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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/test/geometry_test_utils.h" | 5 #include "cc/test/geometry_test_utils.h" |
6 | 6 |
| 7 #include "base/logging.h" |
7 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
8 #include "third_party/WebKit/Source/Platform/chromium/public/WebTransformationMa
trix.h" | 9 #include "third_party/WebKit/Source/Platform/chromium/public/WebTransformationMa
trix.h" |
9 #include "ui/gfx/transform.h" | 10 #include "ui/gfx/transform.h" |
10 | 11 |
11 namespace cc { | 12 namespace cc { |
12 | 13 |
13 // NOTE: even though transform data types use double precision, we only check | 14 // NOTE: even though transform data types use double precision, we only check |
14 // for equality within single-precision error bounds because many transforms | 15 // for equality within single-precision error bounds because many transforms |
15 // originate from single-precision data types such as quads/rects/etc. | 16 // originate from single-precision data types such as quads/rects/etc. |
16 | 17 |
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49 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 2), (actual).matrix().getDo
uble(0, 2)); | 50 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 2), (actual).matrix().getDo
uble(0, 2)); |
50 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 2), (actual).matrix().getDo
uble(1, 2)); | 51 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 2), (actual).matrix().getDo
uble(1, 2)); |
51 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 2), (actual).matrix().getDo
uble(2, 2)); | 52 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 2), (actual).matrix().getDo
uble(2, 2)); |
52 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 2), (actual).matrix().getDo
uble(3, 2)); | 53 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 2), (actual).matrix().getDo
uble(3, 2)); |
53 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 3), (actual).matrix().getDo
uble(0, 3)); | 54 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 3), (actual).matrix().getDo
uble(0, 3)); |
54 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 3), (actual).matrix().getDo
uble(1, 3)); | 55 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 3), (actual).matrix().getDo
uble(1, 3)); |
55 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 3), (actual).matrix().getDo
uble(2, 3)); | 56 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 3), (actual).matrix().getDo
uble(2, 3)); |
56 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 3), (actual).matrix().getDo
uble(3, 3)); | 57 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 3), (actual).matrix().getDo
uble(3, 3)); |
57 } | 58 } |
58 | 59 |
| 60 gfx::Transform inverse(const gfx::Transform& transform) |
| 61 { |
| 62 gfx::Transform result(gfx::Transform::kSkipInitialization); |
| 63 bool invertedSuccessfully = transform.GetInverse(&result); |
| 64 DCHECK(invertedSuccessfully); |
| 65 return result; |
| 66 } |
| 67 |
59 } // namespace cc | 68 } // namespace cc |
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