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1 | 1 |
2 import 'package:sky/framework/rendering/object.dart'; | 2 import 'package:sky/framework/rendering/object.dart'; |
3 import 'package:sky/framework/rendering/box.dart'; | 3 import 'package:sky/framework/rendering/box.dart'; |
4 import 'dart:sky' as sky; | 4 import 'dart:sky' as sky; |
5 | 5 |
6 typedef void Logger (String s); | 6 typedef void Logger (String s); |
7 | 7 |
8 class TestDisplayList extends RenderObjectDisplayList { | 8 class TestDisplayList extends RenderObjectDisplayList { |
9 TestDisplayList(double width, double height, this.logger, { this.indent: '' })
: | 9 TestDisplayList(double width, double height, this.logger, { this.indent: '' })
: |
10 this.width = width, | 10 this.width = width, |
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39 } | 39 } |
40 | 40 |
41 void translate(double dx, double dy) { | 41 void translate(double dx, double dy) { |
42 log("translate($dx, $dy)"); | 42 log("translate($dx, $dy)"); |
43 } | 43 } |
44 | 44 |
45 void scale(double sx, double sy) { | 45 void scale(double sx, double sy) { |
46 log("scale($sx, $sy)"); | 46 log("scale($sx, $sy)"); |
47 } | 47 } |
48 | 48 |
49 void rotateDegrees(double degrees) { | 49 void rotate(double radians) { |
50 log("rotateDegrees($degrees)"); | 50 log("rotate($radians)"); |
51 } | 51 } |
52 | 52 |
53 void skew(double sx, double sy) { | 53 void skew(double sx, double sy) { |
54 log("skew($sx, $sy)"); | 54 log("skew($sx, $sy)"); |
55 } | 55 } |
56 | 56 |
57 void concat(List<double> matrix9) { | 57 void concat(List<double> matrix9) { |
58 log("concat($matrix9)"); | 58 log("concat($matrix9)"); |
59 } | 59 } |
60 | 60 |
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136 void set root(RenderBox value) { | 136 void set root(RenderBox value) { |
137 _renderView.child = value; | 137 _renderView.child = value; |
138 } | 138 } |
139 void _beginFrame(double timeStamp) { | 139 void _beginFrame(double timeStamp) { |
140 RenderObject.flushLayout(); | 140 RenderObject.flushLayout(); |
141 _renderView.paintFrame(); | 141 _renderView.paintFrame(); |
142 print(_renderView.lastPaint); // TODO(ianh): figure out how to make this fit
the unit testing framework better | 142 print(_renderView.lastPaint); // TODO(ianh): figure out how to make this fit
the unit testing framework better |
143 } | 143 } |
144 | 144 |
145 } | 145 } |
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