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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/test/geometry_test_utils.h" | 5 #include "cc/test/geometry_test_utils.h" |
6 | 6 |
7 #include <public/WebTransformationMatrix.h> | 7 #include <public/WebTransformationMatrix.h> |
8 | 8 |
9 #include "base/logging.h" | |
9 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gfx/transform.h" | 11 #include "ui/gfx/transform.h" |
11 | 12 |
12 namespace cc { | 13 namespace cc { |
13 | 14 |
14 // NOTE: even though transform data types use double precision, we only check | 15 // NOTE: even though transform data types use double precision, we only check |
15 // for equality within single-precision error bounds because many transforms | 16 // for equality within single-precision error bounds because many transforms |
16 // originate from single-precision data types such as quads/rects/etc. | 17 // originate from single-precision data types such as quads/rects/etc. |
17 | 18 |
18 void ExpectTransformationMatrixEq(const WebKit::WebTransformationMatrix& expecte d, | 19 void ExpectTransformationMatrixEq(const WebKit::WebTransformationMatrix& expecte d, |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
50 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 2), (actual).matrix().getDo uble(0, 2)); | 51 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 2), (actual).matrix().getDo uble(0, 2)); |
51 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 2), (actual).matrix().getDo uble(1, 2)); | 52 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 2), (actual).matrix().getDo uble(1, 2)); |
52 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 2), (actual).matrix().getDo uble(2, 2)); | 53 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 2), (actual).matrix().getDo uble(2, 2)); |
53 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 2), (actual).matrix().getDo uble(3, 2)); | 54 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 2), (actual).matrix().getDo uble(3, 2)); |
54 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 3), (actual).matrix().getDo uble(0, 3)); | 55 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 3), (actual).matrix().getDo uble(0, 3)); |
55 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 3), (actual).matrix().getDo uble(1, 3)); | 56 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 3), (actual).matrix().getDo uble(1, 3)); |
56 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 3), (actual).matrix().getDo uble(2, 3)); | 57 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 3), (actual).matrix().getDo uble(2, 3)); |
57 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 3), (actual).matrix().getDo uble(3, 3)); | 58 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 3), (actual).matrix().getDo uble(3, 3)); |
58 } | 59 } |
59 | 60 |
61 gfx::Transform inverse(const gfx::Transform& transform) | |
62 { | |
63 gfx::Transform result; | |
danakj
2012/12/19 05:23:06
I guess this should be kSkipInitialization as well
| |
64 bool invertedSuccessfully = transform.GetInverse(&result); | |
65 DCHECK(invertedSuccessfully); | |
66 return result; | |
67 } | |
68 | |
60 } // namespace cc | 69 } // namespace cc |
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