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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 1164443002: Revert of Add direct getter for GrCaps to GrContext. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h" 11 #include "SkBitmapProcShader.h"
12 #include "SkCanvas.h" 12 #include "SkCanvas.h"
13 #include "SkMatrixUtils.h" 13 #include "SkMatrixUtils.h"
14 #include "SkPicture.h" 14 #include "SkPicture.h"
15 #include "SkReadBuffer.h" 15 #include "SkReadBuffer.h"
16 #include "SkResourceCache.h" 16 #include "SkResourceCache.h"
17 17
18 #if SK_SUPPORT_GPU 18 #if SK_SUPPORT_GPU
19 #include "GrContext.h" 19 #include "GrContext.h"
20 #include "GrCaps.h"
21 #endif 20 #endif
22 21
23 namespace { 22 namespace {
24 static unsigned gBitmapSkaderKeyNamespaceLabel; 23 static unsigned gBitmapSkaderKeyNamespaceLabel;
25 24
26 struct BitmapShaderKey : public SkResourceCache::Key { 25 struct BitmapShaderKey : public SkResourceCache::Key {
27 public: 26 public:
28 BitmapShaderKey(uint32_t pictureID, 27 BitmapShaderKey(uint32_t pictureID,
29 const SkRect& tile, 28 const SkRect& tile,
30 SkShader::TileMode tmx, 29 SkShader::TileMode tmx,
(...skipping 308 matching lines...) Expand 10 before | Expand all | Expand 10 after
339 } 338 }
340 #endif 339 #endif
341 340
342 #if SK_SUPPORT_GPU 341 #if SK_SUPPORT_GPU
343 bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& pai nt, 342 bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& pai nt,
344 const SkMatrix& viewM, const SkMatrix* localMatrix, 343 const SkMatrix& viewM, const SkMatrix* localMatrix,
345 GrColor* paintColor, 344 GrColor* paintColor,
346 GrFragmentProcessor** fp) const { 345 GrFragmentProcessor** fp) const {
347 int maxTextureSize = 0; 346 int maxTextureSize = 0;
348 if (context) { 347 if (context) {
349 maxTextureSize = context->caps()->maxTextureSize(); 348 maxTextureSize = context->getMaxTextureSize();
350 } 349 }
351 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); 350 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize));
352 if (!bitmapShader) { 351 if (!bitmapShader) {
353 return false; 352 return false;
354 } 353 }
355 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC olor, fp); 354 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC olor, fp);
356 } 355 }
357 #else 356 #else
358 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix&, 357 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix&,
359 const SkMatrix*, GrColor*, 358 const SkMatrix*, GrColor*,
360 GrFragmentProcessor**) const { 359 GrFragmentProcessor**) const {
361 SkDEBUGFAIL("Should not call in GPU-less build"); 360 SkDEBUGFAIL("Should not call in GPU-less build");
362 return false; 361 return false;
363 } 362 }
364 #endif 363 #endif
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