| Index: platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp
|
| diff --git a/platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp b/platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e2bc99610ff2beb58e0eafca27b2f6c8257daf5c
|
| --- /dev/null
|
| +++ b/platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp
|
| @@ -0,0 +1,187 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkOSWindow_Android.h"
|
| +
|
| +#include <GLES/gl.h>
|
| +
|
| +SkOSWindow::SkOSWindow(void* hwnd) {
|
| + fWindow.fDisplay = EGL_NO_DISPLAY;
|
| + fWindow.fContext = EGL_NO_CONTEXT;
|
| + fWindow.fSurface = EGL_NO_SURFACE;
|
| + fNativeWindow = (ANativeWindow*)hwnd;
|
| + fDestroyRequested = false;
|
| +}
|
| +
|
| +SkOSWindow::~SkOSWindow() {
|
| + if (fWindow.fDisplay != EGL_NO_DISPLAY) {
|
| + eglMakeCurrent(fWindow.fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
| + if (fWindow.fContext != EGL_NO_CONTEXT) {
|
| + eglDestroyContext(fWindow.fDisplay, fWindow.fContext);
|
| + }
|
| + if (fWindow.fSurface != EGL_NO_SURFACE) {
|
| + eglDestroySurface(fWindow.fDisplay, fWindow.fSurface);
|
| + }
|
| + eglTerminate(fWindow.fDisplay);
|
| + }
|
| + fWindow.fDisplay = EGL_NO_DISPLAY;
|
| + fWindow.fContext = EGL_NO_CONTEXT;
|
| + fWindow.fSurface = EGL_NO_SURFACE;
|
| +}
|
| +
|
| +bool SkOSWindow::attach(SkBackEndTypes attachType,
|
| + int /*msaaSampleCount*/,
|
| + AttachmentInfo* info) {
|
| + static const EGLint kEGLContextAttribsForOpenGL[] = {
|
| + EGL_NONE
|
| + };
|
| +
|
| + static const EGLint kEGLContextAttribsForOpenGLES[] = {
|
| + EGL_CONTEXT_CLIENT_VERSION, 2,
|
| + EGL_NONE
|
| + };
|
| +
|
| + static const struct {
|
| + const EGLint* fContextAttribs;
|
| + EGLenum fAPI;
|
| + EGLint fRenderableTypeBit;
|
| + } kAPIs[] = {
|
| + { // OpenGL
|
| + kEGLContextAttribsForOpenGL,
|
| + EGL_OPENGL_API,
|
| + EGL_OPENGL_BIT,
|
| + },
|
| + { // OpenGL ES. This seems to work for both ES2 and 3 (when available).
|
| + kEGLContextAttribsForOpenGLES,
|
| + EGL_OPENGL_ES_API,
|
| + EGL_OPENGL_ES2_BIT,
|
| + },
|
| + };
|
| +
|
| + size_t apiLimit = SK_ARRAY_COUNT(kAPIs);
|
| +
|
| + for (size_t api = 0; api < apiLimit; ++api) {
|
| + EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
| +
|
| + EGLint majorVersion;
|
| + EGLint minorVersion;
|
| + eglInitialize(display, &majorVersion, &minorVersion);
|
| +
|
| +#if 0
|
| + SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR));
|
| + SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS));
|
| + SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION));
|
| + SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS));
|
| +#endif
|
| +
|
| + if (!eglBindAPI(kAPIs[api].fAPI)) {
|
| + continue;
|
| + }
|
| +
|
| + const EGLint configAttribs[] = {
|
| + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
| + EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit,
|
| + EGL_RED_SIZE, 8,
|
| + EGL_GREEN_SIZE, 8,
|
| + EGL_BLUE_SIZE, 8,
|
| + EGL_ALPHA_SIZE, 8,
|
| + EGL_NONE
|
| + };
|
| +
|
| + EGLint format;
|
| + EGLint numConfigs;
|
| + EGLConfig config;
|
| + EGLSurface surface;
|
| + EGLContext context;
|
| +
|
| + /* Here, the application chooses the configuration it desires. In this
|
| + * sample, we have a very simplified selection process, where we pick
|
| + * the first EGLConfig that matches our criteria */
|
| + eglChooseConfig(display, configAttribs, &config, 1, &numConfigs);
|
| +
|
| + /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
|
| + * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
|
| + * As soon as we picked a EGLConfig, we can safely reconfigure the
|
| + * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
|
| + eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
|
| +
|
| + ANativeWindow_setBuffersGeometry(fNativeWindow, 0, 0, format);
|
| +
|
| + surface = eglCreateWindowSurface(display, config, fNativeWindow, NULL);
|
| + context = eglCreateContext(display, config, NULL, kAPIs[api].fContextAttribs);
|
| + if (EGL_NO_CONTEXT == context) {
|
| + SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError());
|
| + continue;
|
| + }
|
| +
|
| + if (!eglMakeCurrent(display, surface, surface, context)) {
|
| + SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError());
|
| + continue;
|
| + }
|
| +
|
| + fWindow.fDisplay = display;
|
| + fWindow.fContext = context;
|
| + fWindow.fSurface = surface;
|
| + }
|
| +
|
| + if (fWindow.fDisplay && fWindow.fContext && fWindow.fSurface) {
|
| + EGLint w, h;
|
| + eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_WIDTH, &w);
|
| + eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_HEIGHT, &h);
|
| +
|
| + glViewport(0, 0, w, h);
|
| + glClearColor(0.0, 0, 0, 0.0);
|
| + glClearStencil(0);
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
| +
|
| + // We retrieve the fullscreen width and height
|
| + this->setSize((SkScalar)w, (SkScalar)h);
|
| + return true;
|
| + } else {
|
| + return false;
|
| + }
|
| +}
|
| +
|
| +void SkOSWindow::detach() {
|
| + fDestroyRequested = true;
|
| +}
|
| +
|
| +void SkOSWindow::present() {
|
| + if (fWindow.fDisplay != EGL_NO_DISPLAY && fWindow.fContext != EGL_NO_CONTEXT) {
|
| + eglSwapBuffers(fWindow.fDisplay, fWindow.fSurface);
|
| + }
|
| +}
|
| +
|
| +void SkOSWindow::closeWindow() {
|
| + fDestroyRequested = true;
|
| +}
|
| +
|
| +void SkOSWindow::setVsync(bool vsync) {
|
| + if (fWindow.fDisplay != EGL_NO_DISPLAY) {
|
| + int swapInterval = vsync ? 1 : 0;
|
| + eglSwapInterval(fWindow.fDisplay, swapInterval);
|
| + }
|
| +}
|
| +
|
| +void SkOSWindow::onSetTitle(const char title[]) {
|
| +}
|
| +
|
| +void SkOSWindow::onHandleInval(const SkIRect& rect) {
|
| +}
|
| +
|
| +void SkOSWindow::onPDFSaved(const char title[], const char desc[], const char path[]) {
|
| +}
|
| +
|
| +///////////////////////////////////////////
|
| +/////////////// SkEvent impl //////////////
|
| +///////////////////////////////////////////
|
| +
|
| +void SkEvent::SignalQueueTimer(SkMSec ms) {
|
| +}
|
| +
|
| +void SkEvent::SignalNonEmptyQueue() {
|
| +}
|
|
|