Index: sky/examples/game/lib/transform_node.dart |
diff --git a/sky/examples/game/lib/transform_node.dart b/sky/examples/game/lib/transform_node.dart |
index e5bc444001a5de47b3b21fc8d27a34a0692b8585..199ca55f80719ce0d06f337c159b0415f1416fb5 100644 |
--- a/sky/examples/game/lib/transform_node.dart |
+++ b/sky/examples/game/lib/transform_node.dart |
@@ -123,7 +123,7 @@ class TransformNode { |
canvas.save(); |
canvas.translate(_position[0], _position[1]); |
- canvas.rotateDegrees(_rotation); |
+ canvas.rotate(degrees2radians(_rotation)); |
canvas.translate(-_width*_pivot[0], -_height*_pivot[1]); |
// TODO: Use transformation matrix instead of individual calls |
@@ -147,4 +147,4 @@ class TransformNode { |
void update(double dt) { |
} |
-} |
+} |