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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
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162 // Texture shaders. | 162 // Texture shaders. |
163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar
yingAlpha> TextureProgram; | 163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar
yingAlpha> TextureProgram; |
164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli
pVaryingAlpha> TextureProgramFlip; | 164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli
pVaryingAlpha> TextureProgramFlip; |
165 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec
tVaryingAlpha> TextureIOSurfaceProgram; | 165 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec
tVaryingAlpha> TextureIOSurfaceProgram; |
166 | 166 |
167 // Video shaders. | 167 // Video shaders. |
168 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt
ernal> VideoStreamTextureProgram; | 168 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt
ernal> VideoStreamTextureProgram; |
169 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
VideoYUVProgram; | 169 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
VideoYUVProgram; |
170 | 170 |
171 // Special purpose / effects shaders. | 171 // Special purpose / effects shaders. |
172 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr
am; | 172 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> SolidColorProg
ram; |
| 173 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColorAA> SolidColorPr
ogramAA; |
173 | 174 |
174 const TileProgram* tileProgram(); | 175 const TileProgram* tileProgram(); |
175 const TileProgramOpaque* tileProgramOpaque(); | 176 const TileProgramOpaque* tileProgramOpaque(); |
176 const TileProgramAA* tileProgramAA(); | 177 const TileProgramAA* tileProgramAA(); |
177 const TileProgramSwizzle* tileProgramSwizzle(); | 178 const TileProgramSwizzle* tileProgramSwizzle(); |
178 const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque(); | 179 const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque(); |
179 const TileProgramSwizzleAA* tileProgramSwizzleAA(); | 180 const TileProgramSwizzleAA* tileProgramSwizzleAA(); |
180 const TileCheckerboardProgram* tileCheckerboardProgram(); | 181 const TileCheckerboardProgram* tileCheckerboardProgram(); |
181 | 182 |
182 const RenderPassProgram* renderPassProgram(); | 183 const RenderPassProgram* renderPassProgram(); |
183 const RenderPassProgramAA* renderPassProgramAA(); | 184 const RenderPassProgramAA* renderPassProgramAA(); |
184 const RenderPassMaskProgram* renderPassMaskProgram(); | 185 const RenderPassMaskProgram* renderPassMaskProgram(); |
185 const RenderPassMaskProgramAA* renderPassMaskProgramAA(); | 186 const RenderPassMaskProgramAA* renderPassMaskProgramAA(); |
186 | 187 |
187 const TextureProgram* textureProgram(); | 188 const TextureProgram* textureProgram(); |
188 const TextureProgramFlip* textureProgramFlip(); | 189 const TextureProgramFlip* textureProgramFlip(); |
189 const TextureIOSurfaceProgram* textureIOSurfaceProgram(); | 190 const TextureIOSurfaceProgram* textureIOSurfaceProgram(); |
190 | 191 |
191 const VideoYUVProgram* videoYUVProgram(); | 192 const VideoYUVProgram* videoYUVProgram(); |
192 const VideoStreamTextureProgram* videoStreamTextureProgram(); | 193 const VideoStreamTextureProgram* videoStreamTextureProgram(); |
193 | 194 |
194 const SolidColorProgram* solidColorProgram(); | 195 const SolidColorProgram* solidColorProgram(); |
| 196 const SolidColorProgramAA* solidColorProgramAA(); |
195 | 197 |
196 scoped_ptr<TileProgram> m_tileProgram; | 198 scoped_ptr<TileProgram> m_tileProgram; |
197 scoped_ptr<TileProgramOpaque> m_tileProgramOpaque; | 199 scoped_ptr<TileProgramOpaque> m_tileProgramOpaque; |
198 scoped_ptr<TileProgramAA> m_tileProgramAA; | 200 scoped_ptr<TileProgramAA> m_tileProgramAA; |
199 scoped_ptr<TileProgramSwizzle> m_tileProgramSwizzle; | 201 scoped_ptr<TileProgramSwizzle> m_tileProgramSwizzle; |
200 scoped_ptr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque; | 202 scoped_ptr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque; |
201 scoped_ptr<TileProgramSwizzleAA> m_tileProgramSwizzleAA; | 203 scoped_ptr<TileProgramSwizzleAA> m_tileProgramSwizzleAA; |
202 scoped_ptr<TileCheckerboardProgram> m_tileCheckerboardProgram; | 204 scoped_ptr<TileCheckerboardProgram> m_tileCheckerboardProgram; |
203 | 205 |
204 scoped_ptr<RenderPassProgram> m_renderPassProgram; | 206 scoped_ptr<RenderPassProgram> m_renderPassProgram; |
205 scoped_ptr<RenderPassProgramAA> m_renderPassProgramAA; | 207 scoped_ptr<RenderPassProgramAA> m_renderPassProgramAA; |
206 scoped_ptr<RenderPassMaskProgram> m_renderPassMaskProgram; | 208 scoped_ptr<RenderPassMaskProgram> m_renderPassMaskProgram; |
207 scoped_ptr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA; | 209 scoped_ptr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA; |
208 | 210 |
209 scoped_ptr<TextureProgram> m_textureProgram; | 211 scoped_ptr<TextureProgram> m_textureProgram; |
210 scoped_ptr<TextureProgramFlip> m_textureProgramFlip; | 212 scoped_ptr<TextureProgramFlip> m_textureProgramFlip; |
211 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; | 213 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; |
212 | 214 |
213 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; | 215 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; |
214 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; | 216 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; |
215 | 217 |
216 scoped_ptr<SolidColorProgram> m_solidColorProgram; | 218 scoped_ptr<SolidColorProgram> m_solidColorProgram; |
| 219 scoped_ptr<SolidColorProgramAA> m_solidColorProgramAA; |
217 | 220 |
218 OutputSurface* m_outputSurface; | 221 OutputSurface* m_outputSurface; |
219 WebKit::WebGraphicsContext3D* m_context; | 222 WebKit::WebGraphicsContext3D* m_context; |
220 | 223 |
221 gfx::Rect m_swapBufferRect; | 224 gfx::Rect m_swapBufferRect; |
222 gfx::Rect m_scissorRect; | 225 gfx::Rect m_scissorRect; |
223 bool m_isViewportChanged; | 226 bool m_isViewportChanged; |
224 bool m_isBackbufferDiscarded; | 227 bool m_isBackbufferDiscarded; |
225 bool m_discardBackbufferWhenNotVisible; | 228 bool m_discardBackbufferWhenNotVisible; |
226 bool m_isUsingBindUniform; | 229 bool m_isUsingBindUniform; |
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244 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 247 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
245 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 248 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
246 #else | 249 #else |
247 #define GLC(context, x) (x) | 250 #define GLC(context, x) (x) |
248 #endif | 251 #endif |
249 | 252 |
250 | 253 |
251 } | 254 } |
252 | 255 |
253 #endif // CC_GL_RENDERER_H_ | 256 #endif // CC_GL_RENDERER_H_ |
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