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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/direct_renderer.h" | 5 #include "cc/direct_renderer.h" |
| 6 | 6 |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "base/metrics/histogram.h" | 10 #include "base/metrics/histogram.h" |
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| 178 renderPassesInDrawOrder.clear(); | 178 renderPassesInDrawOrder.clear(); |
| 179 } | 179 } |
| 180 | 180 |
| 181 gfx::RectF DirectRenderer::computeScissorRectForRenderPass(const DrawingFrame& f
rame) | 181 gfx::RectF DirectRenderer::computeScissorRectForRenderPass(const DrawingFrame& f
rame) |
| 182 { | 182 { |
| 183 gfx::RectF renderPassScissor = frame.currentRenderPass->output_rect; | 183 gfx::RectF renderPassScissor = frame.currentRenderPass->output_rect; |
| 184 | 184 |
| 185 if (frame.rootDamageRect == frame.rootRenderPass->output_rect) | 185 if (frame.rootDamageRect == frame.rootRenderPass->output_rect) |
| 186 return renderPassScissor; | 186 return renderPassScissor; |
| 187 | 187 |
| 188 gfx::Transform inverseTransform = MathUtil::inverse(frame.currentRenderPass-
>transform_to_root_target); | 188 gfx::Transform inverseTransform(gfx::Transform::kSkipInitialization); |
| 189 gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(invers
eTransform, frame.rootDamageRect); | 189 if (frame.currentRenderPass->transform_to_root_target.GetInverse(&inverseTra
nsform)) { |
| 190 renderPassScissor.Intersect(damageRectInRenderPassSpace); | 190 // Only intersect inverse-projected damage if the transform is invertibl
e. |
| 191 gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(in
verseTransform, frame.rootDamageRect); |
| 192 renderPassScissor.Intersect(damageRectInRenderPassSpace); |
| 193 } |
| 191 | 194 |
| 192 return renderPassScissor; | 195 return renderPassScissor; |
| 193 } | 196 } |
| 194 | 197 |
| 195 void DirectRenderer::setScissorStateForQuad(const DrawingFrame& frame, const Dra
wQuad& quad) | 198 void DirectRenderer::setScissorStateForQuad(const DrawingFrame& frame, const Dra
wQuad& quad) |
| 196 { | 199 { |
| 197 if (quad.isClipped()) { | 200 if (quad.isClipped()) { |
| 198 gfx::RectF quadScissorRect = quad.clipRect(); | 201 gfx::RectF quadScissorRect = quad.clipRect(); |
| 199 setScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect)); | 202 setScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect)); |
| 200 } | 203 } |
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| 294 return pass->output_rect.size(); | 297 return pass->output_rect.size(); |
| 295 } | 298 } |
| 296 | 299 |
| 297 // static | 300 // static |
| 298 GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*) | 301 GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*) |
| 299 { | 302 { |
| 300 return GL_RGBA; | 303 return GL_RGBA; |
| 301 } | 304 } |
| 302 | 305 |
| 303 } // namespace cc | 306 } // namespace cc |
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