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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/test/geometry_test_utils.h" | 5 #include "cc/test/geometry_test_utils.h" |
| 6 | 6 |
| 7 #include <public/WebTransformationMatrix.h> | 7 #include <public/WebTransformationMatrix.h> |
| 8 | 8 |
| 9 #include "base/logging.h" | |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gfx/transform.h" | 11 #include "ui/gfx/transform.h" |
| 11 | 12 |
| 12 namespace cc { | 13 namespace cc { |
| 13 | 14 |
| 14 // NOTE: even though transform data types use double precision, we only check | 15 // NOTE: even though transform data types use double precision, we only check |
| 15 // for equality within single-precision error bounds because many transforms | 16 // for equality within single-precision error bounds because many transforms |
| 16 // originate from single-precision data types such as quads/rects/etc. | 17 // originate from single-precision data types such as quads/rects/etc. |
| 17 | 18 |
| 18 void ExpectTransformationMatrixEq(const WebKit::WebTransformationMatrix& expecte d, | 19 void ExpectTransformationMatrixEq(const WebKit::WebTransformationMatrix& expecte d, |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 50 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 2), (actual).matrix().getDo uble(0, 2)); | 51 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 2), (actual).matrix().getDo uble(0, 2)); |
| 51 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 2), (actual).matrix().getDo uble(1, 2)); | 52 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 2), (actual).matrix().getDo uble(1, 2)); |
| 52 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 2), (actual).matrix().getDo uble(2, 2)); | 53 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 2), (actual).matrix().getDo uble(2, 2)); |
| 53 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 2), (actual).matrix().getDo uble(3, 2)); | 54 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 2), (actual).matrix().getDo uble(3, 2)); |
| 54 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 3), (actual).matrix().getDo uble(0, 3)); | 55 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 3), (actual).matrix().getDo uble(0, 3)); |
| 55 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 3), (actual).matrix().getDo uble(1, 3)); | 56 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 3), (actual).matrix().getDo uble(1, 3)); |
| 56 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 3), (actual).matrix().getDo uble(2, 3)); | 57 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 3), (actual).matrix().getDo uble(2, 3)); |
| 57 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 3), (actual).matrix().getDo uble(3, 3)); | 58 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 3), (actual).matrix().getDo uble(3, 3)); |
| 58 } | 59 } |
| 59 | 60 |
| 61 gfx::Transform inverse(const gfx::Transform& transform) | |
| 62 { | |
| 63 gfx::Transform result; | |
|
danakj
2012/12/19 05:23:06
I guess this should be kSkipInitialization as well
| |
| 64 bool invertedSuccessfully = transform.GetInverse(&result); | |
| 65 DCHECK(invertedSuccessfully); | |
| 66 return result; | |
| 67 } | |
| 68 | |
| 60 } // namespace cc | 69 } // namespace cc |
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