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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/launcher/launcher_button.h" | 5 #include "ash/launcher/launcher_button.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ash/launcher/launcher_button_host.h" | 9 #include "ash/launcher/launcher_button_host.h" |
10 #include "ash/wm/shelf_layout_manager.h" | 10 #include "ash/wm/shelf_layout_manager.h" |
11 #include "grit/ash_resources.h" | 11 #include "grit/ash_resources.h" |
12 #include "skia/ext/image_operations.h" | 12 #include "skia/ext/image_operations.h" |
13 #include "ui/base/accessibility/accessible_view_state.h" | 13 #include "ui/base/accessibility/accessible_view_state.h" |
14 #include "ui/base/animation/animation_delegate.h" | 14 #include "ui/base/animation/animation_delegate.h" |
15 #include "ui/base/animation/throb_animation.h" | 15 #include "ui/base/animation/throb_animation.h" |
16 #include "ui/base/events/event_constants.h" | 16 #include "ui/base/events/event_constants.h" |
17 #include "ui/base/resource/resource_bundle.h" | 17 #include "ui/base/resource/resource_bundle.h" |
18 #include "ui/compositor/layer.h" | 18 #include "ui/compositor/layer.h" |
19 #include "ui/compositor/scoped_layer_animation_settings.h" | 19 #include "ui/compositor/scoped_layer_animation_settings.h" |
20 #include "ui/gfx/canvas.h" | 20 #include "ui/gfx/canvas.h" |
21 #include "ui/gfx/image/image.h" | 21 #include "ui/gfx/image/image.h" |
22 #include "ui/gfx/image/image_skia_operations.h" | 22 #include "ui/gfx/image/image_skia_operations.h" |
| 23 #include "ui/gfx/skbitmap_operations.h" |
23 #include "ui/views/controls/image_view.h" | 24 #include "ui/views/controls/image_view.h" |
24 | 25 |
25 namespace { | 26 namespace { |
26 | 27 |
27 // Size of the bar. This is along the opposite axis of the shelf. For example, | 28 // Size of the bar. This is along the opposite axis of the shelf. For example, |
28 // if the shelf is aligned horizontally then this is the height of the bar. | 29 // if the shelf is aligned horizontally then this is the height of the bar. |
29 const int kBarSize = 3; | 30 const int kBarSize = 3; |
30 const int kBarSpacing = 5; | 31 const int kBarSpacing = 5; |
31 const int kIconSize = 32; | 32 const int kIconSize = 32; |
32 const int kHopSpacing = 2; | 33 const int kHopSpacing = 2; |
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355 bool LauncherButton::IsShelfHorizontal() const { | 356 bool LauncherButton::IsShelfHorizontal() const { |
356 return shelf_layout_manager_->IsHorizontalAlignment(); | 357 return shelf_layout_manager_->IsHorizontalAlignment(); |
357 } | 358 } |
358 | 359 |
359 void LauncherButton::UpdateState() { | 360 void LauncherButton::UpdateState() { |
360 if (state_ == STATE_NORMAL) { | 361 if (state_ == STATE_NORMAL) { |
361 bar_->SetVisible(false); | 362 bar_->SetVisible(false); |
362 } else { | 363 } else { |
363 int bar_id; | 364 int bar_id; |
364 if (state_ & STATE_ACTIVE) { | 365 if (state_ & STATE_ACTIVE) { |
365 bar_id = shelf_layout_manager_->SelectValueForShelfAlignment( | 366 bar_id = IDR_AURA_LAUNCHER_UNDERLINE_ACTIVE; |
366 IDR_AURA_LAUNCHER_UNDERLINE_BOTTOM_ACTIVE, | |
367 IDR_AURA_LAUNCHER_UNDERLINE_LEFT_ACTIVE, | |
368 IDR_AURA_LAUNCHER_UNDERLINE_RIGHT_ACTIVE); | |
369 } else if (state_ & (STATE_HOVERED | STATE_FOCUSED | STATE_ATTENTION)) { | 367 } else if (state_ & (STATE_HOVERED | STATE_FOCUSED | STATE_ATTENTION)) { |
370 bar_id = shelf_layout_manager_->SelectValueForShelfAlignment( | 368 bar_id = IDR_AURA_LAUNCHER_UNDERLINE_HOVER; |
371 IDR_AURA_LAUNCHER_UNDERLINE_BOTTOM_HOVER, | |
372 IDR_AURA_LAUNCHER_UNDERLINE_LEFT_HOVER, | |
373 IDR_AURA_LAUNCHER_UNDERLINE_RIGHT_HOVER); | |
374 } else { | 369 } else { |
375 bar_id = shelf_layout_manager_->SelectValueForShelfAlignment( | 370 bar_id = IDR_AURA_LAUNCHER_UNDERLINE_RUNNING; |
376 IDR_AURA_LAUNCHER_UNDERLINE_BOTTOM_RUNNING, | |
377 IDR_AURA_LAUNCHER_UNDERLINE_LEFT_RUNNING, | |
378 IDR_AURA_LAUNCHER_UNDERLINE_RIGHT_RUNNING); | |
379 } | 371 } |
380 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); | 372 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
381 bar_->SetImage(rb.GetImageNamed(bar_id).ToImageSkia()); | 373 const gfx::ImageSkia* image = rb.GetImageNamed(bar_id).ToImageSkia(); |
| 374 if(SHELF_ALIGNMENT_BOTTOM == shelf_layout_manager_->GetAlignment()) |
| 375 bar_->SetImage(*image); |
| 376 else |
| 377 bar_->SetImage(gfx::ImageSkiaOperations::CreateRotatedImage(*image, |
| 378 shelf_layout_manager_->SelectValueForShelfAlignment( |
| 379 SkBitmapOperations::ROTATION_270_CW, |
| 380 SkBitmapOperations::ROTATION_270_CW, |
| 381 SkBitmapOperations::ROTATION_90_CW))); |
382 bar_->SetVisible(true); | 382 bar_->SetVisible(true); |
383 } | 383 } |
384 bool rtl = base::i18n::IsRTL(); | 384 bool rtl = base::i18n::IsRTL(); |
385 bar_->SetHorizontalAlignment( | 385 bar_->SetHorizontalAlignment( |
386 shelf_layout_manager_->SelectValueForShelfAlignment( | 386 shelf_layout_manager_->SelectValueForShelfAlignment( |
387 views::ImageView::CENTER, | 387 views::ImageView::CENTER, |
388 rtl ? views::ImageView::TRAILING : views::ImageView::LEADING, | 388 rtl ? views::ImageView::TRAILING : views::ImageView::LEADING, |
389 rtl ? views::ImageView::LEADING : views::ImageView::TRAILING)); | 389 rtl ? views::ImageView::LEADING : views::ImageView::TRAILING)); |
390 bar_->SetVerticalAlignment( | 390 bar_->SetVerticalAlignment( |
391 shelf_layout_manager_->SelectValueForShelfAlignment( | 391 shelf_layout_manager_->SelectValueForShelfAlignment( |
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414 | 414 |
415 // Force bar to layout as alignment may have changed but not bounds. | 415 // Force bar to layout as alignment may have changed but not bounds. |
416 bar_->Layout(); | 416 bar_->Layout(); |
417 Layout(); | 417 Layout(); |
418 bar_->SchedulePaint(); | 418 bar_->SchedulePaint(); |
419 SchedulePaint(); | 419 SchedulePaint(); |
420 } | 420 } |
421 | 421 |
422 } // namespace internal | 422 } // namespace internal |
423 } // namespace ash | 423 } // namespace ash |
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