Index: platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp |
diff --git a/platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp b/platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e2bc99610ff2beb58e0eafca27b2f6c8257daf5c |
--- /dev/null |
+++ b/platform_tools/android/visualbench/jni/SkOSWindow_AndroidNative.cpp |
@@ -0,0 +1,187 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkOSWindow_Android.h" |
+ |
+#include <GLES/gl.h> |
+ |
+SkOSWindow::SkOSWindow(void* hwnd) { |
+ fWindow.fDisplay = EGL_NO_DISPLAY; |
+ fWindow.fContext = EGL_NO_CONTEXT; |
+ fWindow.fSurface = EGL_NO_SURFACE; |
+ fNativeWindow = (ANativeWindow*)hwnd; |
+ fDestroyRequested = false; |
+} |
+ |
+SkOSWindow::~SkOSWindow() { |
+ if (fWindow.fDisplay != EGL_NO_DISPLAY) { |
+ eglMakeCurrent(fWindow.fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
+ if (fWindow.fContext != EGL_NO_CONTEXT) { |
+ eglDestroyContext(fWindow.fDisplay, fWindow.fContext); |
+ } |
+ if (fWindow.fSurface != EGL_NO_SURFACE) { |
+ eglDestroySurface(fWindow.fDisplay, fWindow.fSurface); |
+ } |
+ eglTerminate(fWindow.fDisplay); |
+ } |
+ fWindow.fDisplay = EGL_NO_DISPLAY; |
+ fWindow.fContext = EGL_NO_CONTEXT; |
+ fWindow.fSurface = EGL_NO_SURFACE; |
+} |
+ |
+bool SkOSWindow::attach(SkBackEndTypes attachType, |
+ int /*msaaSampleCount*/, |
+ AttachmentInfo* info) { |
+ static const EGLint kEGLContextAttribsForOpenGL[] = { |
+ EGL_NONE |
+ }; |
+ |
+ static const EGLint kEGLContextAttribsForOpenGLES[] = { |
+ EGL_CONTEXT_CLIENT_VERSION, 2, |
+ EGL_NONE |
+ }; |
+ |
+ static const struct { |
+ const EGLint* fContextAttribs; |
+ EGLenum fAPI; |
+ EGLint fRenderableTypeBit; |
+ } kAPIs[] = { |
+ { // OpenGL |
+ kEGLContextAttribsForOpenGL, |
+ EGL_OPENGL_API, |
+ EGL_OPENGL_BIT, |
+ }, |
+ { // OpenGL ES. This seems to work for both ES2 and 3 (when available). |
+ kEGLContextAttribsForOpenGLES, |
+ EGL_OPENGL_ES_API, |
+ EGL_OPENGL_ES2_BIT, |
+ }, |
+ }; |
+ |
+ size_t apiLimit = SK_ARRAY_COUNT(kAPIs); |
+ |
+ for (size_t api = 0; api < apiLimit; ++api) { |
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
+ |
+ EGLint majorVersion; |
+ EGLint minorVersion; |
+ eglInitialize(display, &majorVersion, &minorVersion); |
+ |
+#if 0 |
+ SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR)); |
+ SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS)); |
+ SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION)); |
+ SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS)); |
+#endif |
+ |
+ if (!eglBindAPI(kAPIs[api].fAPI)) { |
+ continue; |
+ } |
+ |
+ const EGLint configAttribs[] = { |
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
+ EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit, |
+ EGL_RED_SIZE, 8, |
+ EGL_GREEN_SIZE, 8, |
+ EGL_BLUE_SIZE, 8, |
+ EGL_ALPHA_SIZE, 8, |
+ EGL_NONE |
+ }; |
+ |
+ EGLint format; |
+ EGLint numConfigs; |
+ EGLConfig config; |
+ EGLSurface surface; |
+ EGLContext context; |
+ |
+ /* Here, the application chooses the configuration it desires. In this |
+ * sample, we have a very simplified selection process, where we pick |
+ * the first EGLConfig that matches our criteria */ |
+ eglChooseConfig(display, configAttribs, &config, 1, &numConfigs); |
+ |
+ /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is |
+ * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). |
+ * As soon as we picked a EGLConfig, we can safely reconfigure the |
+ * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ |
+ eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); |
+ |
+ ANativeWindow_setBuffersGeometry(fNativeWindow, 0, 0, format); |
+ |
+ surface = eglCreateWindowSurface(display, config, fNativeWindow, NULL); |
+ context = eglCreateContext(display, config, NULL, kAPIs[api].fContextAttribs); |
+ if (EGL_NO_CONTEXT == context) { |
+ SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError()); |
+ continue; |
+ } |
+ |
+ if (!eglMakeCurrent(display, surface, surface, context)) { |
+ SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError()); |
+ continue; |
+ } |
+ |
+ fWindow.fDisplay = display; |
+ fWindow.fContext = context; |
+ fWindow.fSurface = surface; |
+ } |
+ |
+ if (fWindow.fDisplay && fWindow.fContext && fWindow.fSurface) { |
+ EGLint w, h; |
+ eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_WIDTH, &w); |
+ eglQuerySurface(fWindow.fDisplay, fWindow.fSurface, EGL_HEIGHT, &h); |
+ |
+ glViewport(0, 0, w, h); |
+ glClearColor(0.0, 0, 0, 0.0); |
+ glClearStencil(0); |
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
+ |
+ // We retrieve the fullscreen width and height |
+ this->setSize((SkScalar)w, (SkScalar)h); |
+ return true; |
+ } else { |
+ return false; |
+ } |
+} |
+ |
+void SkOSWindow::detach() { |
+ fDestroyRequested = true; |
+} |
+ |
+void SkOSWindow::present() { |
+ if (fWindow.fDisplay != EGL_NO_DISPLAY && fWindow.fContext != EGL_NO_CONTEXT) { |
+ eglSwapBuffers(fWindow.fDisplay, fWindow.fSurface); |
+ } |
+} |
+ |
+void SkOSWindow::closeWindow() { |
+ fDestroyRequested = true; |
+} |
+ |
+void SkOSWindow::setVsync(bool vsync) { |
+ if (fWindow.fDisplay != EGL_NO_DISPLAY) { |
+ int swapInterval = vsync ? 1 : 0; |
+ eglSwapInterval(fWindow.fDisplay, swapInterval); |
+ } |
+} |
+ |
+void SkOSWindow::onSetTitle(const char title[]) { |
+} |
+ |
+void SkOSWindow::onHandleInval(const SkIRect& rect) { |
+} |
+ |
+void SkOSWindow::onPDFSaved(const char title[], const char desc[], const char path[]) { |
+} |
+ |
+/////////////////////////////////////////// |
+/////////////// SkEvent impl ////////////// |
+/////////////////////////////////////////// |
+ |
+void SkEvent::SignalQueueTimer(SkMSec ms) { |
+} |
+ |
+void SkEvent::SignalNonEmptyQueue() { |
+} |