> m_textureProgram;
210 scoped_ptr<TextureProgramFlip> m_textureProgramFlip; 212 scoped_ptr<TextureProgramFlip> m_textureProgramFlip;
211 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; 213 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram;
212 214
213 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; 215 scoped_ptr<VideoYUVProgram> m_videoYUVProgram;
214 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; 216 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram;
215 217
216 scoped_ptr<SolidColorProgram> m_solidColorProgram; 218 scoped_ptr<SolidColorProgram> m_solidColorProgram;
219 scoped_ptr<SolidColorProgramAA> m_solidColorProgramAA;
217 220
218 OutputSurface* m_outputSurface; 221 OutputSurface* m_outputSurface;
219 WebKit::WebGraphicsContext3D* m_context; 222 WebKit::WebGraphicsContext3D* m_context;
220 223
221 gfx::Rect m_swapBufferRect; 224 gfx::Rect m_swapBufferRect;
222 gfx::Rect m_scissorRect; 225 gfx::Rect m_scissorRect;
223 bool m_isViewportChanged; 226 bool m_isViewportChanged;
224 bool m_isBackbufferDiscarded; 227 bool m_isBackbufferDiscarded;
225 bool m_discardBackbufferWhenNotVisible; 228 bool m_discardBackbufferWhenNotVisible;
226 bool m_isUsingBindUniform; 229 bool m_isUsingBindUniform;
(...skipping 17 matching lines...) Expand all
244 #if DEBUG_GL_CALLS && !defined(NDEBUG) 247 #if DEBUG_GL_CALLS && !defined(NDEBUG)
245 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 248 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
246 #else 249 #else
247 #define GLC(context, x) (x) 250 #define GLC(context, x) (x)
248 #endif 251 #endif
249 252
250 253
251 } 254 }
252 255
253 #endif // CC_GL_RENDERER_H_ 256 #endif // CC_GL_RENDERER_H_
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