Index: Source/WebCore/page/scrolling/ScrollingCoordinator.cpp |
=================================================================== |
--- Source/WebCore/page/scrolling/ScrollingCoordinator.cpp (revision 138265) |
+++ Source/WebCore/page/scrolling/ScrollingCoordinator.cpp (working copy) |
@@ -27,6 +27,7 @@ |
#include "ScrollingCoordinator.h" |
+#include "Document.h" |
#include "Frame.h" |
#include "FrameView.h" |
#include "GraphicsLayer.h" |
@@ -177,6 +178,57 @@ |
return nonFastScrollableRegion; |
} |
+#if ENABLE(TOUCH_EVENT_TRACKING) |
+static void accumulateRendererTouchEventTargetRects(Vector<IntRect>& rects, const RenderObject* renderer) |
+{ |
+ // FIXME: This method is O(N^2) as it walks the tree to the root for every renderer. RenderGeometryMap would fix this. |
+ rects.append(enclosingIntRect(renderer->clippedOverflowRectForRepaint(0))); |
+ if (renderer->isRenderBlock()) { |
+ const RenderBlock* block = toRenderBlock(renderer); |
+ for (RenderObject* child = block->firstChild(); child; child = child->nextSibling()) |
+ accumulateRendererTouchEventTargetRects(rects, child); |
+ } |
+} |
+ |
+static void accumulateDocumentEventTargetRects(Vector<IntRect>& rects, const Document* document) |
+{ |
+ ASSERT(document); |
+ if (!document->touchEventTargets()) |
+ return; |
+ |
+ const TouchEventTargetSet* targets = document->touchEventTargets(); |
+ for (TouchEventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
+ const Node* touchTarget = iter->key; |
+ if (!touchTarget->inDocument()) |
+ continue; |
+ |
+ if (touchTarget == document) { |
+ if (RenderView* view = document->renderView()) |
+ rects.append(enclosingIntRect(view->clippedOverflowRectForRepaint(0))); |
+ return; |
+ } |
+ |
+ if (touchTarget->isDocumentNode() && touchTarget != document) { |
+ accumulateDocumentEventTargetRects(rects, static_cast<const Document*>(touchTarget)); |
+ continue; |
+ } |
+ |
+ if (RenderObject* renderer = touchTarget->renderer()) |
+ accumulateRendererTouchEventTargetRects(rects, renderer); |
+ } |
+} |
+ |
+void ScrollingCoordinator::computeAbsoluteTouchEventTargetRects(const Document* document, Vector<IntRect>& rects) |
+{ |
+ ASSERT(document); |
+ if (!document->view()) |
+ return; |
+ |
+ // FIXME: These rects won't be properly updated if the renderers are in a sub-tree that scrolls. |
+ accumulateDocumentEventTargetRects(rects, document); |
+} |
+#endif |
+ |
unsigned ScrollingCoordinator::computeCurrentWheelEventHandlerCount() |
{ |
unsigned wheelEventHandlerCount = 0; |