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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
| 6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "third_party/skia/include/utils/SkMatrix44.h" | 9 #include "third_party/skia/include/utils/SkMatrix44.h" |
| 10 #include "ui/base/ui_export.h" | 10 #include "ui/base/ui_export.h" |
| 11 | 11 |
| 12 namespace gfx { | 12 namespace gfx { |
| 13 | 13 |
| 14 class RectF; | 14 class RectF; |
| 15 class Point; | 15 class Point; |
| 16 class Point3F; | 16 class Point3F; |
| 17 class Vector3dF; | 17 class Vector3dF; |
| 18 | 18 |
| 19 // 4x4 transformation matrix. Transform is cheap and explicitly allows | 19 // 4x4 transformation matrix. Transform is cheap and explicitly allows |
| 20 // copy/assign. | 20 // copy/assign. |
| 21 class UI_EXPORT Transform { | 21 class UI_EXPORT Transform { |
| 22 public: | 22 public: |
| 23 | |
| 24 enum SkipInitialization { | |
| 25 kSkipInitialization | |
|
danakj
2012/12/19 05:23:06
Wishing for shorter synonym for this, but I got no
| |
| 26 }; | |
| 27 | |
| 23 Transform() : matrix_(SkMatrix44::kIdentity_Constructor) {} | 28 Transform() : matrix_(SkMatrix44::kIdentity_Constructor) {} |
| 29 Transform(SkipInitialization) | |
| 30 : matrix_(SkMatrix44::kUninitialized_Constructor) {} | |
| 24 Transform(const Transform& rhs) : matrix_(rhs.matrix_) {} | 31 Transform(const Transform& rhs) : matrix_(rhs.matrix_) {} |
| 25 // Initialize with the concatenation of lhs * rhs. | 32 // Initialize with the concatenation of lhs * rhs. |
| 26 Transform(const Transform& lhs, const Transform& rhs) | 33 Transform(const Transform& lhs, const Transform& rhs) |
| 27 : matrix_(lhs.matrix_, rhs.matrix_) {} | 34 : matrix_(lhs.matrix_, rhs.matrix_) {} |
| 28 ~Transform() {} | 35 ~Transform() {} |
| 29 | 36 |
| 30 bool operator==(const Transform& rhs) const { return matrix_ == rhs.matrix_; } | 37 bool operator==(const Transform& rhs) const { return matrix_ == rhs.matrix_; } |
| 31 bool operator!=(const Transform& rhs) const { return matrix_ != rhs.matrix_; } | 38 bool operator!=(const Transform& rhs) const { return matrix_ != rhs.matrix_; } |
| 32 | 39 |
| 33 // Resets this transform to the identity transform. | 40 // Resets this transform to the identity transform. |
| (...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 169 Point3F& point) const; | 176 Point3F& point) const; |
| 170 | 177 |
| 171 SkMatrix44 matrix_; | 178 SkMatrix44 matrix_; |
| 172 | 179 |
| 173 // copy/assign are allowed. | 180 // copy/assign are allowed. |
| 174 }; | 181 }; |
| 175 | 182 |
| 176 } // namespace gfx | 183 } // namespace gfx |
| 177 | 184 |
| 178 #endif // UI_GFX_TRANSFORM_H_ | 185 #endif // UI_GFX_TRANSFORM_H_ |
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